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Team 2 Testing Plan Sprint 4
The primary of the test is focusing on the whole game including the functionality and the aesthetics. Though this user testing, we want to collect the quantitative and qualitative data of the game from the different participate. We also want to find some improvement that may be implemented in the future.
- Questions
- Notebook
- Paper for notes
We will select multiple people to conduct user testing through interviews. The target people are aged from 20 to 25, and most of them have relevant experience in playing escape games. These target users are supposed to conducting the interview after playing the escaping game. To render them have a smooth gaming experience, we will take inform players about the game theme and the basic interaction methods.
- Recording the time to complete a level for each participates. Asking them did the game feel too long, short, or just right.
- What is your first impression about the game?
- Would you like to recommend the game for others? How would you describe this game to someone who hasn’t played it?
- Is there anything that you did not like about the game?
Testing Plans
Team 1
Team 2
Team 3
Team 4
Team 5
Team 1
Team 2
Team 3
Team 4
Team 5
User Testing
Sprint 1 - Game Audio
Sprint 1 - Character Design
Sprint 1 - Menu Assets
Sprint 1 - Map Design
Sprint 1 - Void
Sprint 2 - Game Audio
Sprint 2 - Character Design
Sprint 2 - Menu Assets
Sprint 2 - Interactable Design Animation
Sprint 2 - Levels 1 & 4, and Level Editor
Sprint 2 - Proposed Level 2 & 3 Designs
Sprint 2 - Current Game State
Sprint 3 - Menu Assets
Sprint 3 - Map Design
Sprint 3 - Score Display
Sprint 3 - Player Death and Spawn Animations
Sprint 3 - Pick Ups and Pause Screen
Sprint 4 - Gameplay
Sprint 4 - Game UI and Animation
Sprint 4 - Level Background and Music
Sprint 4 - Game User Testing
Sprint 4 - Final Game State Testing
Entities and Components
Status Components
Event System
Player Animations Implementation
Development Resources
Entities and Components
Level Editor (Saving and Loading
Multiple Levels)