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AudioManager
Carenalga edited this page Feb 7, 2023
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6 revisions
Inherits Node.
This is the node in charge of playing sounds and music using AudioStreamPlayer and AudioStreamPlayer2D.
It is loaded as a child of Popochiu.tscn at run time.
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_mx_cues Dictionary. Default
{}
. Stores all the AudioCues in the music category like a map:{ 'cue_name': AudioCue }
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_sfx_cues Dictionary. Default
{}
. Stores all the AudioCues in the sound effects category like a map:{ 'cue_name': AudioCue }
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_vo_cues Dictionary. Default
{}
. Stores all the AudioCues in the voices category like a map:{ 'cue_name': AudioCue }
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_ui_cues Dictionary. Default
{}
. Stores all the AudioCues in the graphic interface category like a map:{ 'cue_name': AudioCue }
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_active Dictionary. Default
{}
. Stores all the AudioCues that are currently active like a map:{ 'cue_name': AudioCue }
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_all_in_one Dictionary. Default
{}
. Stores all the AudioCues available in the AudioManager like a map:{ 'cue_name': AudioCue }
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_fading_sounds Dictionary. Default
{}
. Stores all the AudioCues that are fading like a map:{ 'cue_name': AudioCue }
. This is used when stopping sounds that are fading.
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method_name( param_type
param_name
) return_typeTODO.
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method_name( param_type
param_name
) return_typeTODO.
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_method_name( param_type
param_name
) return_typeTODO.