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Merge pull request #18 from shrimpza/606
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Monster Hunt 606
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shrimpza authored Jan 29, 2022
2 parents 0b6244e + ca725b2 commit e0a8cc9
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Showing 17 changed files with 36 additions and 28 deletions.
3 changes: 3 additions & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
@@ -1,5 +1,8 @@
# Changelog

## 605 to 606:
- Fix incorrect view offsets for U1 weapons making them seem invisible

## 604 to 605:
- Remove automatically assigning monsters to team
- Show monster names better, "KrallElite" becomes "Krall Elite"
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2 changes: 1 addition & 1 deletion README.md
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
# Monster Hunt
<p align="center"><img src="./resources/Help/MonsterHunt/header.png" /></p>

Monster Hunt is a team based modification for Unreal Tournament comprising three
new game types, Monster Hunt, Monster Arena, and Monster Defence.
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4 changes: 2 additions & 2 deletions buildscript/buildconfig.sh
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Expand Up @@ -7,8 +7,8 @@ SCRIPTS_DIR=$(dirname $(realpath $0))

export name="Monster Hunt"
export package=MonsterHunt
export build=605
export version=605
export build=606
export version=606
export packagefull=$package
export packagedist=$package$version
export debug=1
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7 changes: 6 additions & 1 deletion resources/Help/MonsterHunt/ReadMe.html
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Expand Up @@ -42,7 +42,7 @@

<body>
<header>
<img src="header.jpg" alt="Header image"/>
<img src="header.png" alt="Header image"/>
</header>

<nav>
Expand Down Expand Up @@ -287,6 +287,11 @@ <h2 id="credits">Credits</h2>
<section>
<h2 id="history">Release History</h2>

<h3>Release 12 (606)</h3>
<ul>
<li>Fix incorrect view offsets for U1 weapons making them seem invisible
</ul>

<h3>Release 11 (605)</h3>
<ul>
<li>Remove automatically assigning monsters to team
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4 changes: 2 additions & 2 deletions src/Classes/MonsterHunt.uc
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Expand Up @@ -165,8 +165,8 @@ function String FancyName(Pawn Other, optional Bool upperArticle) {
}

function String UppercaseFirst(String S) {
local String trimmed, c;
local int i, start;
local String trimmed;
local int i;

