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Jsonize crafting skill penalty from mutations (CleverRaven#36565) #31
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…awing is disabled
Use empty() method
Fix flooring of house_inner_garden
…-from-crafting-makeshift-pot Removed cooking skill requirement from makeshift pot and copper pot recipes
Check for never_learn before adding candidate recipes to sdcard
Fix linking error by explicitly instantiating a function template
Show unicode box drawing characters with bitmap fonts
* add support files incl. palette, overmap terrain, map spawn entries * add core mapgen adds core mapgen and location dependent nested maps entries * add nested chunks * remove fill_ter from nested chunks * Update retail_nested.json * update item_groups
* Added the bolt * Added spawns
* Added veteran survivor zed * Added zed to monstergroups * Pronoun fix
* Update JSON_INFO.md * Update JSON_INFO.md * Update doc/JSON_INFO.md Co-Authored-By: I-am-Erk <[email protected]> * Update JSON_INFO.md Co-authored-by: I-am-Erk <[email protected]>
If the key does not exist in the map, it is added its value is automatically initialized anyway.
Much simpler and does not need magic values. fixup iterationg
The class takes care of storing the temporary submaps (and deleting them) and it will also not save them into the global mapbuffer.
Mod cleanup: Assorted fixes (2019-12-30)
Miscellaneous fix for My Sweet Cataclysm
Fix mysterious creation of submap (0,0,-9).
* Adds 3 kinds of golems. They still need more work. * Changes to golems. Still not done. Add broken golems and effect/spells later. * Add slow effect. * Add spells for golems. * Update monsterspells.json * Update effects.json * Update monsters.json * Create constructs.json * Create deconstruction.json * Update deconstruction.json * Update monsterspells.json * Edit golem descriptions. * Update deconstruction.json * Added golems to forest mon_group I didn't have a better idea where to add them. * Fix monsters weight. * Change weight from grams to kilograms. * Tweak spells. * Change valid targets for gas_attack spell Co-Authored-By: Curtis Merrill <[email protected]> * Lint * One more lint * Fix regeneration for lemure. * some fixes * remove merge error * more color fixes Co-authored-by: Curtis Merrill <[email protected]>
#36037) * Add new options to always prompt fo rdangerous terrain and only while crouching. * Changed default to legacy behavior
* Jsonize crafting skill penalty from mutations * Halve the penalty from paws mutations
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