Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Exodii labyrinth monster fix #35

Conversation

MNG-cataclysm
Copy link

Summary

Bugfixes "Fix borg trap avoidance and stiltwalker death function."

Purpose of change

Fleshborgs would walk through traps, meaning that they could glide over chasms with #33. Stiltwalkers also produced an error on death, as they tried to break into a nonexistent item.

Describe the solution

Give Stiltwalkers a regular death function and have fleshborgs avoid traps so they don't glide over chasms.

Describe alternatives you've considered

Not doing this, or giving fleshborgs an item to break into.

Testing

Everything works. Borgs don't go over chasms and stiltwalkers properly produce a corpse.

Additional context

Hopefully the PR works this time.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant