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Releases: shrimpza/monsterhunt

Monster Hunt v603

03 Jan 06:39
182e33e
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  • Decoupled monster difficulty from bot skill - difficulty is its own option on the Rules tab
  • Add configurable Warmup time to Defence, before monsters start spawning
  • Make Defence max escapees configurable in Rules tab
  • Monster attitude to player set in difficulty, rather than when the match starts
  • Better re-trigger prevention for MonsterEnd (thanks sector2111)
  • Removed MonsterHunt type-check on MonsterEnd triggers, so other gametypes can use them (thanks sector2111)
  • Improved and optimised bot waypoint finding to better support missed waypoints and no waypoints (thanks sector2111)
  • Moved MonsterReplicationInfo setup into InitGameReplicationInfo() where it should be
  • New higher resolution graphics for settings tabs
  • Fix missing localisation for player lives ran out message

Monster Hunt v602

01 Jan 11:28
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  • Fix incorrect UIWeapon reference in MonsterBase.CheckReplacement
  • Remove NaliRabit from ScriptedPawn checks
  • Do not spawn monster shadows on dedicated servers
  • Implement better difficulty call using GameInfo.IsRelevant, rather than being called from various other places
  • MonsterEnd should only ever trigger once
  • Defence: Better application of orders on monsters, yielding better attack behaviour
  • Defence: Disable Mercenary invulnerability shield
  • Defence: Monsters do not block eachother, so they can navigate across the map better
  • Defence: Monsters which don't move from their starting positions can be killed and recycled
  • Defence: Optimisations to mid-game monster order coercion
  • Defence: Tweaks to several monster spawn probabilities
  • Defence: Localise "... escaped!" message

Monster Hunt v601

31 Dec 10:09
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Monster Hunt 601

  • Implement new game type: Monster Defence
    • Played on CTF maps, players must prevent attacking monsters from escaping via the portal that has opened in their base
    • Will only work on CTF maps with reasonable pathing
    • Players lose when the maximum number of allowed monsters has escaped, or all lives have been lost
    • Players win by successfully holding off the monster advance until the time limit
  • Fix numerous "Accessed None" errors in logs related to various assumptions about bIsPlayer and PlayerReplicationInfo in UT classes
  • Fix bug with RazorJack not being replaced by OLRazorjack
  • Fix Monster Arena using the wrong GameReplicationInfo class
  • Improve updates of remaining monsters counter
  • Update HUD info with remaining time, add defence escapees, critical things go red when needed
  • Made many strings localised
  • Various improvements and optimisations where possible
  • Clean up all compiler warnings, remove unused classes
  • Reformat code to conform to cleaner style