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Riot armor nerf #62395

Merged
merged 23 commits into from
Dec 8, 2022
Merged

Riot armor nerf #62395

merged 23 commits into from
Dec 8, 2022

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bean-b
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@bean-b bean-b commented Nov 26, 2022

Summary

Balance "Nerfed riot armor"

Purpose of change

I updated riot armor in #62048, but I_Am_Erik mentioned that it might have been a little to strong, and I totally see that, especially with how relatively easily they are too loot from cops etc..

Describe the solution

The hip armor now represents just a cod piece, and doesn't contain the plastic padding, as that seemed more consistent with models online. The chest piece is 0.5mm less thick. This still feels like reasonable amount of thickness, but will reduce its protection values a bit.

Describe alternatives you've considered

Increasing encumbrance, but given the hard chest/leg/arm guard encumbrances, which are v similar to riot armor, i didint wanna increase the encumbrance to much,

Testing

spawned in game, looked at values

Additional context

new values
image

@github-actions github-actions bot added [JSON] Changes (can be) made in JSON Items: Armor / Clothing Armor and clothing astyled astyled PR, label is assigned by github actions labels Nov 26, 2022
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bean-b and others added 3 commits November 25, 2022 20:46
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@github-actions github-actions bot added Game: Balance Balancing of (existing) in-game features. and removed json-styled JSON lint passed, label assigned by github actions labels Nov 26, 2022
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bean-b commented Nov 29, 2022

If people dont think it is to strong, im happy to mainly leave riot armor as is, although I do think changing the hip protector is good regardless. I also am not sure if it should have some sort of repairable material in it, but again just ideas

@github-actions github-actions bot removed the BasicBuildPassed This PR builds correctly, label assigned by github actions label Dec 2, 2022
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@oosyrag
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oosyrag commented Dec 2, 2022

Well riot armor was stronger before the layered armor update early this year. I'm sure mylie Erk had his reasons for the previous values.

On the other hand, I'm constantly reminded that ease of access doesn't necessarily determine power levels just for the sake of gaming. Things manufactured pre cataclysm can be both good and common.

Edit: Oops it wasn't Mylie, Mylie did the chitin armor. It was Erk. Ref: #52013

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bean-b commented Dec 2, 2022

On the other hand, I'm constantly reminded that ease of access doesn't necessarily determine power levels just for the sake of gaming. Things manufactured pre cataclysm can be both good and common.

No thats fair, I did leave my nerfs fairly small so that the armor is still pretty strong. But yea I could see not doing this too, I was just going off a comment by I_Am_Erik on reddit.

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bean-b commented Dec 6, 2022

Well riot armor was stronger before the layered armor update early this year. I'm sure mylie Erk had his reasons for the previous values.

On the other hand, I'm constantly reminded that ease of access doesn't necessarily determine power levels just for the sake of gaming. Things manufactured pre cataclysm can be both good and common.

Edit: Oops it wasn't Mylie, Mylie did the chitin armor. It was Erk. Ref: #52013

image

or
image

I based my armor values off of something like this, which seems to be a largely different suit then erik had as his refernce picture. At least to me, his refernce picture looks more like arm guards + leg guards + a protective vest, and not the whole suit

@bean-b bean-b changed the title Nerfed riot armor slightly Slight riot armor adjustments Dec 6, 2022
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I'd like to see what your final protection values come to as well.

EDIT: You may also want to slightly reduce thickness of the plastic and reduce its coverage to like 95%, and have a thick cloth layer for the 100%. There are still small weak points all over the armour in armpits and elbows and things.

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data/json/items/armor/torso_armor.json Outdated Show resolved Hide resolved
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bean-b commented Dec 6, 2022

I did change the groin protector to model the second image more then the first.

EDIT: You may also want to slightly reduce thickness of the plastic and reduce its coverage to like 95%, and have a thick cloth layer for the 100%. There are still small weak points all over the armour in armpits and elbows and things.

