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Changed PositionToEnd refferences to Angle #51
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I don't see how it's required if it gets offset. The only consequence I can see happening from this commit is that all notes will move to a slightly different point on the circle.
I don't see how it's required if it gets offset. The only consequence I can see happening from this commit is that all notes will move to a slightly different point on the circle.
Testing this, and the cursor and the paddle both seems completely backwards, they do not follow to each others movements correctly. |
The issue was that the whole playfield was flipped. I didn't noticed about that thing.. buut.... |
hm... we might have to unflip the Y axis for the cursor then |
You should probably just have it flipped in GetHitObjectAngle |
Important pr that ensures that all objects call from the Angle prop and not the PositionToEnd.
This should fix issues with minute errors of angles from objects.