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Level 3 Design

hts0 edited this page Sep 14, 2021 · 12 revisions

Background

Throughout the entirety of the game, it was decided within the studio that each level within the game would represent a specific OS version of Windows. For level 3 it was decided that Windows Vista would be represented. To represent Windows Vista within the level, elements such as colour schemes and lines were specifically relied upon.

Windows Vista

A stock background image of Windows Vista was found and a colour scheme was generated for the level with the use of the stock image. The colour scheme of chosen for the level were:

Colour Scheme

An initial sketch was created to ideate what the level would possibly look like. The initial idea I had developed was the arctic sky aurora with neon lights on the vista colour scheme behind a dark background. Below is the initial sketched idea: sketch

Upon receiving feedback during studio, I decided to change that rather than having a colourful background I would use a dark background and add lines/rips similar to Windows Vista and make those lines filled with the colour scheme of Vista. Version 1 of Background

After the first version of the background was created, I felt as if the background did not resemble Windows Vista enough in terms of colour scheme and the amount of lines and the shape. Therefore I decided to make the lines neon by merging three seperate lines with different stroke amounts and gaussian blur effect amounts. Neon light before merge: Neon lights before merge Neon lights after merge: Neon lights after merge

After the neon lights in different lengths were created, I attempted to arrange these lines and layer them on a dark canvas. The lines were specifically arranged similar to the location of the colours within the default Windows Vista background. This can be seen in the final background version below: Level 3 Background

Map Design

The level 3 map was designed through sketches to ensure each level progressively becomes more difficult and challenging for the user. The map designs for level 3 can be seen below.


Table of Contents

Home


Game Design

Game Design Document

Void/Antivirus

Loading Screen

Game Sound

Menu Assets

Player Design

     Original Design

     Final Design


Gameplay

Movement

Jumping & Sliding

Jump Pads

Portals & Bridges

Buttons

Pick-Ups

Physics

    Momentum & Physics

    Gravity

    Collision


Level Design

Level 1

     Background

     Textures

     Map Design

Level 2

     Background

     Textures

     Map Design

Level 3

     Background

     Textures

     Map Design

Level 4

     Background

     Textures

     Map Design


Sprint Round-Up

Sprint 1 Summary

Sprint 2 Summary

Sprint 3 Summary

Sprint 4 Summary


User Testing

Testing Plans

Sprint 1

     Team 1
     Team 2
     Team 3
     Team 4
     Team 5

Sprint 2

     Team 1
     Team 2
     Team 3
     Team 4
     Team 5

Sprint 3

     Team 1
     Team 2
     Team 3
     Team 4
     Team 5

Sprint 4

     Team 1
     Team 2
     Team 3
     Team 4
     Team 5

User Testing

Sprint 1

     Sprint 1 - Game Audio
     Sprint 1 - Character Design
     Sprint 1 - Menu Assets
     Sprint 1 - Map Design
     Sprint 1 - Void

Sprint 2

     Sprint 2 - Game Audio
     Sprint 2 - Character Design
     Sprint 2 - Menu Assets
     Sprint 2 - Interactable Design Animation
     Sprint 2 - Levels 1 & 4, and Level Editor
     Sprint 2 - Proposed Level 2 & 3 Designs
     Sprint 2 - Current Game State

Sprint 3

     Sprint 3 - Menu Assets
     Sprint 3 - Map Design
     Sprint 3 - Score Display
     Sprint 3 - Player Death and Spawn Animations
     Sprint 3 - Pick Ups and Pause Screen

Sprint 4

     Sprint 4 - Gameplay
     Sprint 4 - Game UI and Animation
     Sprint 4 - Level Background and Music
     Sprint 4 - Game User Testing
     Sprint 4 - Final Game State Testing


Game Engine

Entities and Components

     Status Components
     Event System
     Player Animations Implementation

Level Editor

Level Saving and Loading

Status Effect


Defunct

Development Resources

    Getting Started

Entities and Components

    Level Editor (Saving and Loading
         Multiple Levels)

    Service Locator

    Loading Resources

    Logging

    Unit Testing

    Debug Terminal

Input Handling

    UI

    Level Saving/Loading

    Status Effects

    Animations

    Audio

    AI

    Physics

Game Screens and Areas

    Terrain

    Concurrency & Threading

    Settings


Troubleshooting

MacOS Setup Guide

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