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Audio
Audio, e.g. Sounds and music files, can be easily added into the game using libgdx Sound and Music. There is no single audio service, instead audio can be played when and where needed once loaded by the ResourceService
.
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Load sound: Ensure the sound file has been loaded in an active resource batch by the
Resource Service
usingloadSounds()
.
private static final String[] soundsToLoad = {"sounds/sound.ogg"};
resourceService.loadSounds(soundsToLoad);
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Play sound: Retrieve the sound from the
Resource Service
usinggetAsset()
. Configure the playback settings, then useplay()
to play the file.
Sound sound = ServiceLocator.getResourceService().getAsset("sounds/sound.ogg", Sound.class);
sound.play();
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Load music: Ensure the music file has been loaded in an active resource batch by the
Resource Service
usingloadMusic()
.
private static final String[] musicToLoad = {"sounds/music.mp3"};
resourceService.loadMusic(musicToLoad );
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Play music: Retrieve the music from the
Resource Service
usinggetAsset()
. Configure the playback settings, then useplay()
to play the music. The following example is set to loop, and to play with volume at 30%.
Music music = ServiceLocator.getResourceService().getAsset("sounds/music.mp3", Music.class);
music.setLooping(true);
music.setVolume(0.3f);
music.play();
Testing Plans
Team 1
Team 2
Team 3
Team 4
Team 5
Team 1
Team 2
Team 3
Team 4
Team 5
User Testing
Sprint 1 - Game Audio
Sprint 1 - Character Design
Sprint 1 - Menu Assets
Sprint 1 - Map Design
Sprint 1 - Void
Sprint 2 - Game Audio
Sprint 2 - Character Design
Sprint 2 - Menu Assets
Sprint 2 - Interactable Design Animation
Sprint 2 - Levels 1 & 4, and Level Editor
Sprint 2 - Proposed Level 2 & 3 Designs
Sprint 2 - Current Game State
Sprint 3 - Menu Assets
Sprint 3 - Map Design
Sprint 3 - Score Display
Sprint 3 - Player Death and Spawn Animations
Sprint 3 - Pick Ups and Pause Screen
Sprint 4 - Gameplay
Sprint 4 - Game UI and Animation
Sprint 4 - Level Background and Music
Sprint 4 - Game User Testing
Sprint 4 - Final Game State Testing
Entities and Components
Status Components
Event System
Player Animations Implementation
Development Resources
Entities and Components
Level Editor (Saving and Loading
Multiple Levels)