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Guns need more skill, performing much worse at low skills (CleverRave…
…n#66347) * increase penalties to dispersion at low skills. * make skill effect on base_aim_speed_cap frontloaded * Update src/character.cpp Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> * make aiming a combo of limb scores * Low marksman skill makes it harder to reorient your aim * add a final divisor to aim speed based on skill * Update src/character.cpp Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> * attempt #1 to fix this test * test fix * more test fixes * more fixes * Update ranged_balance_test.cpp * Update ranged_balance_test.cpp --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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