Releases: shrimpza/monsterhunt
Releases · shrimpza/monsterhunt
Monster Hunt v603
- Decoupled monster difficulty from bot skill - difficulty is its own option on the Rules tab
- Add configurable Warmup time to Defence, before monsters start spawning
- Make Defence max escapees configurable in Rules tab
- Monster attitude to player set in difficulty, rather than when the match starts
- Better re-trigger prevention for MonsterEnd (thanks sector2111)
- Removed
MonsterHunt
type-check onMonsterEnd
triggers, so other gametypes can use them (thanks sector2111) - Improved and optimised bot waypoint finding to better support missed waypoints and no waypoints (thanks sector2111)
- Moved
MonsterReplicationInfo
setup intoInitGameReplicationInfo()
where it should be - New higher resolution graphics for settings tabs
- Fix missing localisation for player lives ran out message
Monster Hunt v602
- Fix incorrect
UIWeapon
reference in MonsterBase.CheckReplacement - Remove NaliRabit from ScriptedPawn checks
- Do not spawn monster shadows on dedicated servers
- Implement better difficulty call using GameInfo.IsRelevant, rather than being called from various other places
- MonsterEnd should only ever trigger once
- Defence: Better application of orders on monsters, yielding better attack behaviour
- Defence: Disable Mercenary invulnerability shield
- Defence: Monsters do not block eachother, so they can navigate across the map better
- Defence: Monsters which don't move from their starting positions can be killed and recycled
- Defence: Optimisations to mid-game monster order coercion
- Defence: Tweaks to several monster spawn probabilities
- Defence: Localise "... escaped!" message
Monster Hunt v601
Monster Hunt 601
- Implement new game type: Monster Defence
- Played on CTF maps, players must prevent attacking monsters from escaping via the portal that has opened in their base
- Will only work on CTF maps with reasonable pathing
- Players lose when the maximum number of allowed monsters has escaped, or all lives have been lost
- Players win by successfully holding off the monster advance until the time limit
- Fix numerous "Accessed None" errors in logs related to various assumptions about
bIsPlayer
andPlayerReplicationInfo
in UT classes - Fix bug with RazorJack not being replaced by
OLRazorjack
- Fix Monster Arena using the wrong GameReplicationInfo class
- Improve updates of remaining monsters counter
- Update HUD info with remaining time, add defence escapees, critical things go red when needed
- Made many strings localised
- Various improvements and optimisations where possible
- Clean up all compiler warnings, remove unused classes
- Reformat code to conform to cleaner style