Nowhere is the total coverage 100%, even if the plastic padding is 100% in some places, the default coverage is always less then 100%. This has a multiplicative effect with the coverage of the thermoplastic resin. For example, in the thighs, shoulders etc. the chance for a no protection at all is 25%, and the chance for full protection inc. the thermoplastic resin layer is only 0.75*0.85 =63.75%. The highest defualt coverage in this armor is 90%, which means that there is no body part covered that doesnt model gaps in the armor, even with the 100% plastic padding coverage.

I do some synthetic fabric/cloth layer could be good to model as it would make the armor repairable, but aside from the velcro i dont see much fabric? It's possible the plastic padding is contained within a fabric layer and i could defintly add that.

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oosyrag commented Dec 6, 2022

Looking at the torso only, I would consider the 90% torso coverage to be too generous, considering there's no armor on the sides, and even the front/back coverage isn't anywhere near complete, such as around the waist. Consider a fully encased torso in plate without sleeves is considered 95% coverage (5% being the armpit/arm opening area). All the gaps are for the benefit of the low encumbrance of such a suit, so I'd put the total coverage at 70-80%. Likewise for the arm and leg parts, those look to be 50-60% to me. Again coming from the perspective that a fully fitted sleeve or pants being 100%, and think how much material would you have to cut out to get coverage as shown in the picture.

As for thickness, you said you based it "current" riot armor in the previous pr, but the previous value was 1.25mm for both, so how did it get 3-4 times thicker all of a sudden? Any data on the actual thickness of the material from source?

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bean-b commented Dec 6, 2022

Looking at the torso only, I would consider the 90% torso coverage to be too generous, considering there's no armor on the sides, and even the front/back coverage isn't anywhere near complete, such as around the waist. Consider a fully encased torso in plate without sleeves is considered 95% coverage (5% being the armpit/arm opening area). All the gaps are for the benefit of the low encumbrance of such a suit, so I'd put the total coverage at 70-80%. Likewise for the arm and leg parts, those look to be 50-60% to me. Again coming from the perspective that a fully fitted sleeve or pants being 100%, and think how much material would you have to cut out to get coverage as shown in the picture.

Yea i get that, Ill go ahead and bring the coverage values down some more.

As for thickness, you said you based it "current" riot armor in the previous pr, but the previous value was 1.25mm for both, so how did it get 3-4 times thicker all of a sudden? Any data on the actual thickness of the material from source?

The differnce here is that it now uses plastic padding instead of plastic, which has lower protection values. The thermoplastic thickness is not far off from where it was before. I ended on the 6-8mm values based on this convo on the previous pr. I was unable to find any sources about the thickness unfortunately, but comparing to other modern blunt force protection systems, such as football/motorcycle armor, the foam tends to be at least somewhat thick, as 2mm of foam doesnt absorb much blunt impact
image

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bean-b commented Dec 6, 2022

I'd like to see what your final protection values come to as well.

Ill go ahead and put this at the top of the pr

@bean-b bean-b changed the title Slight riot armor adjustments Riot armor nerf Dec 6, 2022
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oosyrag commented Dec 6, 2022

Sure sounds good. Does help to see the final values too, the old values were 7.5/10/10. I'm all for a buff but we're up to 14/16/16 now on the torso. For reference 3mm of steel plate is 20/20/13 or so. I don't have any objective input on what it should be, but subjectively speaking I'd lean more towards 10/12/12 values as seen on the limbs, which would still be an improvement over the previous.

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bean-b commented Dec 7, 2022

Sure sounds good. Does help to see the final values too, the old values were 7.5/10/10. I'm all for a buff but we're up to 14/16/16 now on the torso. For reference 3mm of steel plate is 20/20/13 or so. I don't have any objective input on what it should be, but subjectively speaking I'd lean more towards 10/12/12 values as seen on the limbs, which would still be an improvement over the previous.

ok, i lowered the thicknesses, you can see it reflected in the prot values at top. And even while the riot armor has good protecton values, it is severly limited by its coverages, an armor with 65/75% coverage in most places can only ever be so good no matter the prot values

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I-am-Erk commented Dec 8, 2022

These values look pretty good now I think. THank you.

@I-am-Erk I-am-Erk merged commit 04ce720 into CleverRaven:master Dec 8, 2022
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bean-b commented Dec 8, 2022

These values look pretty good now I think. THank you.

