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Possible use of destroyed pool objects #11880
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This was referenced Nov 16, 2021
kpschoedel
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Nov 18, 2021
#### Problem `chip::Server::Shutdown()` contains ``` chip::Dnssd::ServiceAdvertiser::Instance().Shutdown(); ⋮ mCommissioningWindowManager.Cleanup(); ``` but the latter restarts `Dnssd::ServiceAdvertiser`. Instance of project-chip#11880 _Possible use of destroyed pool objects_ #### Change overview Add `CommissioningWindowManager::Shutdown()` which does not restart DNS. #### Testing If `ObjectPool` checks that objects do not outlive it (originally part of PR project-chip#11698 but deferred due to current leaks), then `TestCommissionManager` fails without this change.
kpschoedel
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Nov 18, 2021
#### Problem `chip::Server::Shutdown()` contains ``` chip::Dnssd::ServiceAdvertiser::Instance().Shutdown(); ⋮ mCommissioningWindowManager.Cleanup(); ``` but the latter restarts `Dnssd::ServiceAdvertiser`. Instance of project-chip#11880 _Possible use of destroyed pool objects_ #### Change overview Add `CommissioningWindowManager::Shutdown()` which does not restart DNS. #### Testing If `ObjectPool` checks that objects do not outlive it (originally part of PR project-chip#11698 but deferred due to current leaks), then `TestCommissionManager` fails without this change.
kpschoedel
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Nov 19, 2021
#### Problem `echo_requester.cpp` leaks TCP endpoints. Instance of project-chip#11880 _Possible use of destroyed pool objects_ #### Change overview Shut down `TCPManager`. #### Testing If `ObjectPool` checks that objects do not outlive it (originally part of PR project-chip#11698 but deferred due to current leaks), then Cirque CI fails without this change.
kpschoedel
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Nov 21, 2021
#### Problem `echo_requester.cpp` leaks TCP endpoints. Instance of #11880 _Possible use of destroyed pool objects_ #### Change overview Shut down `TCPManager`. #### Testing If `ObjectPool` checks that objects do not outlive it (originally part of PR #11698 but deferred due to current leaks), then Cirque CI fails without this change.
Damian-Nordic
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Nov 22, 2021
#### Problem `chip::Server::Shutdown()` contains ``` chip::Dnssd::ServiceAdvertiser::Instance().Shutdown(); ⋮ mCommissioningWindowManager.Cleanup(); ``` but the latter restarts `Dnssd::ServiceAdvertiser`. Instance of #11880 _Possible use of destroyed pool objects_ #### Change overview Add `CommissioningWindowManager::Shutdown()` which does not restart DNS. #### Testing If `ObjectPool` checks that objects do not outlive it (originally part of PR #11698 but deferred due to current leaks), then `TestCommissionManager` fails without this change.
kpschoedel
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Nov 29, 2021
#### Problem No action is taken if an `ObjectPool` is destroyed while objects remain live. For the `BitMapObjectPool` case, such objects can't be safely touched. For `HeapObjectPool` such objects can be used but can't be released. Some leaks have been fixed (project-chip#11983, project-chip#12031), but there are still a few remaining. Fixes project-chip#11880 Possible use of destroyed pool objects #### Change overview - Adds a template argument to choose between two options when an `ObjectPool` is destroyed with live objects: to either release all objects (which calls their destructors), or to die with an error message. - For existing cases in `SessionManager`, free leftover objects. **XXX file issue** #### Testing CI; no changes to functionality.
This was referenced Nov 29, 2021
kpschoedel
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Nov 29, 2021
#### Problem No action is taken if an `ObjectPool` is destroyed while objects remain live. For the `BitMapObjectPool` case, such objects can't be safely touched. For `HeapObjectPool` such objects can be used but can't be released. Some leaks have been fixed (project-chip#11983, project-chip#12031), but there are still a few remaining. Fixes project-chip#11880 Possible use of destroyed pool objects #### Change overview - Adds a template argument to choose between two options when an `ObjectPool` is destroyed with live objects: to either release all objects (which calls their destructors), or to die with an error message. - For existing cases in `SessionManager`, free leftover objects. **XXX file issue** #### Testing CI; no changes to functionality.
kpschoedel
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Nov 30, 2021
#### Problem No action is taken if an `ObjectPool` is destroyed while objects remain live. For the `BitMapObjectPool` case, such objects can't be safely touched. For `HeapObjectPool` such objects can be used but can't be released. Some leaks have been fixed (project-chip#11983, project-chip#12031), but there are still a few remaining. Fixes project-chip#11880 Possible use of destroyed pool objects #### Change overview - Adds a template argument to choose between two options when an `ObjectPool` is destroyed with live objects: to either release all objects (which calls their destructors), or to die with an error message. - Fix shutdown ordering in `DeviceControllerSystemState`. - For existing cases in `SessionManager`, free leftover objects. **XXX file issue** #### Testing CI; no changes to functionality.
