Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Crash on loading DeadPeople tileset #245

Closed
Firestorm01X2 opened this issue Nov 30, 2020 · 3 comments · Fixed by #317
Closed

Crash on loading DeadPeople tileset #245

Firestorm01X2 opened this issue Nov 30, 2020 · 3 comments · Fixed by #317

Comments

@Firestorm01X2
Copy link
Collaborator

Firestorm01X2 commented Nov 30, 2020

Got anonymous report.
Windows 7. X32. DirectX9.
Build: 972
Video card: Intel Graphics Media Accelerator (GMA) 3150

Game crashing on loading DeadPeople TIleset
Ultica tileset does not produce any kind of errors.

16067454939380
16067454939391

he program has crashed.
See the log file for a stack trace.
CRASH LOG FILE: ./config/crash.log
VERSION: bbd2a5d
TYPE: Signal
MESSAGE: SIGABRT: Abnormal termination
STACK TRACE:

#0
(dbghelp: @0x5a3448[cataclysm-tiles.exe+0x1a3448]),
(libbacktrace: _Z21debug_write_backtraceRSo+0xd9@0x5a3448),
(libbacktrace: 0x5a3448 [unknown src]:0 [unknown func]),
#1
(dbghelp: @0x594c59[cataclysm-tiles.exe+0x194c59]),
(libbacktrace: log_crash+0x2d7@0x594c59),
(libbacktrace: 0x594c59 [unknown src]:0 [unknown func]),
#2
(dbghelp: @0x594fbb[cataclysm-tiles.exe+0x194fbb]),
(libbacktrace: signal_handler+0x52@0x594fbb),
(libbacktrace: 0x594fbb [unknown src]:0 [unknown func]),
#3
(dbghelp: raise+0x18c@0x75495e8f[msvcrt.dll+0x65e8f]),
(backtrace_syminfo failed: errno = -1, msg = no symbol table in PE/COFF executable),
(backtrace_pcinfo failed: errno = -1, msg = no debug info in PE/COFF executable),

@Firestorm01X2
Copy link
Collaborator Author

Personally I could not reproduce issue. But I am using Win10

@Wreckstation
Copy link

Ask them if they have their debug log. I had a similar crash that I reported on the BN Updater which was caused because there were conflicting duplicate tilesets with the same id of DeadPeople from installing the DeadPeople set from both the original github and the packaged one from BN.

@olanti-p
Copy link
Contributor

olanti-p commented Jan 10, 2021

Apparently at least 2 people had this problem, and resolved it by switching to a different renderer.

The error looks to be the same as in CleverRaven#29568 (and possibly CleverRaven#41925), so it's most likely caused by some systems having low video memory / not supporting texture sizes / formats, and not BN's newer SDL.

I don't think much can be done here besides swapping that assert with a debugmsg advising player to try some other tileset or renderer.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging a pull request may close this issue.

3 participants