Yep of course :). sorry for getting the numbers wonky on the first go around

@bean-b bean-b deleted the riot-armor2 branch December 8, 2022 22:19
LovamKicsiGazsii added a commit to LovamKicsiGazsii/Cataclysm-DDA that referenced this pull request Dec 13, 2022
commit e40157c
Author: Gabriel Pociecha <[email protected]>
Date:   Tue Dec 13 02:24:39 2022 -0500

    Update offal_dishes.json (CleverRaven#62702)

    Changed the amount of powder eggs required in the leverpostej recipe from 10 to 2 to be equal to all other egg types (as is consistent in similar recipes)

commit 1da901a
Author: andrei <[email protected]>
Date:   Tue Dec 13 09:16:58 2022 +0200

    construction: split partial constructions from traps (CleverRaven#62672)

    * construction: split partial constructions from traps

    * squash me

commit a4929e2
Author: Maleclypse <[email protected]>
Date:   Tue Dec 13 01:08:57 2022 -0600

    Remove Robots from receptive to scents (CleverRaven#62698)

    Update cyborgs.json

commit e52cdf3
Author: Maleclypse <[email protected]>
Date:   Tue Dec 13 01:04:44 2022 -0600

    Remove ability of humans to track humans by scent (CleverRaven#62697)

    Update scent_types.json

    Update scent_types.json

commit e980878
Author: Eric <[email protected]>
Date:   Tue Dec 13 02:03:43 2022 -0500

    Fixes (CleverRaven#62700)

commit 3541b75
Author: John Candlebury <[email protected]>
Date:   Tue Dec 13 00:58:43 2022 -0600

    Whitelists for Aftershock Exoplanet Map Specials (CleverRaven#62709)

    * Whitelists for Exoplanet Map Specials

    Much easier to maintain

    * Json format

commit 2bb1c04
Author: Binrui Dong <[email protected]>
Date:   Tue Dec 13 08:56:13 2022 +0200

    Fix random craft_available_via_vehicle_rig test failure (CleverRaven#62712)

commit eb42fe7
Author: MNG-cataclysm <[email protected]>
Date:   Tue Dec 13 01:55:39 2022 -0500

    Patch the Limeware Platter exploit (CleverRaven#62715)

    * Add the consequence

    * stuff

    * Restart Tests

commit ba570e5
Author: mqrause <[email protected]>
Date:   Tue Dec 13 07:51:13 2022 +0100

    only count applicable ammo charges in container pockets and only when there's no magazine or magazine well pocket (CleverRaven#62719)

    Co-authored-by: mqrause <[email protected]>

commit c397de2
Merge: b758c62 4b14b02
Author: Angela Graves <[email protected]>
Date:   Tue Dec 13 00:09:24 2022 -0600

    Merge pull request CleverRaven#62559 from MNG-cataclysm/horde_master_jsonify

    Migrate the "Kill Horde Master" mission to JSON

commit b758c62
Author: casswedson <[email protected]>
Date:   Mon Dec 12 06:31:29 2022 -0500

    fix: magiclysm's thunder pillar spells (CleverRaven#62676)

    - fix ranges from just a tile range e.g. [12-12] to a say [5-12]

    Co-authored-by: casswedson <[email protected]>

commit 054c0f9
Merge: f643cd5 47e2047
Author: Angela Graves <[email protected]>
Date:   Mon Dec 12 04:13:12 2022 -0600

    Merge pull request CleverRaven#62704 from CleverRaven/tileset-updates

    Routine tileset updates on 11 December 2022

commit 47e2047
Author: casswedson <[email protected]>
Date:   Sun Dec 11 23:03:31 2022 +0000

    Routine tileset updates on 11 December 2022

commit f643cd5
Author: MNG-cataclysm <[email protected]>
Date:   Sun Dec 11 11:32:04 2022 -0500

    Obsolete Dark Skies Above (CleverRaven#62504)

    * Update recipe_deconstruction.json

    * Update recipe_deconstruction.json

    * Update recipe_deconstruction.json

    * Add myself to comment commands list

    * Delete Dark Skies Above

    * Revert "Delete Dark Skies Above"

    This reverts commit 1a9d597.

