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[BUG_SP] Avoid conflicts with more than one bale finder on a single field simulationally #2816

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schwiti6190 opened this issue Sep 29, 2023 · 0 comments
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Actual behavior
While two helpers are working on the same field,
they will detect the bales of the other drivers as pickable and valid bales to collect.

Expected behavior
Ignore the bales of another bale finder and
create a semophore like structure to avoid both drivers to approach the same bale.

@schwiti6190 schwiti6190 added the bug Something isn't working label Sep 29, 2023
@schwiti6190 schwiti6190 self-assigned this Sep 29, 2023
schwiti6190 added a commit that referenced this issue Oct 25, 2023
- Implemented bale manager with lock and unlock features for bales
- Changed bale finder pathfinding to new controller
schwiti6190 added a commit that referenced this issue Oct 27, 2023
- Implemented bale manager with lock and unlock features for bales
- Changed bale finder pathfinding to new controller
schwiti6190 added a commit that referenced this issue Nov 20, 2023
- Implemented bale manager with lock and unlock features for bales
- Changed bale finder pathfinding to new controller
schwiti6190 added a commit that referenced this issue Nov 25, 2023
- Implemented bale manager with lock and unlock features for bales
- Changed bale finder pathfinding to new controller
Tensuko added a commit that referenced this issue Nov 28, 2023
WIP: Balefinder improvements and #2816
@schwiti6190 schwiti6190 added this to the 7.4.0.1 milestone Dec 2, 2023
@Tensuko Tensuko closed this as completed Dec 3, 2023
Tensuko added a commit that referenced this issue Dec 10, 2023
- Self unload adjustments for #2960
- Enhancement for #2963
- Vegetable harvester offset adjustments
- PathfinderContext refactoring
- Balefinder improvements #2816
  - Implemented bale manager with lock and unlock features for bales.
  - Changed bale finder pathfinding to new controller.
  - Slows down while the bale grabber is moving.
- Final adjustments for #2783
- Applied the same logic to silo loaders (Ropa Maus, ...)
- Implemented pathfinder controller for silo loaders (Ropa Maus, ...) and bunker silo driver.
- The Pipecontroller moveable pipe was not working with pipes on the right side.
- Added config to disable parts of the pipe.
  - An example is the Dewulf P3K Profi implement.
  - Added vehicle configs, if the pipe moving tools can't be found automatically. For example the Dewulf ZKIVSE needs these config values.
- Load and save adjusted to work better in the course manager menu. More intuitive, select course, click on load. Or select folder and click on save.
- Added error msg if the name to save a course is invalid, for example an empty name.
- Player set offset for fieldwork is saved until attached a new tool or reattached the same tool. #1548
- Fix: harvester pocket creation. Back up further with longer vehicles before starting the pocket, so they have room to drive fully into the pocket.
- Fix: combine unloader stuck behind combine. #2874
- Fix: combine unloader moving out of combine's way.
- Fix: towed harvester don't use combine headland turns (they won't be able to make it).
- Fix: Avoids constant field scans on leaving a vehicle. #2989
- Fix: Callstack when no path on headland found. #2959
- Fix: For detecting the rear silo wall correctly. #2772
- Fix: Proximity controller ignores loaded pallets.
- Fix: The wheel loader driver should skip the pathfinding, if the vehicle is in front of the silo and also in a quarter circle in front of the silo. #2939
- Fix: Combine unloader ignores avoid fruit setting. #2993
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