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polyrain edited this page Aug 1, 2021 · 1 revision

Introduction

Audio, e.g. Sounds and music files, can be easily added into the game using libgdx Sound and Music. There is no single audio service, instead audio can be played when and where needed once loaded by the ResourceService.

Usage

Example: Sound Effect

  1. Load sound: Ensure the sound file has been loaded in an active resource batch by the Resource Service using loadSounds().
private static final String[] soundsToLoad = {"sounds/sound.ogg"};
resourceService.loadSounds(soundsToLoad);
  1. Play sound: Retrieve the sound from the Resource Service using getAsset(). Configure the playback settings, then use play() to play the file.
Sound sound = ServiceLocator.getResourceService().getAsset("sounds/sound.ogg", Sound.class);
sound.play();

Example: Background Music

  1. Load music: Ensure the music file has been loaded in an active resource batch by the Resource Service using loadMusic().
private static final String[] musicToLoad = {"sounds/music.mp3"};
resourceService.loadMusic(musicToLoad );
  1. Play music: Retrieve the music from the Resource Service using getAsset(). Configure the playback settings, then use play() to play the music. The following example is set to loop, and to play with volume at 30%.
Music music = ServiceLocator.getResourceService().getAsset("sounds/music.mp3", Music.class);
music.setLooping(true);
music.setVolume(0.3f);
music.play();

Table of Contents

Home


Game Design

Game Design Document

Void/Antivirus

Loading Screen

Game Sound

Menu Assets

Player Design

     Original Design

     Final Design


Gameplay

Movement

Jumping & Sliding

Jump Pads

Portals & Bridges

Buttons

Pick-Ups

Physics

    Momentum & Physics

    Gravity

    Collision


Level Design

Level 1

     Background

     Textures

     Map Design

Level 2

     Background

     Textures

     Map Design

Level 3

     Background

     Textures

     Map Design

Level 4

     Background

     Textures

     Map Design


Sprint Round-Up

Sprint 1 Summary

Sprint 2 Summary

Sprint 3 Summary

Sprint 4 Summary


User Testing

Testing Plans

Sprint 1

     Team 1
     Team 2
     Team 3
     Team 4
     Team 5

Sprint 2

     Team 1
     Team 2
     Team 3
     Team 4
     Team 5

Sprint 3

     Team 1
     Team 2
     Team 3
     Team 4
     Team 5

Sprint 4

     Team 1
     Team 2
     Team 3
     Team 4
     Team 5

User Testing

Sprint 1

     Sprint 1 - Game Audio
     Sprint 1 - Character Design
     Sprint 1 - Menu Assets
     Sprint 1 - Map Design
     Sprint 1 - Void

Sprint 2

     Sprint 2 - Game Audio
     Sprint 2 - Character Design
     Sprint 2 - Menu Assets
     Sprint 2 - Interactable Design Animation
     Sprint 2 - Levels 1 & 4, and Level Editor
     Sprint 2 - Proposed Level 2 & 3 Designs
     Sprint 2 - Current Game State

Sprint 3

     Sprint 3 - Menu Assets
     Sprint 3 - Map Design
     Sprint 3 - Score Display
     Sprint 3 - Player Death and Spawn Animations
     Sprint 3 - Pick Ups and Pause Screen

Sprint 4

     Sprint 4 - Gameplay
     Sprint 4 - Game UI and Animation
     Sprint 4 - Level Background and Music
     Sprint 4 - Game User Testing
     Sprint 4 - Final Game State Testing


Game Engine

Entities and Components

     Status Components
     Event System
     Player Animations Implementation

Level Editor

Level Saving and Loading

Status Effect


Defunct

Development Resources

    Getting Started

Entities and Components

    Level Editor (Saving and Loading
         Multiple Levels)

    Service Locator

    Loading Resources

    Logging

    Unit Testing

    Debug Terminal

Input Handling

    UI

    Level Saving/Loading

    Status Effects

    Animations

    Audio

    AI

    Physics

Game Screens and Areas

    Terrain

    Concurrency & Threading

    Settings


Troubleshooting

MacOS Setup Guide

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