    * Update modinfo.json

commit 8a94f30
Author: anoobindisguise <[email protected]>
Date:   Sun Dec 11 08:24:07 2022 -0800

    fix ordering for filament_canvas (CleverRaven#62532)

    * filaments ordering fix

    * fix an error

commit 78948f2
Author: MNG-cataclysm <[email protected]>
Date:   Sun Dec 11 11:23:39 2022 -0500

    Logging Camp managers will now take quest items (CleverRaven#62556)

    * Add the stuff

    * Specify globallity

    * Restart Tests

commit f16a17d
Author: MNG-cataclysm <[email protected]>
Date:   Sun Dec 11 11:23:05 2022 -0500

    Migrate the "Recover Priests Diary" mission to JSON (CleverRaven#62581)

    * Add the stuff

    * Update data/json/npcs/missiondef.json

    Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>

    Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>

commit eb54eb3
Author: AkkoRishtar <[email protected]>
Date:   Sun Dec 11 17:22:50 2022 +0100

    stomach_size_multiplier for dragon size mutations (CleverRaven#62613)

    Summary
    Added stomach_size_multiplier in line with mainline size mutations to black dragon size mutations.

    Purpose of change
    Makes the black dragon mutation line viable considering the increased necessary nutrient intake.

    Describe the solution
    Added stomach_size_multiplier in line with mainline size mutations to black dragon size mutations.

    Describe alternatives you've considered
    Increasing metabolism_modifier and vitamins_absorb_multi, but that would both be illogical and go against the creators' intent with this mutation line.

    Testing
    drank water till full, confirmed stomach contents, emptied stomach. Repeated this with all 4 concerned mutations.

    Additional context
    Exact values are copied from mainline, can be considered placeholder until whoever is working on this decides what they should be.

commit 5fc73dc
Author: gettingusedto <[email protected]>
Date:   Sun Dec 11 22:36:56 2022 +0700

    make the one metal door in hunting lodge pickable (CleverRaven#62666)

    * make the one metal door in lodge pickable

    * Update data/json/mapgen_palettes/lodge_palette.json

    Co-authored-by: Maleclypse <[email protected]>

    Co-authored-by: Maleclypse <[email protected]>

commit 6b1b9f5
Author: Ava <[email protected]>
Date:   Sun Dec 11 10:34:52 2022 -0500

    eg (CleverRaven#62669)

commit e164cbc
Author: casswedson <[email protected]>
Date:   Sun Dec 11 10:27:22 2022 -0500

    more typo fixes (CleverRaven#62675)

    * typo fixes

    * Apply suggestions from code review

    Co-authored-by: NetSysFire <[email protected]>

    * Apply suggestions from code review

    Co-authored-by: Maleclypse <[email protected]>

    * Apply suggestions from code review

    Co-authored-by: Maleclypse <[email protected]>

    * Apply suggestions from code review

    Co-authored-by: Maleclypse <[email protected]>

    Co-authored-by: casswedson <[email protected]>
    Co-authored-by: NetSysFire <[email protected]>
    Co-authored-by: Maleclypse <[email protected]>

commit 919632b
Author: David Kristoffersson <[email protected]>
Date:   Sun Dec 11 15:24:59 2022 +0000

    Allow doctors to trade without running out of space (CleverRaven#62677)

    The Tacoma ranch doctor rapidly runs out of space when you are paying for operations. If they are given a shopkeeper item group, then they don't run out of space.

    See CleverRaven#62673

commit 047902f
Author: casswedson <[email protected]>
Date:   Sun Dec 11 10:23:30 2022 -0500

    use parallel processes in ci specific astyle calls (CleverRaven#62680)

    usually half astyle's execution time for the astyle ci test and also the
    pr code reviewer

    total execution time is like 11 secs, still in the case of the code
    reviewer I'll take any time improvements

    use xargs' `-P` option
    ```
      -P, --max-procs=MAX-PROCS    run at most MAX-PROCS processes at a time
    ```

    Co-authored-by: casswedson <[email protected]>

commit 2150a13
Author: Maleclypse <[email protected]>
Date:   Sun Dec 11 09:18:20 2022 -0600

