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1822CA checklist #9376
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Michael, nice to see you pick this up. Bob will be happy to see that.
…On Thu, Aug 10, 2023 at 6:37 PM Michael Brandt ***@***.***> wrote:
I skimmed the 1822CA rulebook and made this checklist mainly from the
rules differences section highlighted in red. It looks like just the basic
scaffolding/setup is implemented so far.
Terms defined differently in 1822CA rulebook vs 18xx.games code, such as
"city", will use the 18xx.games code definition here.
- 1822CA Rulebook on BGG
<https://boardgamegeek.com/filepage/238950/1822ca-rules>
- Errata
<https://docs.google.com/document/d/1puHQJV4eLeunOtu_RyqAT-_mBCI93u8dqSBNwWMsAiE/edit>
I'm thinking I'll start by getting the Eastern Regional Scenario playable
first, then the Western scenario, and then the full game.
New/Changed Private Companies
Other privates equivalent to privates implemented for 1822, some work may
still be needed to "wire" them up correctly.
ERS
- P5-P6 Pullman (train becomes N+2N instead of N+inf)
- P11 Tax Haven (can buy shares; should also add this as optional rule
to 1822)
- P13 Sawmill Bonus
- P14-P18 Free Upgrades
- P25 Small Mail Contract
WRS
- P19-P20 Yellowhead/Crowsnest Pass
- P26-P27 Grain Trains
Full Game Only
- P10 Winnipeg Station - teleport, add one slot to one city
- P21 3-Tile Grant
Toronto and M13
- M13 must pay $20 to place its home station; this counts as its track
laying step; it adds a slot to the city it chooses
- after M13 is acquired, if the token is not used by the Major, the
slot opens up for other Majors to use
- acquiring M13 from the bid box costs an additional $20 for the token
Operating Rounds
Tokens
- may have a token on each different city on the same hex, but if the
cities merge when upgraded, one returns to "available" section on the
charter
Destination Tokens
- GNW and NTR must reach specific city, not just the hex, to destinate
- ICR does not need to reach a specific city in Quebec to destinate,
but when it does, it must place its destination token in a city it does
reach
Routes
- no hitting different cities on one hex with a train, but may trace
the route that way for connectivity
- Duluth-Detroit is closed until phase 3
- pullman/grain/port bonuses
Acquisitions
- when a Major acquires a Minor, it gets a bonus yellow tile lay or
upgrade; still may not lay on the same hex twice in one turn; cannot use a
private company ability here
Game End
- if the bank breaks during an OR, finish the set and play an
additional OR. Finish these ORs even if the game end value on the stock
market is reached
Eastern and Western Regional Scenarios
-
different private/minor/major selections for each scenario
- WRS: new homes for M16-M19
- WRS: no fixed first minor
-
special hexes for T10-T16
-
no Duluth-Detroit link
-
Game End conditions:
- stock market end during OR => end of OR
- stock market end from sold out during SR => end of OR X.1
- bank breaks during SR => end of OR X.1
- bank breaks during OR => end of OR X.2 (no extra OR); finish
these even if stock market end is reached
-
2p rules at
https://boardgamegeek.com/thread/2591186/1822ca-2-player-scenarios
- different private companies
- price drops only on director sales
Display Issues
- stock market movement shown on Market tab
- selling shares should reflect the code value of SELL_MOVEMENT =
:left_per_10_if_pres_else_left_one instead of saying down for every
share
- sold out should be right instead of up
Tile Rendering
- Duluth (P18) - name/revenue strip clash
- Ottawa (AE15) - name clashing with upgrade cost
- Vancouver (C15) - destinations and port icon are obscured by revenue
strip
- Winnipeg (N16) - destination clashing with home reservation
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The grain elevator locations also have effects when run by non-grain trains. See the table in Rule 5.11.27 and in particular the column for Normal Trains. |
For this one, I believe 1822MX had to solve this already. |
Sadly no... #9494 |
Fixes issue in 1822CA with the "major city upgrade" privates being usable by minors to upgrade Montreal/etc. to brown and gray. tobymao#9376 Now includes actual validation, so pins will be needed.
1822CA introduces destination tokens that are specific to cities and slots, rather than just the hexes, as seen in other 1822 games. This will make it clear which city needs to be hit for the destination to be complete. Icons in city slots also count as reservations, meaning other corporations may not token there. [tobymao#9376]
1822CA introduces destination tokens that are specific to cities and slots, rather than just the hexes, as seen in other 1822 games. This will make it clear which city needs to be hit for the destination to be complete. Icons in city slots also count as reservations, meaning other corporations may not token there. [tobymao#9376]
1822CA introduces destination tokens that are specific to cities and slots, rather than just the hexes, as seen in other 1822 games. This will make it clear which city needs to be hit for the destination to be complete. Icons in city slots also count as reservations, meaning other corporations may not token there. [tobymao#9376]
1822CA introduces destination tokens that are specific to cities and slots, rather than just the hexes, as seen in other 1822 games. This will make it clear which city needs to be hit for the destination to be complete. Icons in city slots also count as reservations, meaning other corporations may not token there. [tobymao#9376]
…per train Fixes issue where a company could have one train but collect bonuses from both the small and large mail contracts. tobymao#9376
…oncessions Move `init_companies` from `g_1822_ca_wrs/game.rb` into `g_1822_ca/scenario.rb` so ERS can use it as well, so the corporations with a different home/dest in the scenarios can have their concession description updated as well. Closes tobymao#9376
…oncessions Move `init_companies` from `g_1822_ca_wrs/game.rb` into `g_1822_ca/scenario.rb` so ERS can use it as well, so the corporations with a different home/dest in the scenarios can have their concession description updated as well. Closes tobymao#9376
Alpha blockers (last updated November 30)
[game 13, WRS] autopass was pressed in SR3 for a player during the auction, but the auction came back around and the player as not autopassed.A Major was started, so this is actually WAIavailable_hexes
for running routes (ie all hexes are dimmed and not selectable)I skimmed the 1822CA rulebook and made this checklist mainly from the rules differences section highlighted in red. It looks like just the basic scaffolding/setup is implemented so far.
Terms defined differently in 1822CA rulebook vs 18xx.games code, such as "city", will use the 18xx.games code definition here.
I'm thinking I'll start by getting the Eastern Regional Scenario playable first, then the Western scenario, and then the full game.
Any changes that are checked here but aren't merged in are pushed to a branch at https://github.com/michaeljb/18xx.games/branches.
Rules Differences (red text in rulebook)
New/Changed Private Companies
Other privates equivalent to privates implemented for 1822, some work may still be needed to "wire" them up correctly.
ERS
WRS
Full Game Only
Toronto and M13
Operating Rounds
Tokens
Destination Tokens
Routes
Acquisitions
Game End
Eastern and Western Regional Scenarios
Display Issues
SELL_MOVEMENT = :left_per_10_if_pres_else_left_one
instead of saying down for every shareTile Rendering
Other
feedback from Bob
playtest feedback
game 12 - ERS
game 13 - WRS
M18 only lists the starting city as R16, needs name, also M19 M16
Prince Albert is M23's home, not Regina. (it has the 23 off to the side in the Regina hex)
NTR and M19 in play. NTR goes to play a tile and it throws an error. "undefined method include for Nil"
P26 text has the phrase "route route"
game 16 - ERS
game 18
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