Fix crash when the creature that kills the player no longer exists #60272
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Summary
None
Purpose of change
Followed the steps in the issue and got this output from ASAN:
Describe the solution
Check that the
Creature
pointer stored inCreature::killer
still exists in the creature tracker before using it.Describe alternatives you've considered
Testing
Following the steps in the issue no longer crashes the game, and the
AVATAR_DEATH
EOCs run without a "killer creature".Also tested with a killer creature that doesn't disappear when the player dies (like a zombie hulk), and the
AVATAR_DEATH
EOCs run with that creature as the "killer".(AFAIK, the killer creature isn't used by any of these EOCs currently)
Additional context