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Out of Bounds don't Crash the Game
sabra55 edited this page Jan 23, 2024
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Code by Rangi42 (in Red Star/Blue Star).
In vanilla Gen 1, due to map connections, if you leave a map where there are no defined map connections (or any map connections, in indoor maps), the game will crash. This is just because of the fact that it's attempting to switch to map $FF, an invalid map, which has an invalid map script and thusly crashes. This tutorial will make it so it won't crash the game, by adding a check to prevent the game from loading map $FF.
CheckMapConnections in home\overworld.asm
...
; if no matching warp was found
CheckMapConnections::
.checkWestMap
ld a, [wXCoord]
cp $ff
jr nz, .checkEastMap
ld a, [wWestConnectedMap]
+ cp $ff ; is the west connection set to $FF?
+ jr z, .checkEastMap ; if so, branch
ld [wCurMap], a
ld a, [wWestConnectedMapXAlignment] ; new X coordinate upon entering west map
ld [wXCoord], a
...
...
cp b
jr nz, .checkNorthMap
ld a, [wEastConnectedMap]
+ cp $ff ; is the east connection set to $FF?
+ jr z, .checkNorthMap ; if so, branch
ld [wCurMap], a
ld a, [wEastConnectedMapXAlignment] ; new X coordinate upon entering east map
ld [wXCoord], a
...
...
cp $ff
jr nz, .checkSouthMap
ld a, [wNorthConnectedMap]
+ cp $ff ; is the north connection set to $FF?
+ jr z, .checkSouthMap ; if so, branch
ld [wCurMap], a
ld a, [wNorthConnectedMapYAlignment] ; new Y coordinate upon entering north map
ld [wYCoord], a
...
...
cp b
jr nz, .didNotEnterConnectedMap
ld a, [wSouthConnectedMap]
+ cp $ff ; is the south connection set to $FF?
+ jr z, .didNotEnterConnectedMap ; if so, it's not worth crashing the game, so branch
ld [wCurMap], a
ld a, [wSouthConnectedMapYAlignment] ; new Y coordinate upon entering south map
ld [wYCoord], a
...