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Jump Pads
Jump pads are obstacle entities that temporarily increase the player's jump height after/while colliding with it. The obstacles will be placed around the map, mainly in sections of the map that are built to require a higher jump height, as a sort of non-pick-up-able power up.
To implement this, the JumpPadComponent
class was created. JumpPadComponent
is a dummy component that from extends JumpableComponent
to act as an indicator to the onCollisionStart
function in the PlayerMovementComponent
class to whether the player has hit a jump pad. onCollisionStart
has been modified to deal with the interactions between the player and the jump pads in that if the fixture of the specified targetLayer
(i.e. obstable) has a JumpPadComponent
, the jumpPad()
function in PlayerActions
is called. This applies a force to the player's body
as defined as the jumpPadSpeed
. Currently, it is double the current jumpSpeed
of the player.
if (jumpPadComponent != null) {
// Colliding with jumppad
playerActions.jumpPad();
}
public void jumpPad() {
body.applyForceToCenter(jumpPadSpeed, true);
}
Additionally, it is intended that collision with the jump pad will trigger an animation of the jump pad in order to visually indicate the behavior of the obstacle to the user. This is scheduled to be implemented in a future sprint.
Testing Plans
Team 1
Team 2
Team 3
Team 4
Team 5
Team 1
Team 2
Team 3
Team 4
Team 5
User Testing
Sprint 1 - Game Audio
Sprint 1 - Character Design
Sprint 1 - Menu Assets
Sprint 1 - Map Design
Sprint 1 - Void
Sprint 2 - Game Audio
Sprint 2 - Character Design
Sprint 2 - Menu Assets
Sprint 2 - Interactable Design Animation
Sprint 2 - Levels 1 & 4, and Level Editor
Sprint 2 - Proposed Level 2 & 3 Designs
Sprint 2 - Current Game State
Sprint 3 - Menu Assets
Sprint 3 - Map Design
Sprint 3 - Score Display
Sprint 3 - Player Death and Spawn Animations
Sprint 3 - Pick Ups and Pause Screen
Sprint 4 - Gameplay
Sprint 4 - Game UI and Animation
Sprint 4 - Level Background and Music
Sprint 4 - Game User Testing
Sprint 4 - Final Game State Testing
Entities and Components
Status Components
Event System
Player Animations Implementation
Development Resources
Entities and Components
Level Editor (Saving and Loading
Multiple Levels)