    Update MONSTERS.md (CleverRaven#62679)

commit 951eb01
Author: Anton Burmistrov <[email protected]>
Date:   Sun Dec 11 19:09:55 2022 +0400

    Removed adding bear trap on monster death to its inventory (CleverRaven#62693)

commit 27d447b
Author: Anton Burmistrov <[email protected]>
Date:   Sun Dec 11 19:08:30 2022 +0400

    Added `DRILL` 3 quality to drill_press_tool fake item (CleverRaven#62695)

commit 4e8ad92
Author: Binrui Dong <[email protected]>
Date:   Sun Dec 11 17:07:14 2022 +0200

    Migrate from set-output to GITHUB_OUTPUT in General Build Matrix GHA job (CleverRaven#62686)

commit ef8d33d
Merge: f5eec2f 4a88438
Author: Angela Graves <[email protected]>
Date:   Sun Dec 11 00:36:11 2022 -0600

    Merge pull request CleverRaven#62671 from reusityback/theoretical_knowledge_spelling

    Change spelling error

commit 4a88438
Author: reusityback <[email protected]>
Date:   Sat Dec 10 17:50:39 2022 +0100

    Change spelling error

    Theoretical knowledge is now possessed.

commit f5eec2f
Author: Hirmuolio <[email protected]>
Date:   Sat Dec 10 18:13:55 2022 +0200

    Item power_draw in units::power (CleverRaven#62363)

    * power_draw json

    * power_draw json

    * power_draw

    * doc

    * mods

    * assign

    * J->W

commit 89a86fc
Author: Hirmuolio <[email protected]>
Date:   Sat Dec 10 18:13:26 2022 +0200

    Vehicle energy_consumption in units::power (CleverRaven#62365)

    * energy_consumption json

    * energy_consumption

    * doc

commit f9cc1b1
Author: Kevin Granade <[email protected]>
Date:   Sat Dec 10 00:22:30 2022 -0800

    Update the table of contents (CleverRaven#62643)

    Co-authored-by: Rivet-the-Zombie <[email protected]>

commit 9735123
Author: gettingusedto <[email protected]>
Date:   Sat Dec 10 15:21:08 2022 +0700

    make lumbermill employees not spawn as random npcs (CleverRaven#62645)

    * make lumbermill employees not spawn as random

    npcs

    * oops didn't noticed that onr

commit 471a284
Author: Anton Burmistrov <[email protected]>
Date:   Sat Dec 10 12:19:53 2022 +0400

    Don't trigger any effect when setting and unsetting cosmetic traits (CleverRaven#62649)

commit 82677e6
Author: LyleSY <[email protected]>
Date:   Sat Dec 10 03:19:21 2022 -0500

    horns mutation fix (CleverRaven#62650)

commit 45fef5b
Author: Anton Burmistrov <[email protected]>
Date:   Sat Dec 10 12:19:03 2022 +0400

    Added canvas material to Magiclysm-specific sewing kit and tailor's kit (CleverRaven#62651)

commit 8e39d6f
Author: casswedson <[email protected]>
Date:   Sat Dec 10 03:18:18 2022 -0500

    fix: edge case ci error exit (CleverRaven#62660)

    so a step of the reviewer workflow always runs, good it is the actual
    magical step doing the hard work, but if the workflow gets canceled, the
    step exits with an error code, I actually knew this but me from like a
    day ago was like:
    "nah man this won't bother me in the future."

    guess what; after a couple hours I was felling the pain my perfectionist
    subconscious was putting me through, plus odd error code exits aren't
    very professional or clean or pleasing I'd say, also someone may think
    it's weird, look into it, waste time looking at my code

    title: do not draw much attention

    Co-authored-by: casswedson <[email protected]>

commit 8d1d4a8
Author: Kevin Granade <[email protected]>
Date:   Sat Dec 10 00:17:54 2022 -0800

    Routine i18n updates on 10 December 2022 (CleverRaven#62661)

    Co-authored-by: Brett Dong (BOT) <[email protected]>

commit 50d81a1
Merge: 5fd0f93 86f6561
Author: Angela Graves <[email protected]>
Date:   Fri Dec 9 00:49:16 2022 -0600

