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In‐battle EXP bar
dannye edited this page Nov 3, 2024
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2 revisions
This adds an animated EXP bar under the player mon's HP bar on the battle screen.
Code by DannyE33.
engine/battle/core.asm
DrawPlayerHUDAndHPBar:
xor a
ldh [hAutoBGTransferEnabled], a
hlcoord 9, 7
lb bc, 5, 11
call ClearScreenArea
callfar PlacePlayerHUDTiles
hlcoord 18, 9
ld [hl], $73
ld de, wBattleMonNick
hlcoord 10, 7
call CenterMonName
call PlaceString
hlcoord 10, 7
call CenterMonName
call PlaceString
+ callfar PrintEXPBar
engine/battle/experience.asm
GainExperience:
[...]
.next2
push hl
ld a, [wWhichPokemon]
ld hl, wPartyMonNicks
call GetPartyMonName
ld hl, GainedText
call PrintText
xor a ; PLAYER_PARTY_DATA
ld [wMonDataLocation], a
call LoadMonData
+ call AnimateEXPBar
pop hl
ld bc, wPartyMon1Level - wPartyMon1Exp
add hl, bc
push hl
farcall CalcLevelFromExperience
pop hl
ld a, [hl] ; current level
cp d
jp z, .nextMon ; if level didn't change, go to next mon
+ call KeepEXPBarFull
ld a, [wCurEnemyLevel]
[...]
.printGrewLevelText
ld hl, GrewLevelText
call PrintText
xor a ; PLAYER_PARTY_DATA
ld [wMonDataLocation], a
call LoadMonData
+ call AnimateEXPBarAgain
engine/gfx/exp_bar.asm (New file)
DEF EXP_BAR_BASE_TILE_ID EQU $c0
PrintEXPBar:
call CalcEXPBarPixelLength
ldh a, [hQuotient + 3] ; pixel length
ld [wEXPBarPixelLength], a
ld b, a
ld c, 8
ld d, 8
hlcoord 17, 11
.loop
ld a, b
sub c
jr nc, .skip
ld c, b
jr .loop
.skip
ld b, a
ld a, EXP_BAR_BASE_TILE_ID
add c
.loop2
ld [hld], a
dec d
ret z
ld a, b
and a
jr nz, .loop
ld a, EXP_BAR_BASE_TILE_ID
jr .loop2
CalcEXPBarPixelLength:
ld hl, wEXPBarKeepFullFlag
bit 0, [hl]
jr z, .start
res 0, [hl]
ld a, 8 * 8
ldh [hQuotient + 3], a
ret
.start
; get the base exp needed for the current level
ld a, [wPlayerBattleStatus3]
ld hl, wBattleMonSpecies
bit TRANSFORMED, a
jr z, .skip
ld hl, wPartyMon1
call BattleMonPartyAttr
.skip
ld a, [hl]
ld [wCurSpecies], a
call GetMonHeader
ld a, [wBattleMonLevel]
ld d, a
callfar CalcExperience
ld hl, hMultiplicand
ld de, wEXPBarBaseEXP
ld a, [hli]
ld [de], a
inc de
ld a, [hli]
ld [de], a
inc de
ld a, [hl]
ld [de], a
; get the exp needed to gain a level
ld a, [wBattleMonLevel]
ld d, a
inc d
callfar CalcExperience
; get the address of the active Pokemon's current experience
ld hl, wPartyMon1Exp
call BattleMonPartyAttr
; current exp - base exp
ld b, h
ld c, l
ld hl, wEXPBarBaseEXP
ld de, wEXPBarCurEXP
call SubThreeByteNum
; exp needed - base exp
ld bc, hMultiplicand
ld hl, wEXPBarBaseEXP
ld de, wEXPBarNeededEXP
call SubThreeByteNum
; make the divisor an 8-bit number
ld hl, wEXPBarNeededEXP
ld de, wEXPBarCurEXP + 1
ld a, [hli]
and a
jr z, .twoBytes
ld a, [hli]
ld [hld], a
dec hl
ld a, [hli]
ld [hld], a
ld a, [de]
inc de
ld [de], a
dec de
dec de
ld a, [de]
inc de
ld [de], a
dec de
xor a
ld [hli], a
ld [de], a
inc de
.twoBytes
ld a, [hl]
and a
jr z, .oneByte
srl a
ld [hli], a
ld a, [hl]
rr a
ld [hld], a
ld a, [de]
srl a
ld [de], a
inc de
ld a, [de]
rr a
ld [de], a
dec de
jr .twoBytes
.oneByte
; current exp * (8 tiles * 8 pixels)
ld hl, hMultiplicand
ld de, wEXPBarCurEXP
