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Viewing Live Data from Lidar Device
mika edited this page Apr 18, 2024
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- Follow connection instructions from the Lidar device manual
- Use LAN cable between PC <> device, WIFI/router connections will cause too many UDP packet drops
- Copy Device Angular Correction file from your device into StreamingAssets/ folder (and name it based on the model type: VLP32c.xml, VLP16.xml)
- Try disabling Windows firewall to test if it works then (if yes, then you need to allow connections for Unity editor in firewall settings)
- Disable [ ] Load At Start (to not load any local file for viewing)
- Enable [x] AutoLoad Config On Detection (loads angular correction XML file when device type is detected)
- Enable [x] Use Live Streaming (to open UDP listener)
- Make sure you have correct cloud material assigned:
- If you have NOT enabled [ ] Use Mesh Rendering, use "Velodyne_DX11_Uber.mat"
- If you have enabled [x] Use Mesh Rendering, use "Velodyne_Mesh_Uber.mat"
- Hit play in Unity (and start your lidar device)
- You can download sample Angular Correction device files from here:
UltraPuck/VLP32c
Puck/VLP16
*Note: Unzip and rename the XML files to be: VLP32c.xml, and VLP16.xml
- You can record live data using this plugin, its i'd recommend recording with the device app (to keep all metadata).