    Merge pull request CleverRaven#62525 from irwiss/veh-part-sizes

    Tidy up vehicle part "size" field

commit 5fd0f93
Author: Anton Burmistrov <[email protected]>
Date:   Fri Dec 9 07:13:48 2022 +0400

    If we upgrade into a blacklisted monster, treat it as though we are non-upgradeable (CleverRaven#62626)

    Co-Authored-By: Rhxydos <[email protected]>

    Co-authored-by: Rhxydos <[email protected]>

commit 6e617f6
Author: Anton Burmistrov <[email protected]>
Date:   Fri Dec 9 07:13:06 2022 +0400

    'Adding special items to monster inventory' section is now triggered earlier than 'Dropping items from monster inventory' section (CleverRaven#62615)

commit 52279d7
Merge: 11419ee deb666f
Author: David Seguin <[email protected]>
Date:   Thu Dec 8 22:12:36 2022 -0500

    Merge pull request CleverRaven#62627 from NetSysFire/doc-traps

    Reverse engineer trap docs

commit 11419ee
Author: casswedson <[email protected]>
Date:   Thu Dec 8 22:11:17 2022 -0500

    fix: run code style reviewer on file changes (CleverRaven#62629)

    I would like to just run on relevant file changes, not run always and
    skip if the previous run was successful + relevant file changes

    since this is not included in the branch protection rules it doesn't
    need to run on all prs, just on a few

    Co-authored-by: casswedson <[email protected]>

commit 8f1fb0b
Author: Maleclypse <[email protected]>
Date:   Thu Dec 8 21:09:55 2022 -0600

    Monster group and a specific comment (CleverRaven#62633)

commit 1935718
Author: Zhilkin Serg <[email protected]>
Date:   Fri Dec 9 06:09:39 2022 +0300

    Added android:exported="true" to Android manifest (CleverRaven#62631)

    This is needed for targeting Android 12 (API 31)

commit b1a88cc
Author: Numbuh474 <[email protected]>
Date:   Thu Dec 8 22:08:40 2022 -0500

    Fix crash caused by NW faction camp expansions not saving temp ui mission keys. (CleverRaven#62624)

commit a63662b
Merge: 04ce720 bc8d956
Author: David Seguin <[email protected]>
Date:   Thu Dec 8 20:04:42 2022 -0500

    Merge pull request CleverRaven#62628 from CleverRaven/kevingranade-deflake

    Addressing new flake warnings

commit 04ce720
Author: bean-b <[email protected]>
Date:   Thu Dec 8 16:06:55 2022 -0600

    Riot armor nerf (CleverRaven#62395)

    * balence

    * small

    * Update data/json/items/armor/suits_protection.json

    Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>

    * lint

    * tests

    * Revert "tests"

    This reverts commit 5cba5bd.

    * back to 2 on limb lowers

    * 1.75

    * 85 -> 80 coverage

    * back to 2 for limbs

    * tests

    * tests

    * Update data/json/items/armor/suits_protection.json

    Co-authored-by: I-am-Erk <[email protected]>

    * Update data/json/items/armor/torso_armor.json

    Co-authored-by: I-am-Erk <[email protected]>

    * values

    * Update data/json/items/armor/torso_armor.json

    Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>

    * less coverage

    * coverage

    * coverage

    * enc

    * lower thickness

    * 1.75 mm

    Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
    Co-authored-by: I-am-Erk <[email protected]>

commit bc8d956
Author: Kevin Granade <[email protected]>
Date:   Thu Dec 8 09:51:59 2022 -0800

    demote more f-strings

commit c94319f
Author: Kevin Granade <[email protected]>
Date:   Thu Dec 8 09:47:57 2022 -0800

    slightly more infirmative name

commit ad5b01f
Author: Kevin Granade <[email protected]>
Date:   Thu Dec 8 09:46:31 2022 -0800

    demote strings to static that are improperly f-strings

commit 7346fab
Author: Kevin Granade <[email protected]>
Date:   Thu Dec 8 09:25:52 2022 -0800

    slightly less ambiguous nane

    Addressing new flake warnings

commit deb666f
Author: NetSysFire <[email protected]>
Date:   Thu Dec 8 17:57:16 2022 +0100

    address comfort and floor_bedding_warmth

commit 728bb9f
Author: NetSysFire <[email protected]>
Date:   Thu Dec 8 17:25:40 2022 +0100

    polish docs and reverse engineer trap docs

commit 6e4b17f
Merge: 8e428ca 1b43f55
Author: Zhilkin Serg <[email protected]>
Date:   Thu Dec 8 14:46:51 2022 +0300

