Releases: thetredev/udm
Releases · thetredev/udm
Ultimate Deathmatch v1.9.2
Ultimate Deathmatch v1.9.1
Additions
Ultimate Deathmatch v1.9
Fixes
- Fix config strings
- Fix and improve weapon silencing
- Fix checking the distance between alive player locations and a potential spawn point
- Fix time penalty string for exceeding team changes
- Fix setting the client value for
lastinv
depending on the player'srandom_mode
state: pressing the corresponding key, e.g.Q
, now works as expected
Changes
- Use a much more convenient method for menu callbacks
- Block hostage positioning console messages
- Use a different thread to move the player to their next spawn location
Ultimate Deathmatch v1.8.5
Ultimate Deathmatch v1.8.4
Ultimate Deathmatch v1.8.3
Additions
- Add attaching/detaching the silencer when the player is in random mode
Removals
- Remove team only noblock mode for performance reasons (CS:S)
Fixes
- Replace an unpleasent spawn point on de_dust2 (CS:GO) with a better one
- Fix players staying in random mode after they used the Buy Menu to select an inventory item (CS:GO)
- Code optimizations regarding equipping weapons & silencer attachments
Ultimate Deathmatch v1.8.2
Fixes
- Fix team changes reset bug introduced in v1.8.1
Ultimate Deathmatch v1.8.1
Changes
- Each player has their own personal spawn points, so they should never spawn on the same location twice
- Each player has their own personal random weapons list, so they should never get the same weapon twice when dropping one
- Dropping a weapon on purpose (using the
G
key) will not remove it instantly, but after a time just like after a player dies
Fixes
- When a player selects an inventory item from a weapon menu, only equip it if they are alive and on a team
- Use safer ways to:
- Respawn a player
- Remove a dropped weapon
- Disable damage protection
- Reset the player's team change counts
Ultimate Deathmatch v1.8
Fixes
- Code Optimizations
- Fix damage protection while using the Admin menu
Changes
- Require Source.Python Build #622
- Dropping a weapon on purpose will remove it from the player's inventory, closing a weapon menu will not. Dropping all weapons will trigger random mode.
Additions
- Imitate disabling the CS:GO convar 'mp_solid_teammates' for CS:S (experimental!)
Ultimate Deathmatch v1.7
Fixes
- Fix auto attaching or detaching the silencer when choosing the weapon from the weapons menu or buy menu
- Fix issue #3