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Edit the wild encounters
This tutorial is for how to edit the wild encounters of a map.
Each slot in a wild encounter list has a set percentage, as shown below:
db $32, $00 ; 20% Chance
db $65, $02 ; 20% Chance
db $8C, $04 ; 15% Chance
db $A5, $06 ; 10% Chance
db $BE, $08 ; 10% Chance
db $D7, $0A ; 10% Chance
db $E4, $0C ; 5% Chance
db $F1, $0E ; 5% Chance
db $FC, $10 ; 4% Chance
db $FF, $12 ; 1% Chance
As such, when modifying a list of encounters for a map, these are the percentages each slot will have. For example, I´ll put the percentages in the comments of the Route 1 encounter list:
Route1WildMons:
def_grass_wildmons 25 ; encounter rate
db 3,PIDGEY ; 20%
db 3,RATTATA ; 20%
db 3,RATTATA ; 15%
db 2,RATTATA ; 10%
db 2,PIDGEY ; 10%
db 3,PIDGEY ; 10%
db 3,PIDGEY ; 5%
db 4,RATTATA ; 5%
db 4,PIDGEY ; 4%
db 5,PIDGEY ; 1%
end_grass_wildmons
def_water_wildmons 0 ; encounter rate
end_water_wildmons
Also, you may only have 10 wild encounters listed in a vanilla Pokered disassembly. Methods exist to increase the number of slots, but those methods are outside the purpose of this tutorial.
All wild encounter lists are located in data/wild/maps. They are named based on the maps they are for. So, route1.asm is for Route 1, Route2.asm is for Route 2, etc.
The list entries are formatted in this order: db LEVEL, POKEMON As such, modifying the level and Pokemon fields will make different Pokemon show up on that map. For example, say we wanted Route 1 to have some Spearow spawn. Edit data/wild/maps/Route1.asm
Route1WildMons:
def_grass_wildmons 25
db 3,PIDGEY
db 3,RATTATA
db 3,RATTATA
db 2,RATTATA
db 2,PIDGEY
- db 3,PIDGEY
+ db 3,SPEAROW
db 3,PIDGEY
db 4,RATTATA
db 4,PIDGEY
- db 5,PIDGEY
+ db 10,SPEAROW
end_grass_wildmons
You should now have a grasp on how to edit wild encounter lists.