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accommodate VR presentation changes for WebVR v1.0 API #1132
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Chrome on Android ( Moto X 1st gen ) works! 48.0.2564.95 |
Just got a report it's not working on iPhone 6S |
Worked for me o_O |
@masom Thanks for helping |
Travis complains |
I tested Chrome 48.0.2564.95 on Android (Nexus 5x) and entering VR caused the app to go full screen, but no stereo. On Firefox 45.0 for Android, entering VR caused a crash report dialog. Still trying to figure out if I can get a stack trace from the example before it goes down. |
@K4orta Thanks for testing this |
thanks, y'all. any help with figuring out how to get Android (and all other browsers) to play nicely when
https://github.com/cvan/three.js/blob/fix-vreffect-safari/examples/js/effects/VREffect.js immersive-web/webvr-polyfill#41 would help identify more reliably whether the interfaces are polyfilled. thoughts with the |
Any progress on this? I'm noticing that on my iPhone 6S the latest aframe does not do splitscreen. |
I think there will be more progress this week as the team gets back together. This PR is high priority. |
branch updated. sorry for the delay, folks. currently, there are quite a few changes/regressions with |
yes |
I've tried this PR with on Chromium WebVR 1.0 + CV1 + Windows 10. Android and iOS. The only weird thing I've seen is that Android does not trigger stereo mode. @cvan Is that the only thing that was missing? |
@cvan Do you have a list of the open problems on the VREffect/VRControls/WebVR-polyfill front? |
Do we need to import all the individual files of the webvr-polyfill? We can just use the dist/bundle? I've realized that webvr-polyfill imports the three.js Math library. We could cut its size in more than half if we build the polyfill to use the THREE math we already have in aframe. |
Tested in
Opened up a PR against three.js to fix several things in
VREffect
: mrdoob/three.js#8330Needs testing + help in
I tried for quite a while but the remote debugging workflow was a PITA and I kept getting weird issues. Anyway, on Android, stereo upon clicking the "Enter VR" button is not working and some resize issues have been introduced. I don't yet know if they're related to pieces of A-Frame I've touched,
VREffect
, or latestwebvr-polyfill
w/ WebVR 1.0 API changes. Help needed!