kpschoedel
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Nov 30, 2021
#### Problem No action is taken if an `ObjectPool` is destroyed while objects remain live. For the `BitMapObjectPool` case, such objects can't be safely touched. For `HeapObjectPool` such objects can be used but can't be released. Some leaks have been fixed (project-chip#11983, project-chip#12031), but there are still a few remaining. Fixes project-chip#11880 Possible use of destroyed pool objects #### Change overview - Adds a template argument to choose between two options when an `ObjectPool` is destroyed with live objects: to either release all objects (which calls their destructors), or to die with an error message. - For existing cases in `SessionManager`, free leftover objects. **XXX file issue** - Fix shutdown ordering in `DeviceControllerSystemState`. #### Testing CI; no changes to functionality.
kpschoedel
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Nov 30, 2021
#### Problem No action is taken if an `ObjectPool` is destroyed while objects remain live. For the `BitMapObjectPool` case, such objects can't be safely touched. For `HeapObjectPool` such objects can be used but can't be released. Some leaks have been fixed (project-chip#11983, project-chip#12031), but there are still a few remaining. Fixes project-chip#11880 Possible use of destroyed pool objects #### Change overview - Adds a template argument to choose between two options when an `ObjectPool` is destroyed with live objects: to either release all objects (which calls their destructors), or to die with an error message. - For existing cases in `SessionManager`, free leftover objects. **XXX file issue** #### Testing CI; no changes to functionality.
kpschoedel
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Nov 30, 2021
#### Problem Instance of project-chip#11880 Possible use of destroyed pool objects `mTransportMgr` continues to hold `UDPEndPoint`s after Inet is shut down via `PlatformMgr().Shutdown()`. #### Change overview - Shut down the `TransportMgr` before `PlatformMgr().Shutdown()`. #### Testing CI; no changes to functionality.
kpschoedel
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Nov 30, 2021
#### Problem No action is taken if an `ObjectPool` is destroyed while objects remain live. For the `BitMapObjectPool` case, such objects can't be safely touched. For `HeapObjectPool` such objects can be used but can't be released. Some leaks have been fixed (project-chip#11983, project-chip#12031), but there are still a few remaining. Fixes project-chip#11880 Possible use of destroyed pool objects #### Change overview - Adds a template argument to choose between two options when an `ObjectPool` is destroyed with live objects: to either release all objects (which calls their destructors), or to die with an error message. - For existing cases in `SessionManager`, free leftover objects. **XXX file issue** - Fix shutdown ordering in `DeviceControllerSystemState`. #### Testing CI; no changes to functionality.
kpschoedel
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Nov 30, 2021
#### Problem No action is taken if an `ObjectPool` is destroyed while objects remain live. For the `BitMapObjectPool` case, such objects can't be safely touched. For `HeapObjectPool` such objects can be used but can't be released. Some leaks have been fixed (project-chip#11983, project-chip#12031), but there are still a few remaining. Fixes project-chip#11880 Possible use of destroyed pool objects #### Change overview - Adds a template argument to choose between two options when an `ObjectPool` is destroyed with live objects: to either release all objects (which calls their destructors), or to die with an error message. - For existing cases in `SessionManager`, free leftover objects. - Fix shutdown ordering in `DeviceControllerSystemState`. #### Testing CI; no changes to functionality.
kpschoedel
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Dec 1, 2021
#### Problem No action is taken if an `ObjectPool` is destroyed while objects remain live. For the `BitMapObjectPool` case, such objects can't be safely touched. For `HeapObjectPool` such objects can be used but can't be released. Some leaks have been fixed (project-chip#11983, project-chip#12031), but there are still a few remaining. Fixes project-chip#11880 _Possible use of destroyed pool objects_ #### Change overview - Adds a template argument to choose between two options when an `ObjectPool` is destroyed with live objects: to either release all objects (which calls their destructors), or to die with an error message. - For existing cases in `SessionManager`, free leftover objects. - Fix shutdown ordering in `DeviceControllerSystemState`. #### Testing CI; no changes to functionality.
