Skip to content

Releases: Courseplay/Courseplay_FS22

Courseplay for FS22 v7.4.1.0

10 Mar 11:37
Compare
Choose a tag to compare

Push Release 7.4.1.0

  • fix for #3048
  • fix for #3052
  • GUI Improvements
  • Added unloader support for Dewulf zkivse.
  • Added chopper unloader support known from FS19 back in. (The pre call for the 2nd Unloader is not added, maybe at a later Version)
  • General unloader improvements, for example the unloader and combine will drive the full row and not stop close to the end of the row.
  • Added call unloader at % setting for combine, adjustable from 60% to 90% with 5% incremental steps by @MatteoDelfavero

Courseplay for FS22 v7.4.0.2

03 Jan 11:21
Compare
Choose a tag to compare

Push Release 7.4.0.2

  • Code improvements
  • Improving how root vegetable harvesters are recognized by @tn4799
  • Fix silo driver park position.
  • Fix for #3012
  • Fix for #3034
  • Fix for #2828
  • Fix for #3038
  • Added food mixer wagon, fertilizer/lime/manure sprayer and GΓΆweil LT Master as valid target for shovel mode.
    • 3-point attached tools and the GΓΆweil will be targeted from behind to fill up.

Courseplay for FS22 v7.4.0.1

10 Dec 11:06
Compare
Choose a tag to compare

Push Release 7.4.0.1

  • Self unload adjustments for #2960
  • Enhancement for #2963
  • Vegetable harvester offset adjustments
  • PathfinderContext refactoring
  • Balefinder improvements #2816
    • Implemented bale manager with lock and unlock features for bales.
    • Changed bale finder pathfinding to new controller.
    • Slows down while the bale grabber is moving.
  • Final adjustments for #2783
  • Applied the same logic to silo loaders (Ropa Maus, ...)
  • Implemented pathfinder controller for silo loaders (Ropa Maus, ...) and bunker silo driver.
  • The Pipecontroller moveable pipe was not working with pipes on the right side.
  • Added config to disable parts of the pipe.
    • An example is the Dewulf P3K Profi implement.
    • Added vehicle configs, if the pipe moving tools can't be found automatically. For example the Dewulf ZKIVSE needs these config values.
  • Load and save adjusted to work better in the course manager menu. More intuitive, select course, click on load. Or select folder and click on save.
  • Added error msg if the name to save a course is invalid, for example an empty name.
  • Player set offset for fieldwork is saved until attached a new tool or reattached the same tool. #1548
  • Fix: harvester pocket creation. Back up further with longer vehicles before starting the pocket, so they have room to drive fully into the pocket.
  • Fix: combine unloader stuck behind combine. #2874
  • Fix: combine unloader moving out of combine's way.
  • Fix: towed harvester don't use combine headland turns (they won't be able to make it).
  • Fix: Avoids constant field scans on leaving a vehicle. #2989
  • Fix: Callstack when no path on headland found. #2959
  • Fix: For detecting the rear silo wall correctly. #2772
  • Fix: Proximity controller ignores loaded pallets.
  • Fix: The wheel loader driver should skip the pathfinding, if the vehicle is in front of the silo and also in a quarter circle in front of the silo. #2939
  • Fix: Combine unloader ignores avoid fruit setting. #2993

Courseplay for FS22 v7.4.0.0

16 Nov 17:15
Compare
Choose a tag to compare

Push ModHub Update 7.4.0.0

  • ModHub Update Version
  • fix for #2940
  • fix for #2933
  • fix: combine self unload pathfinder failure

Courseplay for FS22 v7.3.1.5

27 Oct 15:56
Compare
Choose a tag to compare

Push Hotfix 7.3.1.5

Small MP Hotfix that prevent the user from joining MP game.

Courseplay for FS22 v7.3.1.4

27 Oct 12:02
Compare
Choose a tag to compare

Push Release 7.3.1.4

  • Some shovel position fixes and added missing high dump shovels to vehicle config.
  • fix for #2865
  • fix for #2889
  • Added fruit type check for mission and season. #2885 #2891
  • Increased silo area to avoid hitting the walls.
  • Translations fixes (our script failed so we had to redo some translations).
  • Unloading combine improvements. #2884
  • Separated the offset and renamed it to be more clear what it does.
  • Can now use a truck + trailer to unload.

We will not add a 2 trailer support to our combine unloading, because it would be impossible to do reverse driving, wich is highly important for our combine unload mode. What does work now is a truck with a fixed or attachable loading area alone or with an additional trailer.

Courseplay for FS22 v7.3.1.3

18 Oct 17:16
Compare
Choose a tag to compare

Push Release 7.3.1.3

  • Changed description for combine unload on 1st headland to be more clear, also set the default setting to false.
  • fix for #2592
  • fix for reversing turn.
  • Pipe won't open for a CP combine unloader that is in idle state.
  • Removed Giants collision that prevented our unloader to react to our combine.
  • fix for #2812
  • fix for #2801
  • fuel info now is shown when AI driver is stopped because of low fuel for all setting states by @tn4799
  • fix for the info messages not always clearing correctly on MP
  • Adjusted silo end detection with shovel loading. #2783
  • Added columns to silo map, for selection of the optimal silo part to load.
  • Fixes bug for bunker silo driver, where driving to park position failed. #2783
  • Added leveler height offset to the ground setting.

Courseplay for FS22 v7.3.1.2

24 Sep 09:28
Compare
Choose a tag to compare

Removes old distance check from shovel driver unloading into trailer, that prevented the new area to function correctly.

Courseplay for FS22 v7.3.1.1

23 Sep 11:48
Compare
Choose a tag to compare

Push Release 7.3.1.1

  • increse skip row for vine generator to 4 #2787 (but the Oxbo harvester is broken...)
  • fix for #2788
  • Added manure trailer unload target support for shovel mode.
  • Added marker to select trailer unload space for shovel mode.

Courseplay for FS22 v7.3.1.0

20 Sep 18:57
Compare
Choose a tag to compare

Push Release 7.3.1.0

  • fix for #2768

  • fix for #2777

  • fix for #2761 and other plow improvements.

  • Improvement for reverse driving with offset tools (e.g. plows or potato harvester)

  • Plows default noReverse configuration was removed, User who want them to not drive in reverse turn off "turn on field" or can also turn on "use pathfinder in turns".

  • Added shovel mode back in. #2254

Please check the in-game help menu for how to set up the new mode.

We can't support all kinds of shovel vehicles (like bobcats) as they were built inconsistently (like the tool arms are sometimes flipped, and so on).

If it turns out to be a lot of non-working shovel vehicles, we'll consider implementing some kind of Tool Position Saver (like our separate mod) or find some another solution, until then, we would prefer keeping the automatic control.

We were not able to test all different kinds of combinations. If you have a vehicle that does weird things, pls post a screenshot (with debug on) in our Issue: #2783