for (i = 0; i < Len(S); i++) {
if (Mid(S, i, 1) != " ") {
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4 changes: 2 additions & 2 deletions src/Classes/OLASMD.uc
Original file line number Diff line number Diff line change
Expand Up @@ -400,7 +400,7 @@ defaultproperties {
bInstantHit=True
bAltWarnTarget=True
bSplashDamage=True
FireOffset=(X=12.000000, Y=-6.000000, Z=-7.000000)
FireOffset=(X=12.000000,Y=-6.000000,Z=-7.000000)
AltProjectileClass=Class'{{package}}.OLTazerProj'
MyDamageType=jolted
AIRating=0.600000
Expand All @@ -414,7 +414,7 @@ defaultproperties {
InventoryGroup=4
PickupMessage="You got the ASMD"
ItemName="ASMD"
PlayerViewOffset=(X=3.500000, Y=-1.800000, Z=-2.000000)
PlayerViewOffset=(X=3.500000,Y=-1.800000,Z=-2.000000)
PlayerViewMesh=LodMesh'UnrealShare.ASMDM'
PickupViewMesh=LodMesh'UnrealShare.ASMDPick'
ThirdPersonMesh=LodMesh'UnrealShare.ASMD3'
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4 changes: 2 additions & 2 deletions src/Classes/OLDPistol.uc
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Expand Up @@ -438,7 +438,7 @@ defaultproperties {
PickupAmmoCount=50
bAltWarnTarget=True
bSpecialIcon=False
FireOffset=(X=12.000000, Y=-8.000000, Z=-15.000000)
FireOffset=(X=12.000000,Y=-8.000000,Z=-15.000000)
ProjectileClass=Class'{{package}}.OSDispersionAmmo'
AltProjectileClass=Class'{{package}}.OSDispersionAmmo'
shakemag=200.000000
Expand All @@ -453,7 +453,7 @@ defaultproperties {
DeathMessage="%o was killed by %k's %w. What a loser!"
PickupMessage="You got the Dispersion Pistol"
ItemName="Dispersion Pistol"
PlayerViewOffset=(X=3.800000, Y=-2.000000, Z=-2.000000)
PlayerViewOffset=(X=3.800000,Y=-2.000000,Z=-2.000000)
PlayerViewMesh=LodMesh'UnrealShare.DPistol'
PickupViewMesh=LodMesh'UnrealShare.DPistolPick'
ThirdPersonMesh=LodMesh'UnrealShare.DPistol3rd'
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2 changes: 1 addition & 1 deletion src/Classes/OLEightball.uc
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Expand Up @@ -724,7 +724,7 @@ defaultproperties {
InventoryGroup=5
PickupMessage="You got the Eightball gun"
ItemName="Eightball"
PlayerViewOffset=(X=1.900000, Z=-1.890000)
PlayerViewOffset=(X=1.900000,Z=-1.890000)
PlayerViewMesh=LodMesh'UnrealShare.EightB'
BobDamping=0.985000
PickupViewMesh=LodMesh'UnrealShare.EightPick'
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4 changes: 2 additions & 2 deletions src/Classes/OLFlakCannon.uc
Original file line number Diff line number Diff line change
Expand Up @@ -325,7 +325,7 @@ defaultproperties {
bWarnTarget=True
bAltWarnTarget=True
bSplashDamage=True
FireOffset=(X=10.000000, Y=-12.000000, Z=-15.000000)
FireOffset=(X=10.000000,Y=-12.000000,Z=-15.000000)
ProjectileClass=Class'{{package}}.OSMasterChunk'
AltProjectileClass=Class'{{package}}.OSFlakShell'
shakemag=350.000000
Expand All @@ -343,7 +343,7 @@ defaultproperties {
InventoryGroup=6
PickupMessage="You got the Flak Cannon"
ItemName="Flak Cannon"
PlayerViewOffset=(X=2.100000, Y=-1.500000, Z=-1.250000)
PlayerViewOffset=(X=2.100000,Y=-1.500000,Z=-1.250000)
PlayerViewMesh=LodMesh'UnrealI.flak'
PlayerViewScale=1.200000
PickupViewMesh=LodMesh'UnrealI.FlakPick'
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6 changes: 3 additions & 3 deletions src/Classes/OLGESBioRifle.uc
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Expand Up @@ -233,11 +233,11 @@ simulated function DripSound() {
defaultproperties {
WeaponDescription="Classification: Toxic Tarydium waste Rifle"
InstFlash=-0.150000
InstFog=(X=139.000000, Y=218.000000, Z=72.000000)
InstFog=(X=139.000000,Y=218.000000,Z=72.000000)
AmmoName=Class'UnrealI.Sludge'
PickupAmmoCount=25
bAltWarnTarget=True
FireOffset=(X=12.000000, Y=-9.000000, Z=-16.000000)
FireOffset=(X=12.000000,Y=-9.000000,Z=-16.000000)
ProjectileClass=Class'{{package}}.OSBioGel'
AltProjectileClass=Class'{{package}}.OSBigBiogel'
AIRating=0.600000
Expand All @@ -255,7 +255,7 @@ defaultproperties {
InventoryGroup=8
PickupMessage="You got the GES BioRifle"
ItemName="GES Bio Rifle"
PlayerViewOffset=(X=2.000000, Y=-0.700000, Z=-1.150000)
PlayerViewOffset=(X=2.000000,Y=-0.700000,Z=-1.150000)
PlayerViewMesh=LodMesh'UnrealI.BRifle'
PickupViewMesh=LodMesh'UnrealI.BRiflePick'
ThirdPersonMesh=LodMesh'UnrealI.BRifle3'
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4 changes: 2 additions & 2 deletions src/Classes/OLMinigun.uc
Original file line number Diff line number Diff line change