    Merge pull request CleverRaven#62625 from CleverRaven/android-sdk-version-31

    Bump default SDK version for Android builds to 31

commit 1b43f55
Author: Zhilkin Serg <[email protected]>
Date:   Thu Dec 8 14:12:56 2022 +0300

    Bump default SDK version for Android builds to 31

commit 8e428ca
Merge: 69f0819 3fa674e
Author: Angela Graves <[email protected]>
Date:   Thu Dec 8 00:10:40 2022 -0600

    Merge pull request CleverRaven#62562 from anoobindisguise/anoobindisguise-22casing

    spawn primed 22 casings in gunsmith stores

commit 69f0819
Author: oosyrag <[email protected]>
Date:   Wed Dec 7 20:19:49 2022 -0800

    Fill farm silos with silage (CleverRaven#62610)

    * Update farm.json

    * Update farm_2side.json

    * Update farm_lots.json

commit ae1b845
Author: Binrui Dong <[email protected]>
Date:   Thu Dec 8 12:17:13 2022 +0800

    Update spell checker dictionary (CleverRaven#62599)

commit b33b40d
Author: casswedson <[email protected]>
Date:   Wed Dec 7 23:16:18 2022 -0500

    fix: nerf goblin encampment charcoal reserves (CleverRaven#62621)

    so one of the goblin encampment chunks makes calls to some
    itemgroups containing this line:

    { "item": "charcoal", "count": [ 20, 75 ], "prob": 20 },

    aka give me some charcoal items, but like each has 50 charges so
    spawn 50 charges worth times 20 to 75 charcoal, a few.

    change it so it's less, way less, still a fair amount 10 to 50 charges
    times 2 to 5, I like this cause it'll spawn a very randomized amount
    each time

    Co-authored-by: casswedson <[email protected]>

commit b0c9b48
Author: Anton Burmistrov <[email protected]>
Date:   Thu Dec 8 08:13:34 2022 +0400

    Added doors to toilets (CleverRaven#62614)

commit 4b14b02
Merge: d89155a 1894579
Author: MNG-cataclysm <[email protected]>
Date:   Sun Dec 4 12:02:38 2022 -0500

    Merge branch 'CleverRaven:master' into horde_master_jsonify

commit d89155a
Author: MNG-cataclysm <[email protected]>
Date:   Sun Dec 4 10:48:25 2022 -0500

    Update mission_start.cpp

commit 3fa674e
Author: anoobindisguise <[email protected]>
Date:   Sat Dec 3 23:27:48 2022 -0800

    spawn primed casings in gunsmith stores

commit 8a4d5f3
Author: MNG-cataclysm <[email protected]>
Date:   Sun Dec 4 00:27:49 2022 -0500

    Update data/json/npcs/missiondef.json

    Co-authored-by: Anton Burmistrov <[email protected]>

commit c53204f
Author: MNG-cataclysm <[email protected]>
Date:   Sat Dec 3 23:39:25 2022 -0500

    Do the C++ thing

commit e80b84a
Author: MNG-cataclysm <[email protected]>
Date:   Sat Dec 3 23:27:25 2022 -0500

    Add the stuff

commit 86f6561
Author: Alexey Kim <[email protected]>
Date:   Fri Dec 2 07:39:54 2022 +0200

    Use liters/ml for vehicle part "size" definitions

commit 1e665fd
Author: Alexey Kim <[email protected]>
Date:   Fri Dec 2 07:39:39 2022 +0200

    Remove "size" from non-CARGO part types

commit dd8473f
Author: Alexey Kim <[email protected]>
Date:   Fri Dec 2 07:39:09 2022 +0200

    Use bonus field for funnels instead of size field
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3 participants