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Level 3 Design
Throughout the entirety of the game, it was decided within the studio that each level within the game would represent a specific OS version of Windows. For level 3 it was decided that Windows Vista would be represented. To represent Windows Vista within the level, elements such as colour schemes and lines were specifically relied upon.
A stock background image of Windows Vista was found and a colour scheme was generated for the level with the use of the stock image. The colour scheme of chosen for the level were:
An initial sketch was created to ideate what the level would possibly look like. The initial idea I had developed was the arctic sky aurora with neon lights on the vista colour scheme behind a dark background. Below is the initial sketched idea:
Upon receiving feedback during studio, I decided to change that rather than having a colourful background I would use a dark background and add lines/rips similar to Windows Vista and make those lines filled with the colour scheme of Vista.
After the first version of the background was created, I felt as if the background did not resemble Windows Vista enough in terms of colour scheme and the amount of lines and the shape. Therefore I decided to make the lines neon by merging three seperate lines with different stroke amounts and gaussian blur effect amounts. Neon light before merge: Neon lights after merge:
After the neon lights in different lengths were created, I attempted to arrange these lines and layer them on a dark canvas. The lines were specifically arranged similar to the location of the colours within the default Windows Vista background. This can be seen in the final background version below:
The level 3 map was designed through sketches to ensure each level progressively becomes more difficult and challenging for the user. The map designs for level 3 can be seen below.
Testing Plans
Team 1
Team 2
Team 3
Team 4
Team 5
Team 1
Team 2
Team 3
Team 4
Team 5
User Testing
Sprint 1 - Game Audio
Sprint 1 - Character Design
Sprint 1 - Menu Assets
Sprint 1 - Map Design
Sprint 1 - Void
Sprint 2 - Game Audio
Sprint 2 - Character Design
Sprint 2 - Menu Assets
Sprint 2 - Interactable Design Animation
Sprint 2 - Levels 1 & 4, and Level Editor
Sprint 2 - Proposed Level 2 & 3 Designs
Sprint 2 - Current Game State
Sprint 3 - Menu Assets
Sprint 3 - Map Design
Sprint 3 - Score Display
Sprint 3 - Player Death and Spawn Animations
Sprint 3 - Pick Ups and Pause Screen
Sprint 4 - Gameplay
Sprint 4 - Game UI and Animation
Sprint 4 - Level Background and Music
Sprint 4 - Game User Testing
Sprint 4 - Final Game State Testing
Entities and Components
Status Components
Event System
Player Animations Implementation
Development Resources
Entities and Components
Level Editor (Saving and Loading
Multiple Levels)