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Due to the fact that I didn't know better, the current implementation of ammo refill & auto-silence weapons could potentially cause lags and poor responsiveness in a 'real world' public server.
Do not use the plugin until I figure out a way to improve the plugin's performance!
The text was updated successfully, but these errors were encountered:
Ammo Refill:
Replace ammo refill logic with setting ammo_ cvars to -2
during gameplay. -2 means 999 - this is applied to all
ammo types except utilities.
See the following Source.Python forums thread for more details:
https://forums.sourcepython.com/viewtopic.php?f=20&t=1653
Silencer Options for Inventory Items:
Use an EntityPreHook for weapon entities which can be silenced
instead of a OnPlayerRunCommand listener.
Signed-off-by: BackRaw <[email protected]>
Ammo Refill:
Replace ammo refill logic with setting ammo_ cvars to -2
during gameplay. -2 means 999 - this is applied to all
ammo types except utilities.
See the following Source.Python forums thread for more details:
https://forums.sourcepython.com/viewtopic.php?f=20&t=1653
Silencer Options for Inventory Items:
Use an EntityPreHook for weapon entities which can be silenced
instead of a OnPlayerRunCommand listener.
Signed-off-by: BackRaw <[email protected]>
Due to the fact that I didn't know better, the current implementation of ammo refill & auto-silence weapons could potentially cause lags and poor responsiveness in a 'real world' public server.
Do not use the plugin until I figure out a way to improve the plugin's performance!
The text was updated successfully, but these errors were encountered: