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[BUG_SP] Courseplay fails to detect silo rear wall #2772
Comments
Yeah I also found this happening, but it is very unclear when and why this happens... Not sure how we figure that out, but maybe we find a way. |
Yeah, thats my problem, the rear box goes completly across the road the unloaders are using to reach the silo, so for every unloader the siloworker has to move to the waitingposition up to three times, or he never works the silo because there is always a driver in one of the zones |
Okay, got it. |
- Bug fix for #2772 - Implemented pathfinder controller for bunker silo mode
- Self unload adjustments for #2960 - Enhancement for #2963 - Vegetable harvester offset adjustments - PathfinderContext refactoring - Balefinder improvements #2816 - Implemented bale manager with lock and unlock features for bales. - Changed bale finder pathfinding to new controller. - Slows down while the bale grabber is moving. - Final adjustments for #2783 - Applied the same logic to silo loaders (Ropa Maus, ...) - Implemented pathfinder controller for silo loaders (Ropa Maus, ...) and bunker silo driver. - The Pipecontroller moveable pipe was not working with pipes on the right side. - Added config to disable parts of the pipe. - An example is the Dewulf P3K Profi implement. - Added vehicle configs, if the pipe moving tools can't be found automatically. For example the Dewulf ZKIVSE needs these config values. - Load and save adjusted to work better in the course manager menu. More intuitive, select course, click on load. Or select folder and click on save. - Added error msg if the name to save a course is invalid, for example an empty name. - Player set offset for fieldwork is saved until attached a new tool or reattached the same tool. #1548 - Fix: harvester pocket creation. Back up further with longer vehicles before starting the pocket, so they have room to drive fully into the pocket. - Fix: combine unloader stuck behind combine. #2874 - Fix: combine unloader moving out of combine's way. - Fix: towed harvester don't use combine headland turns (they won't be able to make it). - Fix: Avoids constant field scans on leaving a vehicle. #2989 - Fix: Callstack when no path on headland found. #2959 - Fix: For detecting the rear silo wall correctly. #2772 - Fix: Proximity controller ignores loaded pallets. - Fix: The wheel loader driver should skip the pathfinding, if the vehicle is in front of the silo and also in a quarter circle in front of the silo. #2939 - Fix: Combine unloader ignores avoid fruit setting. #2993
READ FIRST
https://github.com/Courseplay/Courseplay_FS22/wiki
Steps to reproduce
Don't really know what could cause it, the identical silos next to the one being filled are recognized just fine and the problematic silo worked until I restarted the game.
Actual behavior
Courseplay does not find the rear wall of the filled silo, and blocks the street behind the silo for incoming unloaders
Expected behavior
Courseplay finds the rear wall and does not block the street for unloaders
Screenshots
https://youtu.be/riQxsXmAgFo
Courseplay version
Version used: v7.3.0.3
Log
Please attach a log with all debug channels active.
For help with the debug channels,
please check out
the readme at the github front page.
log.txt
Map
Loesshuegelland
Vehicles/ implements involved
Which vehicle or implement?
Mod yes/no ?
Relevant script mods
Mods like Autodrive or VCA and so on.
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