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Releases: firebelley/godot-export

v2.5.0

23 Oct 22:19
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  • Updated dependencies. Should resolve deprecation warnings.

v2.4.0

02 Aug 14:26
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  • Adds #31 allowing exporting of debug builds

v2.3.0

24 Jul 21:36
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  • Adds #28 which allows users to set use_preset_export_path to use the relative paths defined in export_presets.cfg

v2.2.0

06 Jul 21:37
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  • Use --verbose flag when running Godot
  • Use MSBuild by default for Mono exports

v2.1.1

02 Jul 02:18
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  • Fixed a bug that would prevent generation of release notes when using tag pushes to trigger the workflow. This fix relies on updates to @actions/checkout. See the updated example workflow configuration in the README.

v2.1.0

06 May 22:59
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  • Adds support for updating Windows .exe icons via update_windows_icons input

v2.0.0

01 May 21:48
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  • Added support for #18 via the relative_export_path input
  • Added support for #10 via the archive_single_release_output input
  • Removed zip_export input and replaced it with similar archive_export_output input
  • Export parent directories now use the export preset name rather than a numerical sequence
  • Refactored code to more cleanly divide responsibilities
  • Added more useful logging and grouping during action run
  • Added lint workflow

v1.5.0

29 Apr 02:11
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  • #17 add ability to specify whether binaries are zipped or not when moved to the exports directory when create_release is false.

v1.4.0

26 Apr 17:45
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#14 - adds option to generate release notes based on commit history

v1.3.0

17 Apr 17:09
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  • Godot template version is now automatically detected and does not need to be supplied. You can remove the godot_template_version input from your config, as it is not used anymore.
  • Fixed #12