Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Unloading Tiger 6XL, loader doesn't reverse to find clear path when blocked [BUG_SP] #2874

Closed
simonIOW opened this issue Oct 20, 2023 · 12 comments
Labels
bug Something isn't working
Milestone

Comments

@simonIOW
Copy link

READ FIRST
https://github.com/Courseplay/Courseplay_FS22/wiki

Steps to reproduce
Set the unloader to collect from combine on field.

Actual behavior
Unloader sits just behind combine, rather than alongside.

Expected behavior
Unloader recognises it is blocked, and reverses to try again

Screenshots
Screenshot 2023-10-20 074433

Courseplay version
Version used: 7.3.1.3

Log
Please attach a log with all debug channels active.
For help with the debug channels,
please check out the readme at the github front page.

Map
Map played on.

Vehicles/ implements involved
Which vehicle or implement?
Mod yes/no ?

Relevant script mods
Mods like Autodrive or VCA and so on.

@simonIOW simonIOW added the bug Something isn't working label Oct 20, 2023
@Tensuko Tensuko added the under investigation trying to figure out whats happening label Oct 20, 2023
@rohne83
Copy link
Contributor

rohne83 commented Oct 23, 2023

Quick fix: set tool offset horizontal to a low value (i.e. sth like -1m). The unloader will drive more to the left then and thus won't get blocked, and everything runs smoothly.

@Tensuko
Copy link
Contributor

Tensuko commented Oct 23, 2023

Can you describe how this situation happened?
I can't get this to happen.
My unloader drives perfectly under the convayer.

@Tensuko Tensuko added waiting for user User answer needed and removed under investigation trying to figure out whats happening labels Oct 23, 2023
@simonIOW
Copy link
Author

Unloader follows behind combine, but when the combine stops. the unloader sits behind it.

Even when cancelling, moving the unloader, and starting the job again, it would follow the same behavior.

It had done half the field without an issue, then it started doing this.

The log says it's moving away from other vehicle, but it just sits there, so is there a corrective action needed?

I did try adjusting horizontal offset, but made no difference. For me I think the issue here is not that it's not unloading, it's that it doesn't react to being blocked.

@Tensuko Tensuko removed the waiting for user User answer needed label Oct 27, 2023
@Tensuko
Copy link
Contributor

Tensuko commented Oct 27, 2023

It should notice that he is not in a good position to unload.
Then try to drive there again but he is maybe too close already and try to unload again.
Would need a logfile with debug on when this is happening and post it here https://github.com/Courseplay/Courseplay_FS22/wiki

@simonIOW
Copy link
Author

simonIOW commented Oct 27, 2023

https://gist.github.com/simonIOW/f15136d4cd392b007e0d86cdb8906840

Screenshot 2023-10-27 165729

I'll see if it will do it again on a straight run too.

This is on V7.3.1.3

@simonIOW
Copy link
Author

Here it is on a straight run

https://gist.github.com/simonIOW/14c805d8865a727f183a93d127ff2ba9

Screenshot 2023-10-27 181346

Hope this helps

@Tensuko
Copy link
Contributor

Tensuko commented Oct 27, 2023

How does the HUD of the unloader look like in that situation?

I rly wonder how this happens...

Could you make a Video?

@simonIOW
Copy link
Author

Focus is on the combine, not the unloader, my bad.

I'll get a video done :)

@Tensuko
Copy link
Contributor

Tensuko commented Oct 28, 2023

Before I forget this: Pls use the latest Version 7.3.1.5

@simonIOW
Copy link
Author

Hi.

First video shows how it gets stuck against the combine.
https://clipchamp.com/watch/abEs7me1k02

The combine has obviously found a spot the unloader doesn't like on the course. I've moved the unloader manually to get it to try again...
https://clipchamp.com/watch/Czv1qfpmHcS

The log shows it's know's its blocked and "MOVING_AWAY_FROM_OTHER_VEHICLE" but it doesn't actually move anywhere.

Hope this helps.

@rohne83
Copy link
Contributor

rohne83 commented Oct 31, 2023

Without any offset for the unloader it will never unload those harvesters due to the angle of the conveyor. Have you tried with some offset for the unloader to the left, i.e. -1m?

@simonIOW
Copy link
Author

simonIOW commented Nov 9, 2023

Tried it with the offset, it then occasionally sits outside of the range of the harvester, so tend to keep it at zero. The question is about the fact the loader states when blocked that its "MOVING_AWAY_FROM_OTHER_VEHICLE" but it doesn't actually move anywhere .

@Tensuko Tensuko added this to the 7.4.0.1 milestone Dec 9, 2023
@Tensuko Tensuko closed this as completed Dec 9, 2023
Tensuko added a commit that referenced this issue Dec 10, 2023
- Self unload adjustments for #2960
- Enhancement for #2963
- Vegetable harvester offset adjustments
- PathfinderContext refactoring
- Balefinder improvements #2816
  - Implemented bale manager with lock and unlock features for bales.
  - Changed bale finder pathfinding to new controller.
  - Slows down while the bale grabber is moving.
- Final adjustments for #2783
- Applied the same logic to silo loaders (Ropa Maus, ...)
- Implemented pathfinder controller for silo loaders (Ropa Maus, ...) and bunker silo driver.
- The Pipecontroller moveable pipe was not working with pipes on the right side.
- Added config to disable parts of the pipe.
  - An example is the Dewulf P3K Profi implement.
  - Added vehicle configs, if the pipe moving tools can't be found automatically. For example the Dewulf ZKIVSE needs these config values.
- Load and save adjusted to work better in the course manager menu. More intuitive, select course, click on load. Or select folder and click on save.
- Added error msg if the name to save a course is invalid, for example an empty name.
- Player set offset for fieldwork is saved until attached a new tool or reattached the same tool. #1548
- Fix: harvester pocket creation. Back up further with longer vehicles before starting the pocket, so they have room to drive fully into the pocket.
- Fix: combine unloader stuck behind combine. #2874
- Fix: combine unloader moving out of combine's way.
- Fix: towed harvester don't use combine headland turns (they won't be able to make it).
- Fix: Avoids constant field scans on leaving a vehicle. #2989
- Fix: Callstack when no path on headland found. #2959
- Fix: For detecting the rear silo wall correctly. #2772
- Fix: Proximity controller ignores loaded pallets.
- Fix: The wheel loader driver should skip the pathfinding, if the vehicle is in front of the silo and also in a quarter circle in front of the silo. #2939
- Fix: Combine unloader ignores avoid fruit setting. #2993
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working
Projects
None yet
Development

No branches or pull requests

3 participants