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#### Problem No action is taken if an `ObjectPool` is destroyed while objects remain live. For the `BitMapObjectPool` case, such objects can't be safely touched. For `HeapObjectPool` such objects can be used but can't be released. Some leaks have been fixed (project-chip#11983, project-chip#12031), but there are still a few remaining. Fixes project-chip#11880 _Possible use of destroyed pool objects_ #### Change overview - Add a `BitMapObjectPool` template argument indicating what to do if it is destroyed with live objects: abort with an error message, release all objects (which calls their destructors), or (transitionally) ignore the condition. - Fix shutdown ordering in `DeviceControllerSystemState`. - For existing pools in `SessionManager`, ignore the condition. #### Testing CI; no changes to functionality.
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