Releases: firebelley/godot-export
Releases · firebelley/godot-export
v2.5.0
- Updated dependencies. Should resolve deprecation warnings.
v2.4.0
- Adds #31 allowing exporting of debug builds
v2.3.0
- Adds #28 which allows users to set
use_preset_export_path
to use the relative paths defined inexport_presets.cfg
v2.2.0
- Use
--verbose
flag when running Godot - Use MSBuild by default for Mono exports
v2.1.1
- Fixed a bug that would prevent generation of release notes when using tag pushes to trigger the workflow. This fix relies on updates to
@actions/checkout
. See the updated example workflow configuration in the README.
v2.1.0
- Adds support for updating Windows .exe icons via
update_windows_icons
input
v2.0.0
- Added support for #18 via the
relative_export_path
input - Added support for #10 via the
archive_single_release_output
input - Removed
zip_export
input and replaced it with similararchive_export_output
input - Export parent directories now use the export preset name rather than a numerical sequence
- Refactored code to more cleanly divide responsibilities
- Added more useful logging and grouping during action run
- Added lint workflow
v1.5.0
- #17 add ability to specify whether binaries are zipped or not when moved to the
exports
directory whencreate_release
isfalse
.
v1.4.0
#14 - adds option to generate release notes based on commit history
v1.3.0
- Godot template version is now automatically detected and does not need to be supplied. You can remove the
godot_template_version
input from your config, as it is not used anymore. - Fixed #12