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Releases: shrimpza/monsterhunt

Monster Hunt v613

13 Jul 12:06
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  • Spanish localisation updates (thanks Neon_Knight)
  • German localisation (thanks eGo)
  • Improve monster's ability to find the objective in Monster Defence on smaller maps, maps with movers

Monster Hunt v612

19 Jun 07:24
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  • Deaths via traps reduce the life count, rather than increasing it
  • Performance optimisations for monster shadows

Monster Hunt v611

15 Apr 05:46
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  • Moved logic for several actions into separate "extension" classes:
    • MonsterHuntScoreExtension: Allows implementation of custom scoring for monster kills and player deaths
    • MonsterHuntBotExtension: Moves all the bot orders and other checks out of game code, and allows custom behaviour
    • MonsterHuntMonsterExtension: Allows implementation of custom monster skill settings and behaviours
    • These are all configurable on the MonsterHunt gametypes
  • Support for green blood splats in the Monster Mess mutator
  • Fix missing Monster Mess splats in multiplayer clients
  • Improve visual effects of Defence escape portal
  • Reduce occurrences of Enemy AccessNone logs in Defence
  • Fix overlapping lives/ping stats on multiplayer scoreboard
  • Show monster difficulty on multiplayer scoreboard

Monster Hunt v610

09 Apr 05:34
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  • Updated spanish definitions (thanks Neon_Knight)
  • New Mutator - Monster Mess; monster corpses and giblets leave blood splats
  • Unreal ammo and pickup messages appear as UT HUD messages rather than in the chat log
  • Fix positioning of MH HUD icon when growing or shrinking HUD

Monster Hunt v609

02 Apr 06:37
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  • Properly support bEnabled on MonsterWaypoint, to allow for more complex AI navigation orchestration
    • waypoint can now be disabled at start, and then triggered to enable (default is enabled)
  • Adjust bot behaviour to try to clear monsters in an area before proceeding to next waypoint
  • Localisation templates and Spanish Localisation (thanks Neon_Knight)
    • Update build scripts/templates to support localised template variables
  • Optimise MonsterWaypoint startup, only do AllActors traversal if/when touched and only if events configured
  • Add icons on the scoreboard:
    • a skull for players with no remaining lives
    • a star "award" at the end for players with no deaths for the whole round
  • Re-worked and improved MH-Revenge][ map, included as MH-Revenge][-SE
  • Add option to hide objectives on HUD. Can be Set in User.ini:
    • under [MonsterHunt.MonsterHUD] section, set bHideObjectives=true (default is false)

Monster Hunt v608

19 Feb 10:05
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  • Re-worked and improved MH-NaliVillage][ map, included as MH-NaliVillage][-SE
  • Include monster difficulty in scoreboard footer message
  • Show objectives on scoreboard
  • Reduce volume of objective activated/completed sounds
  • Only include unfriendly creatures in monsters remaining count
  • Tweak levers/waypoints in MH-NaliVillage][ map to prevent double-triggering by AI

Monster Hunt v607

06 Feb 08:12
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  • Introduction of support for optional objectives in maps, which can show up on the HUD, and tell players what they need to be doing
  • Cleaned up some chat log kill messaging, and do not show suicide messages as "Player1 killed Player1"
  • Polish pass for MH-Lonely][, fixing bad geometry, general cleanup and visual improvements
  • Added objectives to all standard MH maps

Monster Hunt v606

29 Jan 04:58
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  • Fix incorrect view offsets for U1 weapons making them seem invisible

Monster Hunt v605

26 Jan 04:33
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  • Remove automatically assigning monsters to team
  • Show monster names better, "KrallElite" becomes "Krall Elite"
  • Grammatically correct escape message

Monster Hunt v604

08 Jan 13:48
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  • Fix saving of game rule settings
  • Refactor scoring implementation, including default scores for more monster types
  • Fix upgrade dispersion pistol (thanks SeriousBuggie)
  • Fix zoom for old rifle (thanks SeriousBuggie)
  • Prevent call endgame if game already ended (thanks SeriousBuggie)
  • Fix destroy shadow for bugged monsters (thanks SeriousBuggie)
  • Fix break broken team skins like Cow and Nali (thanks SeriousBuggie)
  • Refactor Login function to work around bug with triggers in start areas (thanks SeriousBuggie)
  • Fix killing friendly Nalis and Cows, and bots waking up Titans (thanks SeriousBuggie)