-
-
Notifications
You must be signed in to change notification settings - Fork 17
Controller settings screen
Acidbubbles edited this page Sep 23, 2021
·
4 revisions
Accessible from the targets screen.
Configures a controller for the current animation.
This works like the built-in controller "Physics Link" option, however it offers to helpful advantages.
- The parenting is local to the animation. This means you can make a controller parented to something for one animation, and parenting it to something else for another. This also means parenting will blend smoothly from one animation to the next.
- It can be weighted (see below).
If toggled off, Timeline will not affect the target controller at all for this property.
This determines how much will the animation affect the controller position. For example, if you set the weight to 50%, it means every physics frame will move the node only halfway to where the animation should be.
Concepts
- Terminology
- Animations
- Layers
- Segments
- Blending and Sequencing
- Syncing
- Audio
- Targets
- Multiple atoms
- Parenting
- Pose
- Transitions
- External triggers
- In-game UI
- Shortcuts
Left panel
Tabs
Tabs - Animations
Tabs - Targets
Tabs - More
- Import/export
- Scene animation import
- Record
- Reduce
- Smooth
- Bulk
- Advanced keyframe tools
- Grouping
- Diagnostics
- Options
- Logging
- Defaults
- Help
Tips
Guides