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Changed PositionToEnd refferences to Angle #51

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merged 11 commits into from
Apr 7, 2020

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Coppertine
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Important pr that ensures that all objects call from the Angle prop and not the PositionToEnd.
This should fix issues with minute errors of angles from objects.

Coppertine and others added 5 commits April 7, 2020 01:05
I don't see how it's required if it gets offset.

The only consequence I can see happening from this commit is that all notes will move to a slightly different point on the circle.
I don't see how it's required if it gets offset.

The only consequence I can see happening from this commit is that all notes will move to a slightly different point on the circle.
@naoei naoei self-requested a review April 6, 2020 21:59
@naoei naoei added the enhancement New feature or request label Apr 6, 2020
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naoei commented Apr 6, 2020

Testing this, and the cursor and the paddle both seems completely backwards, they do not follow to each others movements correctly.
https://github.com/Altenhh/tau/blob/584e1dc7156ab226cf9b66008c00499ef5a5aee6/osu.Game.Rulesets.tau/Extensions.cs#L14
Removing the - infront of offset.Y seems to be working well here.

@Coppertine
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The issue was that the whole playfield was flipped. I didn't noticed about that thing.. buut....

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naoei commented Apr 7, 2020

hm... we might have to unflip the Y axis for the cursor then

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MoshiBar commented Apr 7, 2020

You should probably just have it flipped in GetHitObjectAngle

osu.Game.Rulesets.tau/Extensions.cs Outdated Show resolved Hide resolved
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4 participants