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PHASE iOS xcode15.0 b5

Haritha Mohan edited this page Sep 26, 2023 · 3 revisions

#PHASE.framework https://github.com/xamarin/xamarin-macios/pull/19104

diff -ruN /Applications/Xcode_15.0.0-beta4.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/PHASE.framework/Headers/PHASETypes.h /Applications/Xcode_15.0.0-beta5.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/PHASE.framework/Headers/PHASETypes.h
--- /Applications/Xcode_15.0.0-beta4.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/PHASE.framework/Headers/PHASETypes.h	2023-06-23 17:13:51
+++ /Applications/Xcode_15.0.0-beta5.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/PHASE.framework/Headers/PHASETypes.h	2023-07-14 20:05:26
@@ -62,7 +62,7 @@
         Automatically select the spatialization mode based on the current output device.
     @constant PHASESpatializationModeAlwaysUseBinaural
         Always use binaural rendering, whether playing back on headphones or speakers.
-        Note that when rendering binaural over speakers, special filters are applied to achieve the expected behavior.
+        Note that when rendering binaural over built-in speakers, special filters are applied to achieve the expected behavior.
     @constant PHASESpatializationModeAlwaysUseChannelBased
         Always use the appropriate channel-based panning algorithm for the output layout.
         Note that when rendering channel-based over headphones, the sound will play back in stereo.
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