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Screw with drills, pry with fire axes. #1
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Add screwdriving to drill Add prying to fire axe
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Feb 9, 2019
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Feb 14, 2019
MST Mod Remove count line from throwing stick
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Feb 22, 2019
kevingranade
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Mar 8, 2019
…recipe Red Dot Sight Recipe had incorrect tools
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May 8, 2019
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May 21, 2019
Updated pike entry in tools.json for awl pike.
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May 31, 2019
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Jun 2, 2019
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Oct 29, 2019
Merge the torrent of commits from the last few months
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Dec 18, 2019
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Jan 10, 2020
Adding Grape Seeds to the cooking oil recipe
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Mar 30, 2020
Fork Update 03/26/2020
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Dec 18, 2020
The Lengthening #1 - Kitchen Tools & Knives
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Sep 4, 2021
Perform two optimizations on Character::bodytemp 1. Store the items worn on each bodypart, and refer to that instead of iterating through all worn items and selecting the ones for the relevant body part multiple times. 2. Adjust some functions to run once, and return the data for all body parts. This optimization has a fair bit of overlap with #1, but I think both have value There should be no behavioural changes.
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Jan 7, 2022
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Apr 26, 2022
CleverRaven#56960 adding a furrier proficiency to wsurvivor
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Oct 15, 2022
* Update scrap_trader.json * Post-purchase screen update * Scrapper sells via shop instead of dialogue * Specialty metals update * Tuning * Fixed pricing * Scrap merchant gets his own outfit and class * Carried * Linting * Pricing adjustments * Uyen Tran and Doctor now merchants * Linting * Update scrap_trader.json * Discourage players from buying possessions * Cash register not for sale * Linting * Removes cash register custom price * No spawning with cash register unless from mapgen * Mapgen Update #1 * Update fortified_scrap_yard.json * More defensive tools for scrapper * Tow Truck Variant, Appliances, Furniture, Remodel * Coat rack, mechanics skill, tools * Utility shelf, zones reorganization * Decrease scrap count * Lint * lint * Coordinates updates, tire change, skills * Swimmin * Minor changes * Wheels
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Aug 3, 2023
…n#66347) * increase penalties to dispersion at low skills. * make skill effect on base_aim_speed_cap frontloaded * Update src/character.cpp Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> * make aiming a combo of limb scores * Low marksman skill makes it harder to reorient your aim * add a final divisor to aim speed based on skill * Update src/character.cpp Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> * attempt #1 to fix this test * test fix * more test fixes * more fixes * Update ranged_balance_test.cpp * Update ranged_balance_test.cpp --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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Aug 10, 2023
* Modernize survivor boots * commae * Apply suggestions from code review Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> * recipes #1 * Update feet.json * Update custom_boots.json * a fix * fixes * thickness * recipe stuff * Apply suggestions from code review Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> * Update feet.json * Apply suggestions from code review Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> * xl and xs recipes * fixes * nylon->leather * nylon->leather --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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Aug 10, 2023
