Releases: xthebat/Cloud9
Releases · xthebat/Cloud9
patch-15.5
What's Changed
- Fixed spawn decal for moving characters by @xthebat in #277
- Added spatial sounds by @xthebat in #281
- Added firearm decal size randomization by @xthebat in #285
- Added headshot and kevlar sound by @xthebat in #286
- Fixed infinity ammo reload bug and shotgun reload animation bug by @xthebat in #287
- Refactored asserts on getting objects and logging by @xthebat in #293
- Fixed MP9 reload animation by @xthebat in #294
- Fixed decal indirect light render by @xthebat in #295
- Added new bullet hits decals pack by @xthebat in #298
- Recovered vertical camera lag - added default parameters to C++ Character by @xthebat in #301
- Fixed severa camera bugs by @xthebat in #303
- Fixed crash for destroy after by @xthebat in #304
- Fixed/Added comment on fix for async after by @xthebat in #305
- Fixed stand/crouch transition animation by @xthebat in #307
- Implemented main menu with ability to go available maps in default game mode by @xthebat in #309
- Fixed mouse cursor HUD bug by @xthebat in #315
- Fixed map order in Play tab by @xthebat in #316
- Added Start tab in main menu by @xthebat in #317
- Added main menu settings tab by @xthebat in #318
- Added key validator for settings tab by @xthebat in #321
- Fixed events registration in package build by @xthebat in #325
- Fixed map previews in package build by @xthebat in #326
Cloud9 Build Patch 15.5 - NOTE: Should not be run inside package
Full Changelog: patch-14.3...patch-15.5
patch-14.3
What's Changed
- Added shot effect on armored character by @xthebat in #245
- Fixed Physical Material on de_shortdust by @xthebat in #257
- Fixed holstered secondary weapon placement by @xthebat in #258
- Fixed Physical Material and directory structure on de_mirage by @xthebat in #260
- Added impact bullet sounds for Physical Materials by @xthebat in #261
- Added weapon inaccuracy by @xthebat in #262
- Armor damage amount made nearly like CS15 by @xthebat in #265
- Fixed MP9 animation by @xthebat in #266
- Fixed damage amount calculation in armor by @xthebat in #267
- Refactored math functions in UCloud9ToolsLibrary by @xthebat in #269
- Implemented maximum character speed depend on weapon by @xthebat in #272
- implemented "effect"-system for characters (shields, etc)
- Added shield effect on spawn by @xthebat in #274
- Implemented bot spawn initialization config by @xthebat in #275
- Added flinch effect on shot by @xthebat in #276
- Added bot_move command for flinch test (make bots strafes)
Cloud9 Build Patch 14.3 - NOTE: Should not be run inside package
Full Changelog: patch-13.4...patch-14
patch-13.4
What's Changed
- Add weapon action delegates by @shadowk1337 in #180
- Added Associate operation and Transform operation by @xthebat in #185
- Move weapon between maps by @xthebat in #181
- Added equipment spawner with support to spawn kevlar vest, helmet and medkit by @xthebat in #191
- Added destroyable balls grid by @xthebat in #193
- Added Shooting Range Class by @xthebat in #194
- Fix hp/armor/bullets HUD UI by @shadowk1337 in #197
- Reworked HUD to event-oriented system by @xthebat in #199
- Fix infinite ammo nade by @xthebat in #201
- Added Shooting Range stats by @xthebat in #202
- Added new characters for bots and etc by @xthebat in #207
- Fixed code's bugs to add simple bots by @xthebat in #210
- Fixed self damage registration by @xthebat in #217
- Added blood decals after character has been shoot by @xthebat in #218
- Fixed JungleRaider skeletal mesh by @xthebat in #219
- Refixed JungleRaider model assets by @xthebat in #220
- Fixed shot registration when SelfAim enabled by @xthebat in #222
- The Great refactoring by @xthebat in #224
- Added ragdoll for character and death animation by @xthebat in #225
- Added coefficients for damages of Firearms by @xthebat in #227
- Added decals for different types of materials by @xthebat in #228
- Added shoot decal logic and improved decals VFX by @xthebat in #232
- Added background decals logic by @xthebat in #233
- Fixed invalid initial rotation angle by @xthebat in #236
- Added bot_add and bot_place commands by @xthebat in #237
