-
Notifications
You must be signed in to change notification settings - Fork 1
Final design level 3
User testing was completed with 3 participants in order to test the visual aspects of the design map textures for Level 3 of the current game. We have chosen to leave all participants as anonymous. Before conducting an interview on related issues, the interviewees were asked to look at map texture designs for Level 3 of the current game interface. After that, participants were asked 5 questions, with regards to the aesthetic fit, design and style.
An outline of the testing approach taken can be found here.
Focuses: Aesthetics, general fit, overall theme, improvements.
Interview Questions:
- What are your first impressions of the assets?
User 1:
User 2:
User 3:
From these results,
- Do the designs fit with the broader visual themes of the game?
User 1:
User 2:
User 3:
From these results,
- Does the mood given off by the assets suit the style of the game? (You being a virus infiltrating a computer)
User 1:
User 2:
User 3:
From these results,
- Do you agree with the colour schemes and general aesthetic in context of the other assets in the game so far (level backgrounds, player model, etc.)
User 1:
User 2:
User 3:
From these results,
From this testing session,
Testing Plans
Team 1
Team 2
Team 3
Team 4
Team 5
Team 1
Team 2
Team 3
Team 4
Team 5
User Testing
Sprint 1 - Game Audio
Sprint 1 - Character Design
Sprint 1 - Menu Assets
Sprint 1 - Map Design
Sprint 1 - Void
Sprint 2 - Game Audio
Sprint 2 - Character Design
Sprint 2 - Menu Assets
Sprint 2 - Interactable Design Animation
Sprint 2 - Levels 1 & 4, and Level Editor
Sprint 2 - Proposed Level 2 & 3 Designs
Sprint 2 - Current Game State
Sprint 3 - Menu Assets
Sprint 3 - Map Design
Sprint 3 - Score Display
Sprint 3 - Player Death and Spawn Animations
Sprint 3 - Pick Ups and Pause Screen
Sprint 4 - Gameplay
Sprint 4 - Game UI and Animation
Sprint 4 - Level Background and Music
Sprint 4 - Game User Testing
Sprint 4 - Final Game State Testing
Entities and Components
Status Components
Event System
Player Animations Implementation
Development Resources
Entities and Components
Level Editor (Saving and Loading
Multiple Levels)