kpschoedel
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Dec 1, 2021
#### Problem No action is taken if an `ObjectPool` is destroyed while objects remain live. For the `BitMapObjectPool` case, such objects can't be safely touched. For `HeapObjectPool` such objects can be used but can't be released. Some leaks have been fixed (project-chip#11983, project-chip#12031), but there are still a few remaining. Fixes project-chip#11880 Possible use of destroyed pool objects #### Change overview - Adds a template argument to choose between two options when an `ObjectPool` is destroyed with live objects: to either release all objects (which calls their destructors), or to die with an error message. - For existing cases in `SessionManager`, free leftover objects. **XXX file issue** - Fix shutdown ordering in `DeviceControllerSystemState`. #### Testing CI; no changes to functionality.
kpschoedel
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Dec 1, 2021
#### Problem No action is taken if an `ObjectPool` is destroyed while objects remain live. For the `BitMapObjectPool` case, such objects can't be safely touched. For `HeapObjectPool` such objects can be used but can't be released. Some leaks have been fixed (project-chip#11983, project-chip#12031), but there are still a few remaining. Fixes project-chip#11880 _Possible use of destroyed pool objects_ #### Change overview - Adds a template argument to choose between two options when an `ObjectPool` is destroyed with live objects: to either release all objects (which calls their destructors), or to die with an error message. - For existing cases in `SessionManager`, free leftover objects. - Fix shutdown ordering in `DeviceControllerSystemState`. #### Testing CI; no changes to functionality.
kpschoedel
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Dec 1, 2021
#### Problem No action is taken if an `ObjectPool` is destroyed while objects remain live. For the `BitMapObjectPool` case, such objects can't be safely touched. For `HeapObjectPool` such objects can be used but can't be released. Some leaks have been fixed (project-chip#11983, project-chip#12031), but there are still a few remaining. Fixes project-chip#11880 _Possible use of destroyed pool objects_ #### Change overview - Add a `BitMapObjectPool` template argument indicating what to do if it is destroyed with live objects: abort with an error message, release all objects (which calls their destructors), or (transitionally) ignore the condition. - Fix shutdown ordering in `DeviceControllerSystemState`. - For existing pools in `SessionManager`, ignore the condition. #### Testing CI; no changes to functionality.
kpschoedel
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Dec 1, 2021
#### Problem No action is taken if an `ObjectPool` is destroyed while objects remain live. For the `BitMapObjectPool` case, such objects can't be safely touched. For `HeapObjectPool` such objects can be used but can't be released. Some leaks have been fixed (project-chip#11983, project-chip#12031), but there are still a few remaining. Fixes project-chip#11880 _Possible use of destroyed pool objects_ #### Change overview - Add a `BitMapObjectPool` template argument indicating what to do if it is destroyed with live objects: abort with an error message, release all objects (which calls their destructors), or (transitionally) ignore the condition. - Fix shutdown ordering in `DeviceControllerSystemState`. - For existing pools in `SessionManager`, ignore the condition. #### Testing CI; no changes to functionality.
kpschoedel
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Dec 1, 2021
#### Problem No action is taken if an `ObjectPool` is destroyed while objects remain live. For the `BitMapObjectPool` case, such objects can't be safely touched. For `HeapObjectPool` such objects can be used but can't be released. Some leaks have been fixed (project-chip#11983, project-chip#12031), but there are still a few remaining. Fixes project-chip#11880 _Possible use of destroyed pool objects_ #### Change overview - Add an `ObjectPool` template argument indicating what to do if it is destroyed with live objects: abort with an error message, release all objects (which calls their destructors), or ignore the condition (transitionally, until all leaks are fixed). - Fix shutdown ordering in `DeviceControllerSystemState`. - For existing pools in `SessionManager`, ignore the condition. #### Testing CI; no changes to functionality.
kpschoedel
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Dec 1, 2021
#### Problem No action is taken if an `ObjectPool` is destroyed while objects remain live. For the `BitMapObjectPool` case, such objects can't be safely touched. For `HeapObjectPool` such objects can be used but can't be released. Some leaks have been fixed (project-chip#11983, project-chip#12031), but there are still a few remaining. Fixes project-chip#11880 _Possible use of destroyed pool objects_ #### Change overview - Add a `BitMapObjectPool` template argument indicating what to do if it is destroyed with live objects: abort with an error message, release all objects (which calls their destructors), or (transitionally) ignore the condition. - Fix shutdown ordering in `DeviceControllerSystemState`. - For existing pools in `SessionManager`, ignore the condition. #### Testing CI; no changes to functionality.