Expand Up @@ -351,7 +351,7 @@ defaultproperties {
PickupAmmoCount=50
bInstantHit=True
bAltInstantHit=True
FireOffset=(Y=-5.000000, Z=-4.000000)
FireOffset=(Y=-5.000000,Z=-4.000000)
shakemag=135.000000
shakevert=8.000000
AIRating=0.600000
Expand All @@ -366,7 +366,7 @@ defaultproperties {
InventoryGroup=10
PickupMessage="You got the Minigun"
ItemName="Minigun"
PlayerViewOffset=(X=5.600000, Y=-1.500000, Z=-1.800000)
PlayerViewOffset=(X=5.600000,Y=-1.500000,Z=-1.800000)
PlayerViewMesh=LodMesh'UnrealI.minigunM'
PickupViewMesh=LodMesh'UnrealI.minipick'
ThirdPersonMesh=LodMesh'UnrealI.SMini3'
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4 changes: 2 additions & 2 deletions src/Classes/OLRazorjack.uc
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Expand Up @@ -183,7 +183,7 @@ defaultproperties {
WeaponDescription="Classification: Skaarj Blade Launcher"
AmmoName=Class'UnrealI.RazorAmmo'
PickupAmmoCount=15
FireOffset=(X=16.000000, Z=-15.000000)
FireOffset=(X=16.000000,Z=-15.000000)
ProjectileClass=Class'{{package}}.OSRazorBlade'
AltProjectileClass=Class'{{package}}.OSRazorBladeAlt'
shakemag=120.000000
Expand All @@ -196,7 +196,7 @@ defaultproperties {
InventoryGroup=7
PickupMessage="You got the RazorJack"
ItemName="Razorjack"
PlayerViewOffset=(X=2.000000, Z=-0.900000)
PlayerViewOffset=(X=2.000000,Z=-0.900000)
PlayerViewMesh=LodMesh'UnrealI.Razor'
BobDamping=0.970000
PickupViewMesh=LodMesh'UnrealI.RazPick'
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4 changes: 2 additions & 2 deletions src/Classes/OLRifle.uc
Original file line number Diff line number Diff line change
Expand Up @@ -312,7 +312,7 @@ defaultproperties {
PickupAmmoCount=8
bInstantHit=True
bAltInstantHit=True
FireOffset=(Y=-5.000000, Z=-2.000000)
FireOffset=(Y=-5.000000,Z=-2.000000)
MyDamageType=shot
AltDamageType=Decapitated
shakemag=400.000000
Expand All @@ -328,7 +328,7 @@ defaultproperties {
InventoryGroup=9
PickupMessage="You got the Rifle"
ItemName="Sniper Rifle"
PlayerViewOffset=(X=3.200000, Y=-1.200000, Z=-1.700000)
PlayerViewOffset=(X=3.200000,Y=-1.200000,Z=-1.700000)
PlayerViewMesh=LodMesh'UnrealI.RifleM'
PickupViewMesh=LodMesh'UnrealI.RiPick'
ThirdPersonMesh=LodMesh'UnrealI.Rifle3rd'
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4 changes: 2 additions & 2 deletions src/Classes/OLStinger.uc
Original file line number Diff line number Diff line change
Expand Up @@ -182,7 +182,7 @@ defaultproperties {
PickupAmmoCount=40
bAltWarnTarget=True
bSpecialIcon=False
FireOffset=(X=12.000000, Y=-10.000000, Z=-15.000000)
FireOffset=(X=12.000000,Y=-10.000000,Z=-15.000000)
ProjectileClass=Class'{{package}}.OSStingerProjectile'
AltProjectileClass=Class'{{package}}.OSStingerProjectile'
shakemag=120.000000
Expand All @@ -197,7 +197,7 @@ defaultproperties {
InventoryGroup=3
PickupMessage="You picked up the Stinger"
ItemName="Stinger"
PlayerViewOffset=(X=4.200000, Y=-3.000000, Z=-4.000000)
PlayerViewOffset=(X=4.200000,Y=-3.000000,Z=-4.000000)
PlayerViewMesh=LodMesh'UnrealShare.StingerM'
PlayerViewScale=1.700000
PickupViewMesh=LodMesh'UnrealShare.StingerPickup'
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8 changes: 4 additions & 4 deletions src/Classes/OLautomag.uc
Original file line number Diff line number Diff line change
Expand Up @@ -992,13 +992,13 @@ defaultproperties {
wepcanreload=True
WeaponDescription="Classification: Automatic Magnum"
InstFlash=-0.200000
InstFog=(X=325.000000, Y=225.000000, Z=95.000000)
InstFog=(X=325.000000,Y=225.000000,Z=95.000000)
AmmoName=Class'UnrealShare.ShellBox'
PickupAmmoCount=20
bInstantHit=True
bAltInstantHit=True
FiringSpeed=1.500000
FireOffset=(Y=-10.000000, Z=-4.000000)
FireOffset=(Y=-10.000000,Z=-4.000000)
MyDamageType=shot
shakemag=200.000000
shakevert=4.000000
Expand All @@ -1012,12 +1012,12 @@ defaultproperties {
Misc1Sound=Sound'UnrealShare.flak.Click'
Misc2Sound=Sound'UnrealShare.AutoMag.Reload'
DeathMessage="%o got gatted by %k's %w."
NameColor=(R=200, G=200)
NameColor=(R=200,G=200)
AutoSwitchPriority=2
InventoryGroup=2
PickupMessage="You got the AutoMag"
ItemName="Automag"
PlayerViewOffset=(X=4.800000, Y=-1.700000, Z=-2.700000)
PlayerViewOffset=(X=4.800000,Y=-1.700000,Z=-2.700000)
PlayerViewMesh=LodMesh'UnrealShare.AutoMagL'
PickupViewMesh=LodMesh'UnrealShare.AutoMagPickup'
ThirdPersonMesh=LodMesh'UnrealShare.auto3rd'
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