patch-13.4
What's Changed
- Add weapon action delegates by @shadowk1337 in #180
- Added Associate operation and Transform operation by @xthebat in #185
- Move weapon between maps by @xthebat in #181
- Added equipment spawner with support to spawn kevlar vest, helmet and medkit by @xthebat in #191
- Added destroyable balls grid by @xthebat in #193
- Added Shooting Range Class by @xthebat in #194
- Fix hp/armor/bullets HUD UI by @shadowk1337 in #197
- Reworked HUD to event-oriented system by @xthebat in #199
- Fix infinite ammo nade by @xthebat in #201
- Added Shooting Range stats by @xthebat in #202
- Added new characters for bots and etc by @xthebat in #207
- Fixed code's bugs to add simple bots by @xthebat in #210
- Fixed self damage registration by @xthebat in #217
- Added blood decals after character has been shoot by @xthebat in #218
- Fixed JungleRaider skeletal mesh by @xthebat in #219
- Refixed JungleRaider model assets by @xthebat in #220
- Fixed shot registration when SelfAim enabled by @xthebat in #222
- The Great refactoring by @xthebat in #224
- Added ragdoll for character and death animation by @xthebat in #225
- Added coefficients for damages of Firearms by @xthebat in #227
- Added decals for different types of materials by @xthebat in #228
- Added shoot decal logic and improved decals VFX by @xthebat in #232
- Added background decals logic by @xthebat in #233
- Fixed invalid initial rotation angle by @xthebat in #236
- Added bot_add and bot_place commands by @xthebat in #237
- Fixed practice range and added spawner on dust by @xthebat in #242
Cloud9 Build Patch 13.4 - NOTE: Should not be run inside package
Full Changelog: patch-11.5...patch-13.4