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Interactable Animations
Currently, obstacle sprites are pulled from a singular image, through the TextureRenderComponent
class.
For animations to work, this must be replaced by an AnimationRenderComponent
like the one that is used within the GhostNPC.
A few things are required for this component to be functional, including an atlas file of all the relevant sprites and the names of the specified animations (as defined within the atlas file).
The ObstacleAnimationController
class has been created to mimic the GhostAnimationController
class, and is set up in such a way that when certain events are triggered, the animations of the object are changed. However, as the current implementation requires naming of animations, the obstacle at;as files must be changed slightly to allow for correct animation handling. The animation controller must also be added as a component of the corresponding entity (upon its creation) for the class to function.
Provided the animations are loops, and do not have complex conditions, simply triggering one of the events declared in the animation controller file will change the animation.
Testing Plans
Team 1
Team 2
Team 3
Team 4
Team 5
Team 1
Team 2
Team 3
Team 4
Team 5
User Testing
Sprint 1 - Game Audio
Sprint 1 - Character Design
Sprint 1 - Menu Assets
Sprint 1 - Map Design
Sprint 1 - Void
Sprint 2 - Game Audio
Sprint 2 - Character Design
Sprint 2 - Menu Assets
Sprint 2 - Interactable Design Animation
Sprint 2 - Levels 1 & 4, and Level Editor
Sprint 2 - Proposed Level 2 & 3 Designs
Sprint 2 - Current Game State
Sprint 3 - Menu Assets
Sprint 3 - Map Design
Sprint 3 - Score Display
Sprint 3 - Player Death and Spawn Animations
Sprint 3 - Pick Ups and Pause Screen
Sprint 4 - Gameplay
Sprint 4 - Game UI and Animation
Sprint 4 - Level Background and Music
Sprint 4 - Game User Testing
Sprint 4 - Final Game State Testing
Entities and Components
Status Components
Event System
Player Animations Implementation
Development Resources
Entities and Components
Level Editor (Saving and Loading
Multiple Levels)