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Adds the exodii labyrinth monsters #73891
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I know it is a draft but i will give some feedback. You should probably bump the hp of some of the stronger bots to 150~200hp like the medium bot. Stilkwalker is a good monster, maybe a bit more hp to 150. These numbers depends how dense the place is with monsters I would also be care with dumping nether creatures because a significant amount of them are extremely deadly like the nuckavelee,polyp and the star vampire. They are all threats that mostly only die to rifle bursts/nades or advanced melee and will quickly fuck you up hard when not met under a controlled situation, since they cannot be outrun easily. |
The star vampires got nerfed recently and actually I need to update that. In general, if they make it into the final groups at all, it'll be as rare bosses |
How long does it take for a labyrinth to create a copy? Can the labyrinth create a copy of the player character? An evil copy? An evil not perfect copy? NPC-enemy with characteristics, skills and equipment of the player. A mini-boss if there is a room with a good reward. Or maybe neutral? Go after your new “perfect” follower in the labyrinth. |
I've presumed it takes a while, I don't want to have to explain why the player can't dupe items themselves |
Add hallucination mechanics? Only one that disappears on death, not on taking damage. Or repeating all of the user's actions. And then the result depends on luck. |
This PR should probably be considered too, since it works with monsters involved here. |
Spell checker encountered unrecognized words in the in-game text added in this pull request. See below for details. Click to expand
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This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered. |
Closing as stale. If you wish to continue working on this, ping me to reopen. |
Summary
None
Purpose of change
#73247 is a super huge PR so I'm parting it out into components, and updating the major deficits of those components as I go.
Describe the solution
Adds the monsters and monstergroups for the exodii labyrinth.
All of these except the one-shot have been tested in the original PR, I'm leaving this in draft until I have a chance to try out the one-shot as well.
Describe alternatives you've considered
I would love to have more enemies here. These ones need more playtesting, but they've been up a few weeks and I've had no takers, so as usual, we'll do it on the fly.
Testing
Fleshborg/advanced fleshborg/stiltwalker/labyrinth turret have all been tested in the original PR, one-shot turret just needs a little bit more, but I'm going out for dinner shortly and just wanna get the draft up before I go.
Additional context
The one-shot turret needs some attacks of its own before this is done. Open to suggestions for what it could do besides basic stuff, a few weird effects would be fun. Also I want to make it hostile to other netherum creatures so that you can lure enemies into its range to destroy it.