Patch 6.4
What's Changed
- Added levels screenshots by @xthebat in #41
- Assets removed and rearranged by @xthebat in #44
- Added console/configuration file parameters by @xthebat in #47
- Fixed config file by @xthebat in #49
- Fixed console by @xthebat in #50
- Implemented UCLASS/USTRUCT debug print for basic properties by @xthebat in #52
- C++ code refactoring by @xthebat in #53
- Added Epic copyright for UpdateDesiredArmLocation by @xthebat in #56
- Added smart cast WhenOrNone trait by @xthebat in #58
- Added vertical camera lag by @xthebat in #59
- Fixed console map loading command by @xthebat in #62
- Fixed trace-hit shoot logic by @xthebat in #64
- Added door actors and fixed doors on de_shortdust by @xthebat in #66
- Rebuild maps for Patch 6.4 by @xthebat in #67
Full Changelog: patch-5.5...patch-6.4