- Fixed practice range and added spawner on dust by @xthebat in #242
Cloud9 Build Patch 13.4 - NOTE: Should not be run inside package
Full Changelog: patch-11.5...patch-13.4
patch-11.5
What's Changed
- Added Patch 7.10 videos link by @xthebat in #103
- Fixed Aim Offset for Knife by @xthebat in #129
- Partial concept refactor by @xthebat in #130
- Removed logging copyright by @xthebat in #132
- Fixed map command by @xthebat in #134
- Fixed crashes on map change by @xthebat in #135
- Fixed map change using nade by @xthebat in #137
- Fixed crash after double start in PIE by @xthebat in #138
- Add VFX weapon spawner by @xthebat in #139
- Added firearm ammo counting by @xthebat in #140
- Added weapon spawner VFX by @xthebat in #143
- Add empty ammo sound by @xthebat in #144
- Add hud widget by @shadowk1337 in #145
- Fixed compilation bug by @xthebat in #146
- Added ammo health and armor info widget by @xthebat in #148
- Added low ammo sound by @xthebat in #149
- Added HUD icons and label for weapons by @xthebat in #151
- Added grenade spawner by @xthebat in #154
- Fix ammo widget by @shadowk1337 in #160
- Added ammo spawner by @xthebat in #161
- Fixed build by @xthebat in #162
- Fixed tree by @xthebat in #163
Cloud9 Build Patch 11.5 - NOTE: Should not be run inside package
Full Changelog: patch-7.10...patch-11.5
Patch 7.10
What's Changed
- Reworked weapon system to UDataTable by @xthebat in #83
- Added models and VFX for the most types of weapons by @xthebat in #85
- Added different weapon VFX by @xthebat in #87
- Added magazine ejection and case ejection by @xthebat in #89
- Fixed shotgun VFX by @xthebat in #90
- Added grenades VFX by @xthebat in #91
- Added explosive grenade BL by @xthebat in #92
- VFX improvement by @xthebat in #94
- Fixed crash on level change by @xthebat in #96
- Added debug spheres on explosion by @xthebat in #97
- Fixed shoot registration by @xthebat in #98
- Fixed include in WeaponCommonData by @xthebat in #99
- Imported vertical animations by @xthebat in #100
- Added vertical weapon animation by @xthebat in #101
Cloud9 Build Patch 7.10 - NOTE: Should not be run inside package
Full Changelog: patch-6.4...patch-7.10
Patch 6.4
What's Changed
- Added levels screenshots by @xthebat in #41
- Assets removed and rearranged by @xthebat in #44
- Added console/configuration file parameters by @xthebat in #47
- Fixed config file by @xthebat in #49
- Fixed console by @xthebat in #50
- Implemented UCLASS/USTRUCT debug print for basic properties by @xthebat in #52
- C++ code refactoring by @xthebat in #53
- Added Epic copyright for UpdateDesiredArmLocation by @xthebat in #56
- Added smart cast WhenOrNone trait by @xthebat in #58
- Added vertical camera lag by @xthebat in #59
- Fixed console map loading command by @xthebat in #62
- Fixed trace-hit shoot logic by @xthebat in #64
- Added door actors and fixed doors on de_shortdust by @xthebat in #66
- Rebuild maps for Patch 6.4 by @xthebat in #67
Full Changelog: patch-5.5...patch-6.4
Patch 5.5
Video preview v.1
Video preview v.2
Merge-requets:
- Added scripts for CS:GO maps post-import processing by @xthebat in #14
- Fixed warmup/de_mirage/de_shortdust maps with Python-scripts by @xthebat in #19
- Added Python script's descriptions by @xthebat in #22
- Fixed digital vibrance of the maps by @xthebat in #26
- Added teleport to de_mirage from warmup by @xthebat in #28
- Fixed zoom camera indoors by @xthebat in #31
- Added damper for vertical camera movement by @xthebat in #35
Build for Windows: Cloud9 Build Patch 5.5
Merge-requets:
- Добавлены скрипты для послеимпортной обработки карт CS:GO от @xthebat в #14
- Исправлены карты warmup/de_mirage/de_shortdust с помощью Python-скриптов от @xthebat в #19
- Добавлены описания Python-скриптов от @xthebat в #22
- Исправлена цифровая насыщенность карт от @xthebat в #26
- Добавлен телепорт на de_mirage из warmup от @xthebat в #28
- Исправлено увеличение зума камеры внутри помещений от @xthebat в #31
- Добавлен демпфер для вертикального движения камеры от @xthebat в #35
Сборка под Windows: Cloud9 Build Patch 5.5
Full Changelog: patch-4.6...patch-5.5