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Level 2 Map design
This document outlines the reasoning behind our key considerations and decisions made while designing the map for level 2.
While designing the level 2 map, one of the key aspects that had to be considered was ensuring that the usability and efficiency of the game was optimal. This will allow the user to have a positive experience whilst playing the game. To do this, throughout the level, each interactive element is introduced to the user with the associated outcome displayed so that the user can learn as the play.
The level 2 map was designed by sketching out different obstacles and interactive elements. Arrows were drawn to visualise how the player would could move to avoid obstacles and interact with the extra elements, such as button and levers. The obstacles are shown in blue while the player movement through the map is shown in green.
Testing Plans
Team 1
Team 2
Team 3
Team 4
Team 5
Team 1
Team 2
Team 3
Team 4
Team 5
User Testing
Sprint 1 - Game Audio
Sprint 1 - Character Design
Sprint 1 - Menu Assets
Sprint 1 - Map Design
Sprint 1 - Void
Sprint 2 - Game Audio
Sprint 2 - Character Design
Sprint 2 - Menu Assets
Sprint 2 - Interactable Design Animation
Sprint 2 - Levels 1 & 4, and Level Editor
Sprint 2 - Proposed Level 2 & 3 Designs
Sprint 2 - Current Game State
Sprint 3 - Menu Assets
Sprint 3 - Map Design
Sprint 3 - Score Display
Sprint 3 - Player Death and Spawn Animations
Sprint 3 - Pick Ups and Pause Screen
Sprint 4 - Gameplay
Sprint 4 - Game UI and Animation
Sprint 4 - Level Background and Music
Sprint 4 - Game User Testing
Sprint 4 - Final Game State Testing
Entities and Components
Status Components
Event System
Player Animations Implementation
Development Resources
Entities and Components
Level Editor (Saving and Loading
Multiple Levels)