Releases: firebelley/godot-export
Releases · firebelley/godot-export
v6.0.0
What's Changed
- update to node20 by @bjornarprytz in #131
- Output + Build Improvements + Various Features by @moorbren in #116
- Add support for custom builds of Godot by @nongvantinh in #135
- v6.0.0 by @firebelley in #136
New Contributors
- @bjornarprytz made their first contribution in #131
- @moorbren made their first contribution in #116
- @nongvantinh made their first contribution in #135
Full Changelog: v5.2.1...v6.0.0
v5.2.1
What's Changed
- Fix #118 by @Spartan322 in #119
New Contributors
- @Spartan322 made their first contribution in #119
Full Changelog: v5.2.0...v5.2.1
v5.2.0
v5.1.0
What's Changed
- v5.1.0 by @firebelley in #110
- Re-introduced the workaround to start the editor before exporting, in order for Godot to generate necessary files
Full Changelog: v5.0.0...v5.1.0
v5.0.0
What's Changed
- v5.0.0 by @firebelley in #105
- Godot 4 is now assumed to be the default version
- Added
use_godot_3
to preserve Godot 3 compatibility - Various changes made to support using a macos runner, which can be useful for codesigning
Full Changelog: v4.7.0...v5.0.0
v4.7.0
What's Changed
- Added option for exporting .pck files by @theflyingfire in #101
New Contributors
- @theflyingfire made their first contribution in #101
Full Changelog: v4.6.0...v4.7.0
v4.6.0
Includes #99
v4.5.0
Includes #97
v4.4.0
Includes #95
Thanks @AntonioDell!