…63590) * Prof Biology added * Update data/mods/Megafauna/monsters/mf_domestic.json Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> * First steps defining weakpoints * The eyes #1 * Update data/mods/Megafauna/mf_weakpoint_sets.json Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> * Basic weakpoints and linting * fix bad language * Update data/mods/Megafauna/proficiencies/mf_weakpoints.json * Update data/mods/Megafauna/proficiencies/mf_weakpoints.json * Update data/mods/Megafauna/mf_weakpoint_sets.json --------- Co-authored-by: merrygin <[email protected]> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Maleclypse <[email protected]> Co-authored-by: David Seguin <[email protected]>
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Nov 9, 2023
* Update recipe_deconstruction.json * Update recipe_deconstruction.json * Update recipe_deconstruction.json * Add myself to comment commands list * Add the stuff * Update data/mods/Defense_Mode/mapgen/survivor_forest_camp.json Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> * Update data/mods/Defense_Mode/specials.json Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> * Bugfixer #1 * Add the overmap terrain entry * Update eocs.json * Use more default start location IDs, some to fit. * Fix an ID typo * Some om_special fixes * More om_special fixes * Update data/json/npcs/missiondef.json Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> * Update data/json/npcs/other/NPC_pizzaiolo.json Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> * Final bug fix --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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Nov 14, 2023
be more specific about what writing "Fixes: #1" does, it closes the linked issue if your PR is merged comment commands regex can get... elaborate add a comment with an example where it gets complex, also indicate the maintainer and curator of the comment commands action
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Nov 21, 2023
* Prevents game occasionally seemingly hanging when moving to new submaps The reason for the previous problem was an infinite loop caused by: 1. `map::spawn_monsters_submap` for-loops the list of `current_submap->spawns` 2. for every spawned monster, it calls `monster::on_load` 3. `monster::on_load` calls `monster::try_reproduce`, which in turn calls `map::add_spawn` 4. So a new spawn is added, thus invalidating the iterator used in step 1 5. Undefined behavior caused by using invaliated iterators. On my compiler (gcc 13.2.0), the above problem had the following effect: * The reference `spawn_point &i` pointed to something totally different, so that in particular, `i.count` had garbage values * Instead of `i.count` being reasonable values such as `3` or `1`, the above undefined behavior made it have values such as `925969776` or `-632214304` * `i.count` is the upper bound for the inner for-loop in `map::spawn_monsters_submap`, so depending on the garbage value, it might seem like an infinite loop. Stacktrace of app when frozen and problem happened: ``` #0 0x000055a1eaf36dcb in creature_tracker::find(coords::coord_point<tripoint, (coords::origin)1, (coords::scale)0> const&) const () #1 0x000055a1eaf39253 in Creature* creature_tracker::creature_at<Creature>(coords::coord_point<tripoint, (coords::origin)1, (coords::scale)0> const&, bool) () #2 0x000055a1eaf393b5 in Creature* creature_tracker::creature_at<Creature>(tripoint const&, bool) () #3 0x000055a1eb357a53 in map::spawn_monsters_submap(tripoint const&, bool, bool)::{lambda(tripoint const&)#1}::operator()(tripoint const&) const () #4 0x000055a1eb3a976e in random_point(tripoint_range<tripoint> const&, std::function<bool (tripoint const&)> const&) () #5 0x000055a1eb37dd2d in map::spawn_monsters_submap(tripoint const&, bool, bool) () #6 0x000055a1eb37de77 in map::spawn_monsters(bool, bool) () #7 0x000055a1eb093981 in game::update_map(int&, int&, bool) () #8 0x000055a1eb094451 in game::update_map(Character&, bool) () #9 0x000055a1eb09530f in game::place_player(tripoint const&, bool) () #10 0x000055a1eb0b3a0e in game::walk_move(tripoint const&, bool, bool) () #11 0x000055a1ead27490 in avatar_action::move(avatar&, map&, tripoint const&) () #12 0x000055a1eb0f338c in game::do_regular_action(action_id&, avatar&, std::optional<tripoint> const&) () #13 0x000055a1eb0f6e63 in game::handle_action() () #14 0x000055a1eafbd9ea in do_turn() () #15 0x000055a1eaa5ec13 in main () ``` This commit instead changes the loop in step 1 above so that it explicitly *not* uses iterators, but instead old-fashioned indexed loop. The intention with the change is to allow other parts of the code to add items to the vector `current_submap->spawns` while we are iterating it here. If new items are added, they will be handled in later steps of the loop.
