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Coolthulhu fix null tool #2
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Coolthulhu fix null tool #2
mugling
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cataclysmbnteam:fix-null-tool
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mugling:Coolthulhu-fix-null-tool
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* PWD is a special vairable of the shell, do not modify it directly. * In case the users installed thirdparty utilities, which may cause the failure of scripts like /etc/bashrc_Apple_Terminal loaded by the Apple terminal, we reset the PATH with a sane value. * Reformat the code with a better style.
With multi processor compilation enabled, it is even slower than when disabled. And it produces extreme heat. Not good.
Because of previous changes to the volume of stacked items, the volume added by picking something up is not a function of the item's volume, but a function of the current inventory and the item being picked up. - Change the function's signature to receive a const item & rather than an int - Update the callers of this function to match the changed signature
In the previous commit, the function signature of Character::can_pickVolume was changed to address a bug. Because of the similarity of the purposes of these functions, it would be inconsistent and ugly for the callers if their signatures were different. - Change the signature of Character::can_pickWeight to accept a const item & rather than an int - Update this function's callers to reflect the changed signature
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Support inheritance for ARMOR and TOOL_ARMOR
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Aug 5, 2016
Item electricity resistance changes #2
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Feb 6, 2017
lint: add rule to format monstergroup:monster:conditions
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Aug 4, 2017
Fix JSON to linter standards
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update to master
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The function `are_requirements_nearby` accesses `player::backlog::front()`, which causes UB when the `backlog` list is empty. This is usually checked by the caller, but there is at least one way to reach this function without that check: ``` #2 0x000000000083dfaa in string_id<activity_type>::operator== (rhs=..., this=0xdf1b460) at src/player_activity.h:93 #3 are_requirements_nearby (loot_spots=std::vector of length 21, capacity 32 = {...}, needed_things=..., p=..., activity_to_restore=..., in_loot_zones=true, src_loc=...) at src/activity_item_handling.cpp:1113 #4 0x0000000000843a46 in generic_multi_activity_check_requirement (p=..., act_id=..., act_info=..., src=..., src_loc=..., src_set=std::unordered_set with 1 element = {...}, check_only=false) at src/activity_item_handling.cpp:2676 #5 0x0000000000852813 in generic_multi_activity_handler (act=..., p=..., check_only=check_only@entry=false) at src/activity_item_handling.cpp:2885 #6 0x0000000000800896 in activity_handlers::multiple_butcher_do_turn (act=<optimized out>, p=<optimized out>) at src/activity_handlers.cpp:3822 #7 0x000000000082b248 in std::_Function_handler<void (player_activity*, player*), void (*)(player_activity*, player*)>::_M_invoke(std::_Any_data const&, player_activity*&&, player*&&) (__functor=..., __args#0=<optimized out>, __args#1=<optimized out>) at /usr/include/c++/8/bits/std_function.h:88 #8 0x00000000008630e3 in std::function<void (player_activity*, player*)>::operator()(player_activity*, player*) const (this=<optimized out>, __args#0=<optimized out>, __args#0@entry=0xdf1b330, __args#1=<optimized out>, __args#1@entry=0xdf1ae50) at /usr/include/c++/8/bits/std_function.h:260 #9 0x0000000000860306 in activity_type::call_do_turn (this=0x2c3c930, act=act@entry=0xdf1b330, p=p@entry=0xdf1ae50) at src/activity_type.cpp:118 #10 0x00000000014a968b in player_activity::do_turn (this=this@entry=0xdf1b330, p=...) at src/player_activity.cpp:237 #11 0x00000000013092a4 in npc::do_player_activity (this=this@entry=0xdf1ae50) at src/npcmove.cpp:3299 #12 0x0000000001322a07 in npc::execute_action (this=this@entry=0xdf1ae50, action=<optimized out>, action@entry=npc_player_activity) at src/npcmove.cpp:1237 #13 0x000000000132690a in npc::move (this=this@entry=0xdf1ae50) at src/npcmove.cpp:907 ``` This adds a simple check within the function.
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