Cataclysm-DDA experimental build 2024-01-14-0524
Pre-release
Pre-release
github-actions
released this
14 Jan 05:25
·
9366 commits
to master
since this release
What's Changed
- eoc: replace u_set_hp with math by @andrei8l in #70820
- profession/background condition by @KeremBabaG in #70818
- Handle standalone objects and non-objects in mission om_special check script by @BrettDong in #70882
- Mesoamerican weaponry by @KeremBabaG in #70855
- [Xedra Evolved] Add Treesinging to Arvore by @Standing-Storm in #70853
- Add scrap and ingot recipes for tin by @juur in #70848
- [Content] [Balance] Thread, yarn, and fabric audit and additions. by @kasanryukin in #70850
- Scrapper NPC now calls soldering wire solder. by @MNG-cataclysm in #70844
- Crabapples and Rosehip Nerf by @fairyarmadillo in #70839
- [MoM] Switch rng to rand for Nether Attunement by @Standing-Storm in #70830
- move cross-compiling deps into a separate devcontainer by @nornagon in #70807
- [Xedra Evolved] Add some Undine traits by @Standing-Storm in #70789
- More missed road connections start on land by @Procyonae in #70801
- [Content] Frog legs, chicken of the mountains! by @kasanryukin in #70864
- #68633 Avoid duplicates in speed adjustments by @alef in #70831
- Update first pass component selection to avoid poison by @PatrikLundell in #70826
- Adds a recipe for leather riding jackets, changes their name to 'motorcycle jacket' by @carlarctg in #70787
- Items warn on exceeding max volume, unify max volume as a game constant by @RenechCDDA in #70782
Full Changelog: cdda-experimental-2024-01-14-0414...cdda-experimental-2024-01-14-0524