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Jan 2, 2024
Prevents segfault that previously happened when pouring liquid to ground from AIM using "examine" menu. Previous segfault being fixed: ``` #0 __gnu_cxx::__atomic_add_dispatch () at /usr/include/c++/13/ext/atomicity.h:111 #1 std::_Sp_counted_base<(__gnu_cxx::_Lock_policy)2>::_M_add_ref_copy () at /usr/include/c++/13/bits/shared_ptr_base.h:152 #2 0x00005652b2df5540 in std::shared_ptr<item_location::impl>::shared_ptr () at /usr/include/c++/13/bits/shared_ptr.h:204 #3 item_location::item_location () at src/item_location.h:30 #4 item_location::impl::item_in_container::item_in_container () at src/item_location.cpp:612 #5 item_location::item_location () at src/item_location.cpp:767 #6 0x00005652b27fa6b1 in unload_activity_actor::unload () at src/activity_actor.cpp:3232 #7 0x00005652b32eed69 in player_activity::do_turn () at src/player_activity.cpp:383 #8 0x00005652b2b553e7 in do_turn () at src/do_turn.cpp:487 #9 0x00005652b25ea589 in main () at src/main.cpp:798 ``` The problem before was that the reference to `target` in `unload_activity_actor::unload` was an invalid reference. This was caused by: 1. `unload_activity_actor::finish` calls `act.set_to_null()`. 2. That sets the player activity to `null` type (=no current activity) 3. `unload_activity_actor::unload` is `static`, and takes `target` as a reference. 4. `::unload` calls `Character::add_or_drop_with_msg` which leads to call chain: `liquid_handler::consume_liquid` -> `get_liquid_target` -> `choose_adjacent` -> `choose_direction` -> `temp_hide_advanced_inv` -> `advanced_inventory::temp_hide` -> `advanced_inventory::do_return_entry` 5. `advanced_inventory::do_return_entry` assigns a new `ACT_ADV_INVENTORY` activity. This invalidates the previous `unload_activity_actor` because of pt 2 above. 6. When static method `unload_activity_actor::unload` resumes after its call to `add_or_drop_with_msg`, the reference to `target` is invalid because of pt 5. This commit attempt to fix the issue with invalidated `target` reference by copying its value before invalidating the activity.
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Jan 11, 2024
* Add missing was_loaded initialization We forgot to initialize was_loaded in profession_group I found this bug thanks to UndefinedBehaviorSanitizer ```c++ src/profession_group.h:8:8: runtime error: load of value 60, which is not a valid value for type 'bool' #0 0x6fa4312 in profession_group::profession_group(profession_group const&) src/profession_group.h:8 #1 0x6fb241e in void std::__new_allocator<profession_group>::construct<profession_group, profession_group const&>(profession_group*, profession_group const&) /usr/include/c++/13/bits/new_allocator.h:187 #2 0x6fb241e in void std::allocator_traits<std::allocator<profession_group> >::construct<profession_group, profession_group const&>(std::allocator<profession_group>&, profession_group*, profession_group const&) /usr/include/c++/13/bits/alloc_traits.h:537 #3 0x6fb241e in void std::vector<profession_group, std::allocator<profession_group> >::_M_realloc_insert<profession_group const&>(__gnu_cxx::__normal_iterator<profession_group*, std::vector<profession_group, std::allocator<profession_group> > >, profession_group const&) /usr/include/c++/13/bits/vector.tcc:468 #4 0x6fb2911 in std::vector<profession_group, std::allocator<profession_group> >::push_back(profession_group const&) /usr/include/c++/13/bits/stl_vector.h:1289 #5 0x6fb2c14 in generic_factory<profession_group>::insert(profession_group const&) src/generic_factory.h:391 #6 0x6fb61a7 in generic_factory<profession_group>::load(JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) src/generic_factory.h:304 #7 0x6fa0efd in profession_group::load_profession_group(JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) src/profession_group.cpp:25 #8 0x4294940 in void std::__invoke_impl<void, void (*&)(JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&), JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&>(std::__invoke_other, void (*&)(JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&), JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /usr/include/c++/13/bits/invoke.h:61 #9 0x4294976 in std::enable_if<is_invocable_r_v<void, void (*&)(JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&), JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&>, void>::type std::__invoke_r<void, void (*&)(JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&), JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&>(void (*&)(JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&), JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /usr/include/c++/13/bits/invoke.h:111 #10 0x4294976 in std::_Function_handler<void (JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&), void (*)(JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)>::_M_invoke(std::_Any_data const&, JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /usr/include/c++/13/bits/std_function.h:290 #11 0x4290c79 in std::function<void (JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)>::operator()(JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) const /usr/include/c++/13/bits/std_function.h:591 #12 0x426934f in operator() src/init.cpp:227 #13 0x426934f in __invoke_impl<void, DynamicDataLoader::add(const std::string&, const std::function<void(const JsonObject&, const std::__cxx11::basic_string<char>&)>&)::<lambda(const JsonObject&, const std::string&, const cata_path&, const cata_path&)>&, const JsonObject&, const std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >&, const cata_path&, const cata_path&> /usr/include/c++/13/bits/invoke.h:61 #14 0x426934f in __invoke_r<void, DynamicDataLoader::add(const std::string&, const std::function<void(const JsonObject&, const std::__cxx11::basic_string<char>&)>&)::<lambda(const JsonObject&, const std::string&, const cata_path&, const cata_path&)>&, const JsonObject&, const std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >&, const cata_path&, const cata_path&> /usr/include/c++/13/bits/invoke.h:111 #15 0x426934f in _M_invoke /usr/include/c++/13/bits/std_function.h:290 #16 0x42904f3 in std::function<void (JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, cata_path const&, cata_path const&)>::operator()(JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, cata_path const&, cata_path const&) const /usr/include/c++/13/bits/std_function.h:591 #17 0x4284949 in DynamicDataLoader::load_object(JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, cata_path const&, cata_path const&) src/init.cpp:137 #18 0x4285c32 in DynamicDataLoader::load_all_from_json(JsonValue const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, loading_ui&, cata_path const&, cata_path const&) src/init.cpp:540 #19 0x4286744 in DynamicDataLoader::load_data_from_path(cata_path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, loading_ui&) src/init.cpp:521 #20 0x3ca25fa in game::load_data_from_dir(cata_path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, loading_ui&) src/game.cpp:571 #21 0x3d21130 in game::load_packs(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::vector<string_id<MOD_INFORMATION>, std::allocator<string_id<MOD_INFORMATION> > > const&, loading_ui&) src/game.cpp:3265 #22 0x3d518b5 in game::load_world_modfiles(loading_ui&) src/game.cpp:3235 #23 0x3e055d0 in game::setup() src/game.cpp:756 #24 0x5111cc3 in main_menu::new_character_tab() src/main_menu.cpp:972 #25 0x5127aea in main_menu::opening_screen() src/main_menu.cpp:863 #26 0x50f1e5e in main src/main.cpp:792 #27 0x7f7a489cfb89 in __libc_start_call_main (/lib64/libc.so.6+0x27b89) (BuildId: f888be5f5e7d58e04cabb8c675c7ab94e77dd68c) #28 0x7f7a489cfc4a in __libc_start_main_alias_2 (/lib64/libc.so.6+0x27c4a) (BuildId: f888be5f5e7d58e04cabb8c675c7ab94e77dd68c) #29 0x1bec804 in _start (/home/cdda/git/Cataclysm-DDA/cataclysm-tiles+0x1bec804) (BuildId: 1a0225eb0946b150a1f9b1759d512b53fde7f1d0) ``` * Make overmap_terrain_coverage less likely to produce spurious errors * Revert "Make overmap_terrain_coverage less likely to produce spurious errors" This reverts commit 6134a08.
