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Materials

mika edited this page Jan 18, 2020 · 2 revisions

Included Materials (shaders)

Velodyne_DX11_Intensity.mat

Used for drawing raw point intensity value (using DX11 rendering)
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Velodyne_DX11_Uber.mat

Main material with many options for point color and style (using DX11 rendering)
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Velodyne_Mesh_Intensity.mat

Used for drawing raw point intensity value (using Mesh rendering)
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Velodyne_Mesh_Uber.mat

Main material with many options for point color and style (using Mesh rendering)
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Velodyne_Mesh_Android.mat

Simpler Android version (using Mesh rendering)
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