kpschoedel
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Dec 1, 2021
#### Problem No action is taken if an `ObjectPool` is destroyed while objects remain live. For the `BitMapObjectPool` case, such objects can't be safely touched. For `HeapObjectPool` such objects can be used but can't be released. Some leaks have been fixed (project-chip#11983, project-chip#12031), but there are still a few remaining. Fixes project-chip#11880 _Possible use of destroyed pool objects_ #### Change overview - Add an `ObjectPool` template argument indicating what to do if it is destroyed with live objects: abort with an error message, release all objects (which calls their destructors), or ignore the condition (transitionally, until all leaks are fixed). - Fix shutdown ordering in `DeviceControllerSystemState`. - For existing pools in `SessionManager`, ignore the condition. #### Testing CI; no changes to functionality.
kpschoedel
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Dec 1, 2021
#### Problem No action is taken if an `ObjectPool` is destroyed while objects remain live. For the `BitMapObjectPool` case, such objects can't be safely touched. For `HeapObjectPool` such objects can be used but can't be released. Some leaks have been fixed (project-chip#11983, project-chip#12031), but there are still a few remaining. Fixes project-chip#11880 _Possible use of destroyed pool objects_ #### Change overview - Add an `ObjectPool` template argument indicating what to do if it is destroyed with live objects: abort with an error message, release all objects (which calls their destructors), or ignore the condition (transitionally, until all leaks are fixed). - Fix shutdown ordering in `DeviceControllerSystemState`. - For existing pools in `SessionManager`, ignore the condition. #### Testing CI; no changes to functionality.
kpschoedel
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Dec 1, 2021
#### Problem Instance of project-chip#11880 Possible use of destroyed pool objects `mTransportMgr` continues to hold `UDPEndPoint`s after Inet is shut down via `PlatformMgr().Shutdown()`. #### Change overview - Shut down the `TransportMgr` before `PlatformMgr().Shutdown()`. #### Testing CI; no changes to functionality.
kpschoedel
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Dec 2, 2021
#### Problem No action is taken if an `ObjectPool` is destroyed while objects remain live. For the `BitMapObjectPool` case, such objects can't be safely touched. For `HeapObjectPool` such objects can be used but can't be released. Some leaks have been fixed (project-chip#11983, project-chip#12031), but there are still a few remaining. Fixes project-chip#11880 _Possible use of destroyed pool objects_ #### Change overview - Add an `ObjectPool` template argument indicating what to do if it is destroyed with live objects: abort with an error message, release all objects (which calls their destructors), or ignore the condition (transitionally, until all leaks are fixed). - Fix shutdown ordering in `DeviceControllerSystemState`. - For existing pools in `SessionManager`, `InteractionModelEngine`, and `GroupDataProviderImpl`, ignore the condition. #### Testing CI; no changes to functionality.
kpschoedel
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Dec 2, 2021
#### Problem No action is taken if an `ObjectPool` is destroyed while objects remain live. For the `BitMapObjectPool` case, such objects can't be safely touched. For `HeapObjectPool` such objects can be used but can't be released. Some leaks have been fixed (project-chip#11983, project-chip#12031), but there are still a few remaining. Fixes project-chip#11880 _Possible use of destroyed pool objects_ #### Change overview - Add an `ObjectPool` template argument specifying what to do if it is destroyed with live objects: abort with an error message (the default), release the live objects (which calls their destructors), or ignore the condition (transitionally, until all leaks are fixed). - Fix shutdown ordering in `DeviceControllerSystemState`. - For existing pools in `SessionManager`, `InteractionModelEngine`, and `GroupDataProviderImpl`, ignore the condition. #### Testing CI; no changes to functionality.
This was referenced Dec 2, 2021
andy31415
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Dec 4, 2021
* Catch or release ObjectPool leaks #### Problem No action is taken if an `ObjectPool` is destroyed while objects remain live. For the `BitMapObjectPool` case, such objects can't be safely touched. For `HeapObjectPool` such objects can be used but can't be released. Some leaks have been fixed (#11983, #12031), but there are still a few remaining. Fixes #11880 _Possible use of destroyed pool objects_ #### Change overview - Add an `ObjectPool` template argument specifying what to do if it is destroyed with live objects: abort with an error message (the default), release the live objects (which calls their destructors), or ignore the condition (transitionally, until all leaks are fixed). - Fix shutdown ordering in `DeviceControllerSystemState`. - For existing pools in `SessionManager`, `InteractionModelEngine`, and `GroupDataProviderImpl`, ignore the condition. #### Testing CI; no changes to functionality. * new uses in #12417
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Problem
Historically, objects allocated from a pool have not been destroyed or flagged when the pool is destroyed. https://github.com/project-chip/connectedhomeip/runs/4228395289 appears be failing due to an object (TCPEndPoint) outliving its pool.
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