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Jan 11, 2024
If melee_actori.is_grab is false grab.exclusive_grab and grab.respect_seatbelts were not initialized. This was causing errors under -fsanitize=undefined The solution initialize the booleans to value that match their defaults ```C++ src/mattack_actors.h:75:8: runtime error: load of value 190, which is not a valid value for type 'bool' #0 0x5a9b6fe in grab::grab(grab const&) src/mattack_actors.h:75 #1 0x5ab7635 in melee_actor::melee_actor(melee_actor const&) src/mattack_actors.h:106 #2 0x5ab8412 in std::__detail::_MakeUniq<melee_actor>::__single_object std::make_unique<melee_actor, melee_actor const&>(melee_actor const&) /usr/include/c++/13/bits/unique_ptr.h:1070 #3 0x5a87e4c in melee_actor::clone() const src/mattack_actors.cpp:962 #4 0x207632c in cata::clone_ptr<mattack_actor>::clone_ptr(cata::clone_ptr<mattack_actor> const&) src/clone_ptr.h:18 #5 0x6085941 in mtype_special_attack::mtype_special_attack(mtype_special_attack const&) src/mattack_common.h:47 #6 0x6085941 in std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack>::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack, true>(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, mtype_special_attack const&) /usr/include/c++/13/bits/stl_pair.h:559 #7 0x6085a2b in void std::__new_allocator<std::_Rb_tree_node<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> > >::construct<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack>, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, mtype_special_attack const&>(std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack>*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, mtype_special_attack const&) /usr/include/c++/13/bits/new_allocator.h:187 #8 0x6085a2b in void std::allocator_traits<std::allocator<std::_Rb_tree_node<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> > > >::construct<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack>, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, mtype_special_attack const&>(std::allocator<std::_Rb_tree_node<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> > >&, std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack>*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, mtype_special_attack const&) /usr/include/c++/13/bits/alloc_traits.h:537 #9 0x6085a2b in void std::_Rb_tree<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack>, std::_Select1st<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> >, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> > >::_M_construct_node<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, mtype_special_attack const&>(std::_Rb_tree_node<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> >*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, mtype_special_attack const&) /usr/include/c++/13/bits/stl_tree.h:597 #10 0x6085b06 in std::_Rb_tree_node<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> >* std::_Rb_tree<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack>, std::_Select1st<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> >, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> > >::_M_create_node<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, mtype_special_attack const&>(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, mtype_special_attack const&) /usr/include/c++/13/bits/stl_tree.h:614 #11 0x6085b71 in std::_Rb_tree<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack>, std::_Select1st<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> >, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> > >::_Auto_node::_Auto_node<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, mtype_special_attack const&>(std::_Rb_tree<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack>, std::_Select1st<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> >, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> > >&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, mtype_special_attack const&) /usr/include/c++/13/bits/stl_tree.h:1637 #12 0x6085c9d in std::_Rb_tree_iterator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> > std::_Rb_tree<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack>, std::_Select1st<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> >, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> > >::_M_emplace_hint_unique<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, mtype_special_attack const&>(std::_Rb_tree_const_iterator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> >, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, mtype_special_attack const&) /usr/include/c++/13/bits/stl_tree.h:2462 #13 0x608618f in std::_Rb_tree_iterator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> > std::map<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, mtype_special_attack, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> > >::emplace_hint<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, mtype_special_attack const&>(std::_Rb_tree_const_iterator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> >, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, mtype_special_attack