Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

up #47

Merged
merged 83 commits into from
Feb 7, 2020
Merged

up #47

merged 83 commits into from
Feb 7, 2020

Conversation

Soupster89
Copy link
Owner

Summary

Purpose of change

Describe the solution

Describe alternatives you've considered

Testing

Additional context

SeventhSandwich and others added 30 commits February 4, 2020 13:39
fixes ammo disassembly and allow players to input number of rounds
bugfix: added check to disassembly time to prevent instant disassembly of non-ammo items
incorporate BevapDin's suggested revisions
Replaces the placeholder repairs like i accidentally left in with proper flags.
Co-Authored-By: ZhilkinSerg <[email protected]>
Co-Authored-By: ZhilkinSerg <[email protected]>
Co-Authored-By: ZhilkinSerg <[email protected]>
Eyeballing the size of pills using centimeter-long cubes is well within
average human's capabilities. Telling apart 10mL and 1mL shouldn't
require a stack of items.
Co-Authored-By: ZhilkinSerg <[email protected]>
Corrected whistle multitool weight and volume
…th-description

Update json_info barrel_length description
* Gun barrel length to string

* Correct volumes

* Actual volumes based on testing from master
Display item volumes with a higher precision
called other item groups; deleted redundant item entries
Fix ammo disassembly and allow for disassembly of multiple rounds
* Comestible alcohol name to object

* Name to object
* Gun barrel length to string

* Correct volumes

* Actual volumes based on testing from master

* Gun barrel length to string
* Audit holster capacities

* Fix professions having holsters they can't put gun back into

* Shotguns won't fit in fast-draw holster
wapcaplet and others added 29 commits February 6, 2020 21:24
Factoring out the similar loops to check for nearby tables,
and using the new `map::has_nearby_table` function instead.
No more 1900+kcal sauteed fiddleheads
* Name to object

* Name to object

* Name to object
Factor out map::has_nearby_table for eating/butchering checks
Add debug menu item for spawning nested mapgen
Bugfix house_wooded stairs to nowhere
Prevent broken legs dropping weapon
Liquid-loaded robots drop bottled liquids when they drop ammo on-death. As the liquid should drop on the ground but doesn't, dropping the flag fixes obvious problems
Routine i18n updates on 7 Feb 2020
Remove DROPS_AMMO from firefighter bot
@Soupster89 Soupster89 merged commit 2bcef27 into Soupster89:master Feb 7, 2020
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.