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[InfoFromDev]Wheel loader and similar tools Issue collection. (not bunker compacting and stuff!) #2783
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- fix for #2768 - fix for #2777 - fix for #2761 and other plow improvements. - Improvement for reverse driving with offset tools (e.g. plows or potato harvester) - Plows default noReverse configuration was removed, User who want them to not drive in reverse turn off "turn on field" or can also turn on "use pathfinder in turns". - Added shovel mode back in. #2254 Please check the in-game help menu for how to set up the new mode. We can't support all kinds of shovel vehicles (like bobcats) as they were built inconsistently (like the tool arms are sometimes flipped, and so on). If it turns out to be a lot of non-working shovel vehicles, we'll consider implementing some kind of Tool Position Saver (like our separate mod) or find some another solution, until then, we would prefer keeping the automatic control. We were not able to test all different kinds of combinations. If you have a vehicle that does weird things, pls post a screenshot (with debug on) in our Issue: #2783
Got an Idea to solve this, just wait for us finding a good solution :) |
Hello, the idea is good, but it doesn't work. The problem was not solved. If you want a log file, I'm available. |
180m |
And what did you do to try it out? Oh damn it..... we will have a look |
Fix for search trailers to unload to #2783
Now it should work. |
Hey, the Volvo L180H with the high tip bucket pushes the bucket too low/tips it too far forward for loading. EDIT: just read what shovel height offset does... idiot me :P |
Hes doing one round and then he stops with "waiting for driver" |
Is compost in the trailer ? Log says not valid for loading, thats why he is waiting for one. |
Stops for the same reason? (In the log) |
My bad, havent checkt it and cant check it, silo is already empty. At least the info panel shows same message, but maybe the message is just wrong. Maybe you can see something in the video i recorded yesterday |
So I guess I'm a little bit confused on which implements to use with this mode. I know that the telehandler with the bucket attachment does work in this mode, however a wheel loader with a bucket attachment does not. It only has the loading mode. To reduce my confusion, is there a list of attachments that work for "Bunker Silo Mode" and not "Bunker Loading"? |
Bunker Silo Mode should be compacting wich means the shovel you attached wasn't noticed. There is no list as there are endless options and especially mods where the modder put it wrong specs might not work where we have no influence. |
I tried using the Silage Fork by Albutt on the Claas Torion 1914. I also tried the High-Dump Bucket by Magsi. Both didn't work. Wasn't detected. Just gave me the option to load a trailer or a silo drop off point. No option to just compact or level. No logs at this time because i've had my game open for about 12 hours right now, and sorting through all that junk isn't going to be worth your time. I'll upload a log later tomorrow if you wish. |
@schwiti6190 is the fix for the volvo wheelloader only applied to silo loading or global? |
Hello, I don't know if you've seen this problem, but wheel loaders don't work with all high dump buckets. Edit by Tensuko: |
@Crinouche Hi, |
- Changed description for combine unload on 1st headland to be more clear, also set the default setting to false. - fix for #2592 - fix for reversing turn. - Pipe won't open for a CP combine unloader that is in idle state. - Removed Giants collision that prevented our unloader to react to our combine. - fix for #2812 - fix for #2801 - fuel info now is shown when AI driver is stopped because of low fuel for all setting states by @tn4799 - fix for the info messages not always clearing correctly on MP - Adjusted silo end detection with shovel loading. #2783 - Added columns to silo map, for selection of the optimal silo part to load. - Fixes bug for bunker silo driver, where driving to park position failed. #2783 - Added leveler height offset to the ground setting.
Hello Schwiti6190, Thanks for your feedback. Edit by Tensuko: |
@Crinouche Hopefully I now got them all configured. |
Hello Schwiti6190, However, I have another problem. The buckets do not collect down enough and leave a layer of silage on the ground. But here, I don't think it comes from Courseplay. |
For that there is the shovel hight adjust on the hud. |
I know that. The problem is elsewhere |
Hmm thats a still too small turn radius. Oh no I remember. |
I'll swap to another loader 😂 |
@Tensuko Question/thought, is there a way to get the volvo/loader to back up so it is at a right angle to the silo when blocked, and then try the radius again? That way it would eventually get around? ![]() Back to the Torion for me in the interim :) |
I have a different Idea that should solve general blocking issues. But need to see if that will work. |
As I said... |
Update:
1. Test:
2. Test:
Sorry for the wall of text, but maybe it can help to do some improvements. Like i said earlier, thanks a lot for the 8h+ work of the robo-six without any issues! |
The last tiny bit of the Bunker can't be loaded without risking crashing into the silo wall or get too far outside the silo. This Issue will be closed now as we think we have the driver now in a very good state. |
- Self unload adjustments for #2960 - Enhancement for #2963 - Vegetable harvester offset adjustments - PathfinderContext refactoring - Balefinder improvements #2816 - Implemented bale manager with lock and unlock features for bales. - Changed bale finder pathfinding to new controller. - Slows down while the bale grabber is moving. - Final adjustments for #2783 - Applied the same logic to silo loaders (Ropa Maus, ...) - Implemented pathfinder controller for silo loaders (Ropa Maus, ...) and bunker silo driver. - The Pipecontroller moveable pipe was not working with pipes on the right side. - Added config to disable parts of the pipe. - An example is the Dewulf P3K Profi implement. - Added vehicle configs, if the pipe moving tools can't be found automatically. For example the Dewulf ZKIVSE needs these config values. - Load and save adjusted to work better in the course manager menu. More intuitive, select course, click on load. Or select folder and click on save. - Added error msg if the name to save a course is invalid, for example an empty name. - Player set offset for fieldwork is saved until attached a new tool or reattached the same tool. #1548 - Fix: harvester pocket creation. Back up further with longer vehicles before starting the pocket, so they have room to drive fully into the pocket. - Fix: combine unloader stuck behind combine. #2874 - Fix: combine unloader moving out of combine's way. - Fix: towed harvester don't use combine headland turns (they won't be able to make it). - Fix: Avoids constant field scans on leaving a vehicle. #2989 - Fix: Callstack when no path on headland found. #2959 - Fix: For detecting the rear silo wall correctly. #2772 - Fix: Proximity controller ignores loaded pallets. - Fix: The wheel loader driver should skip the pathfinding, if the vehicle is in front of the silo and also in a quarter circle in front of the silo. #2939 - Fix: Combine unloader ignores avoid fruit setting. #2993
As said in the changelog, we were not able to test all different kinds of combinations.
In case you have a tool that does weird things and is not working correctly, pls post it here with a screenshot of the situation (you can post screenshots by drag and drop them in the comment box, no need to upload them somewhere else.)
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