const&) /usr/include/c++/13/bits/stl_map.h:640 #14 0x608618f in std::pair<std::_Rb_tree_iterator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> >, bool> std::map<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, mtype_special_attack, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> > >::emplace<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, mtype_special_attack const&>(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, mtype_special_attack const&) /usr/include/c++/13/bits/stl_map.h:601 #15 0x5ff3881 in MonsterGenerator::add_attack(mtype_special_attack const&) src/monstergenerator.cpp:1312 #16 0x5ffafa5 in MonsterGenerator::load_monster_attack(JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) src/monstergenerator.cpp:1376 #17 0x4262e91 in operator() src/init.cpp:466 #18 0x4262e91 in __invoke_impl<void, DynamicDataLoader::initialize()::<lambda(const JsonObject&, const std::string&)>&, const JsonObject&, const std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >&> /usr/include/c++/13/bits/invoke.h:61 #19 0x4262e91 in __invoke_r<void, DynamicDataLoader::initialize()::<lambda(const JsonObject&, const std::string&)>&, const JsonObject&, const std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >&> /usr/include/c++/13/bits/invoke.h:111 #20 0x4262e91 in _M_invoke /usr/include/c++/13/bits/std_function.h:290 #21 0x4290ce9 in std::function<void (JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)>::operator()(JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) const /usr/include/c++/13/bits/std_function.h:591 #22 0x42693bf in operator() src/init.cpp:227 #23 0x42693bf in __invoke_impl<void, DynamicDataLoader::add(const std::string&, const std::function<void(const JsonObject&, const std::__cxx11::basic_string<char>&)>&)::<lambda(const JsonObject&, const std::string&, const cata_path&, const cata_path&)>&, const JsonObject&, const std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >&, const cata_path&, const cata_path&> /usr/include/c++/13/bits/invoke.h:61 #24 0x42693bf in __invoke_r<void, DynamicDataLoader::add(const std::string&, const std::function<void(const JsonObject&, const std::__cxx11::basic_string<char>&)>&)::<lambda(const JsonObject&, const std::string&, const cata_path&, const cata_path&)>&, const JsonObject&, const std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >&, const cata_path&, const cata_path&> /usr/include/c++/13/bits/invoke.h:111 #25 0x42693bf in _M_invoke /usr/include/c++/13/bits/std_function.h:290 #26 0x4290563 in std::function<void (JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, cata_path const&, cata_path const&)>::operator()(JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, cata_path const&, cata_path const&) const /usr/include/c++/13/bits/std_function.h:591 #27 0x42849b9 in DynamicDataLoader::load_object(JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, cata_path const&, cata_path const&) src/init.cpp:137 #28 0x4285ca2 in DynamicDataLoader::load_all_from_json(JsonValue const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, loading_ui&, cata_path const&, cata_path const&) src/init.cpp:540 #29 0x42867b4 in DynamicDataLoader::load_data_from_path(cata_path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, loading_ui&) src/init.cpp:521 #30 0x3ca266a in game::load_data_from_dir(cata_path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, loading_ui&) src/game.cpp:571 #31 0x3d211a0 in game::load_packs(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::vector<string_id<MOD_INFORMATION>, std::allocator<string_id<MOD_INFORMATION> > > const&, loading_ui&) src/game.cpp:3265 #32 0x3d51925 in game::load_world_modfiles(loading_ui&) src/game.cpp:3235 #33 0x3e05640 in game::setup() src/game.cpp:756 #34 0x5111d33 in main_menu::new_character_tab() src/main_menu.cpp:972 #35 0x5127b5a in main_menu::opening_screen() src/main_menu.cpp:863 CleverRaven#36 0x50f1ece in main src/main.cpp:792 CleverRaven#37 0x7fdc43fa9b89 in __libc_start_call_main (/lib64/libc.so.6+0x27b89) (BuildId: f888be5f5e7d58e04cabb8c675c7ab94e77dd68c) CleverRaven#38 0x7fdc43fa9c4a in __libc_start_main_alias_2 (/lib64/libc.so.6+0x27c4a) (BuildId: f888be5f5e7d58e04cabb8c675c7ab94e77dd68c) CleverRaven#39 0x1bec874 in _start (/home/cdda/git/Cataclysm-DDA/cataclysm-tiles+0x1bec874) (BuildId: be24990d1723c8da00f3e8701793ab983cf64dcc) ```
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Add screwdriving to drill
Add prying to fire axe
Summary
SUMMARY: Balance "Adds realistic additional uses to cordless drill and fire axe"
Purpose of change
Fixes #26878 - Changes to Cordless Dril and Fire Axe.
Describe the solution
Cordless drills realistically wouldn't likely come with drill bits and not screwdriver bits. Added a screwdriving quality to them.
Fire axes have a spike on the back for prying. Added a prying quality to them.
Describe alternatives you've considered
There was some discussion of whether or not it's worthwhile letting drills drive screws, but I think it's generally an arbitrary restriction to not allow it.
Additional context