ld a, [de]
inc de
ld [hli], a
ld a, [de]
inc de
ld [hli], a
ld a, [de]
ld [hl], a
ld a, 8 * 8
ldh [hMultiplier], a
call Multiply
; product / needed exp = pixel length
ld a, [wEXPBarNeededEXP + 2]
ldh [hDivisor], a
ld b, 4
jp Divide
; calculates the three byte number starting at [bc]
; minus the three byte number starting at [hl]
; and stores it into the three bytes starting at [de]
; assumes that [hl] is smaller than [bc]
SubThreeByteNum:
call .subByte
call .subByte
.subByte
ld a, [bc]
inc bc
sub [hl]
inc hl
ld [de], a
jr nc, .noCarry
dec de
ld a, [de]
dec a
ld [de], a
inc de
.noCarry
inc de
ret
; return the address of the BattleMon's party struct attribute in hl
BattleMonPartyAttr:
ld a, [wPlayerMonNumber]
ld bc, wPartyMon2 - wPartyMon1
jp AddNTimes
AnimateEXPBarAgain:
call IsCurrentMonBattleMon
ret nz
xor a
ld [wEXPBarPixelLength], a
hlcoord 17, 11
ld a, EXP_BAR_BASE_TILE_ID
ld c, 8
.loop
ld [hld], a
dec c
jr nz, .loop
AnimateEXPBar:
call IsCurrentMonBattleMon
ret nz
ld a, SFX_HEAL_HP
call PlaySoundWaitForCurrent
call CalcEXPBarPixelLength
ld hl, wEXPBarPixelLength
ld a, [hl]
ld b, a
ldh a, [hQuotient + 3]
ld [hl], a
sub b
jr z, .done
ld b, a
ld c, 8
hlcoord 17, 11
.loop1
ld a, [hl]
cp EXP_BAR_BASE_TILE_ID + 8
jr nz, .loop2
dec hl
dec c
jr z, .done
jr .loop1
.loop2
inc a
ld [hl], a
call DelayFrame
dec b
jr z, .done
jr .loop1
.done
ld bc, 8
hlcoord 10, 11
ld de, wTileMapBackup + 10 + 11 * 20
call CopyData
ld c, 32
jp DelayFrames
KeepEXPBarFull:
call IsCurrentMonBattleMon
ret nz
ld a, [wEXPBarKeepFullFlag]
set 0, a
ld [wEXPBarKeepFullFlag], a
ret
IsCurrentMonBattleMon:
ld a, [wPlayerMonNumber]
ld b, a
ld a, [wWhichPokemon]
cp b
ret
gfx/battle/exp_bar.png (New file)
gfx/font.asm
PlayerCharacterTitleGraphicsEnd:
+
+EXPBarGraphics:: INCBIN "gfx/battle/exp_bar.2bpp"
+EXPBarGraphicsEnd::
home/load_font.asm
LoadHpBarAndStatusTilePatterns::
- ldh a, [rLCDC]
- bit rLCDC_ENABLE, a
- jr nz, .on
-.off
- ld hl, HpBarAndStatusGraphics
- ld de, vChars2 tile $62
- ld bc, HpBarAndStatusGraphicsEnd - HpBarAndStatusGraphics
- ld a, BANK(HpBarAndStatusGraphics)
- jp FarCopyData2 ; if LCD is off, transfer all at once
-.on
ld de, HpBarAndStatusGraphics
ld hl, vChars2 tile $62
lb bc, BANK(HpBarAndStatusGraphics), (HpBarAndStatusGraphicsEnd - HpBarAndStatusGraphics) / $10
- jp CopyVideoData ; if LCD is on, transfer during V-blank
+ call GoodCopyVideoData
+ ld de, EXPBarGraphics
+ ld hl, vChars1 tile $40
+ lb bc, BANK(EXPBarGraphics), (EXPBarGraphicsEnd - EXPBarGraphics) / $10
+ jp GoodCopyVideoData
+
+GoodCopyVideoData:
+ ldh a, [rLCDC]
+ bit rLCDC_ENABLE, a
+ jp nz, CopyVideoData ; if LCD is on, transfer during V-blank
+ ld a, b
+ push hl
+ push de
+ ld h, 0
+ ld l, c
+ add hl, hl
+ add hl, hl
+ add hl, hl
+ add hl, hl
+ ld b, h
+ ld c, l
+ pop hl
+ pop de
+ jp FarCopyData2 ; if LCD is off, transfer all at once
main.asm
SECTION "Battle Engine 9", ROMX
INCLUDE "engine/battle/experience.asm"
+INCLUDE "engine/gfx/exp_bar.asm"
SECTION "Diploma", ROMX
ram/wram.asm
wBoxDataEnd::
+wEXPBarPixelLength:: ds 1
+wEXPBarBaseEXP:: ds 3
+wEXPBarCurEXP:: ds 3
+wEXPBarNeededEXP:: ds 3
+wEXPBarKeepFullFlag:: ds 1
+
SECTION "Stack", WRAM0