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Improve the Pokemon picture system
We will need to include our image files in gfx/pics.asm. However, with this method they can be stored in any bank so long as each pokemon's front and back sprite stay together in the same bank. We will create a new section called Pics 7
for our new pokemon.
...
ChannelerPic:: INCBIN "gfx/trainers/channeler.pic"
AgathaPic:: INCBIN "gfx/trainers/agatha.pic"
LancePic:: INCBIN "gfx/trainers/lance.pic"
+
+SECTION "Pics 7", ROMX
+
+CrobatPicFront:: INCBIN "gfx/pokemon/front/crobat.pic"
+CrobatPicBack:: INCBIN "gfx/pokemon/back/crobatb.pic"
This method does assume that the pics for fossil kabutops, fossil aerodactyl, and ghost are all included in the same back, so we will move them to Pics 7
as well.
...
BeedrillPicBack:: INCBIN "gfx/pokemon/back/beedrillb.pic"
-FossilKabutopsPic:: INCBIN "gfx/pokemon/front/fossilkabutops.pic"
SECTION "Pics 4", ROMX
...
...
CharizardPicBack:: INCBIN "gfx/pokemon/back/charizardb.pic"
-FossilAerodactylPic:: INCBIN "gfx/pokemon/front/fossilaerodactyl.pic"
-GhostPic:: INCBIN "gfx/battle/ghost.pic"
OddishPicFront:: INCBIN "gfx/pokemon/front/oddish.pic"
...
...
SECTION "Pics 7", ROMX
CrobatPicFront:: INCBIN "gfx/pokemon/front/crobat.pic"
CrobatPicBack:: INCBIN "gfx/pokemon/back/crobatb.pic"
+FossilKabutopsPic:: INCBIN "gfx/pokemon/front/fossilkabutops.pic"
+FossilAerodactylPic:: INCBIN "gfx/pokemon/front/fossilaerodactyl.pic"
+GhostPic:: INCBIN "gfx/battle/ghost.pic"
Next we must change UncompressMonSprite
in home/pics.asm to work with this new method.
UncompressMonSprite::
ld bc, wMonHeader
add hl, bc
ld a, [hli]
ld [wSpriteInputPtr], a ; fetch sprite input pointer
ld a, [hl]
ld [wSpriteInputPtr+1], a
-; define (by index number) the bank that a pokemon's image is in
-; index = MEW: bank $1
-; index = FOSSIL_KABUTOPS: bank $B
-; index < $1F: bank $9 ("Pics 1")
-; $1F ≤ index < $4A: bank $A ("Pics 2")
-; $4A ≤ index < $74: bank $B ("Pics 3")
-; $74 ≤ index < $99: bank $C ("Pics 4")
-; $99 ≤ index: bank $D ("Pics 5")
ld a, [wCurPartySpecies]
- ld b, a
- cp MEW
- ld a, BANK(MewPicFront)
- jr z, .GotBank
- ld a, b
cp FOSSIL_KABUTOPS
+ jr z, .RecallBank
+ cp FOSSIL_AERODACTYL
+ jr z, .RecallBank
+ cp MON_GHOST
+ jr z, .RecallBank
+ ld a, [wMonHPicBank]
+ jr .GotBank
+.RecallBank
ld a, BANK(FossilKabutopsPic)
- jr z, .GotBank
- ld a, b
- cp TANGELA + 1
- ld a, BANK("Pics 1")
- jr c, .GotBank
- ld a, b
- cp MOLTRES + 1
- ld a, BANK("Pics 2")
- jr c, .GotBank
- ld a, b
- cp BEEDRILL + 2
- ld a, BANK("Pics 3")
- jr c, .GotBank
- ld a, b
- cp STARMIE + 1
- ld a, BANK("Pics 4")
- jr c, .GotBank
- ld a, BANK("Pics 5")
-
.GotBank
jp UncompressSpriteData
...
In case that's hard to read, here's what the function should look like when you're done:
UncompressMonSprite::
ld bc, wMonHeader
add hl, bc
ld a, [hli]
ld [wSpriteInputPtr], a ; fetch sprite input pointer
ld a, [hl]
ld [wSpriteInputPtr+1], a
ld a, [wCurPartySpecies]
cp FOSSIL_KABUTOPS
jr z, .RecallBank
cp FOSSIL_AERODACTYL
jr z, .RecallBank
cp MON_GHOST
jr z, .RecallBank
ld a, [wMonHPicBank]
jr .GotBank
.RecallBank
ld a, BANK(FossilKabutopsPic)
.GotBank
jp UncompressSpriteData
...
We will now need to add wMonHPicBank
into ram/wram.asm just before the end of the mon header.
...
wMonHeader::
; In the ROM base stats data structure, this is the dex number, but it is
; overwritten with the internal index number after the header is copied to WRAM.
wMonHIndex:: db
wMonHBaseStats::
wMonHBaseHP:: db
wMonHBaseAttack:: db
wMonHBaseDefense:: db
wMonHBaseSpeed:: db
wMonHBaseSpecial:: db
wMonHTypes::
wMonHType1:: db
wMonHType2:: db
wMonHCatchRate:: db
wMonHBaseEXP:: db
wMonHSpriteDim:: db
wMonHFrontSprite:: dw
wMonHBackSprite:: dw
wMonHMoves:: ds NUM_MOVES
wMonHGrowthRate:: db
wMonHLearnset:: flag_array NUM_TMS + NUM_HMS
- ds 1
+wMonHPicBank:: db
wMonHeaderEnd::
...
Finally, we need to update each pokemon's base stat data with the bank of their picture. You could do this by individually changing each file, but don't. We can easily do this automatically by using sed. Simply run the following code in your terminal (note for Cygwin users: by default, paste is set to shift+ins
instead of the ctrl+v
you may be used to):
for f in data/pokemon/base_stats/*.asm; do
cat $f \
| tr '\n' '\v' \
| sed -E 's/dw (\w+), (\w+)(.+)(..)db [%01]+ ; padding/dw \1, \2\3\4db BANK(\1)\4assert BANK(\1) == BANK(\2)/g' \
| tr '\v' '\n' \
> $f.tmp;
mv -f $f.tmp $f;
done
and all your base stat files should now be properly updated.
db DEX_CROBAT ; pokedex id
db 85, 90, 80, 130, 80
; hp atk def spd spc
db POISON, FLYING ; type
db 90 ; catch rate
db 241 ; base exp
INCBIN "gfx/pokemon/front/crobat.pic", 0, 1 ; sprite dimensions
dw CrobatPicFront, CrobatPicBack
db LEECH_LIFE, SCREECH, BITE, SCREECH ; level 1 learnset
db GROWTH_MEDIUM_FAST ; growth rate
; tm/hm learnset
tmhm RAZOR_WIND, WHIRLWIND, TOXIC, TAKE_DOWN, DOUBLE_EDGE, \
HYPER_BEAM, RAGE, MEGA_DRAIN, MIMIC, DOUBLE_TEAM, \
BIDE, SWIFT, REST, SUBSTITUTE, FLY
; end
- db 0 ; padding
+ db BANK(CrobatPicFront)
+ assert BANK(CrobatPicFront) == BANK(CrobatPicBack)