Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Various feedback and bug reports from LT75 participants #1517

Closed
8 of 9 tasks
daavko opened this issue Nov 23, 2022 · 4 comments
Closed
8 of 9 tasks

Various feedback and bug reports from LT75 participants #1517

daavko opened this issue Nov 23, 2022 · 4 comments
Labels
enhancement New feature or request
Milestone

Comments

@daavko
Copy link
Collaborator

daavko commented Nov 23, 2022

Some feedback from LT75 participants, grouped into an issue so we don't forget about it. No particular order, but I added checkboxes so things can potentially be tracked as completed as necessary. Also provided links to Discord where appropriate in case more context is necessary

@daavko daavko added enhancement New feature or request Untriaged This issue or PR needs triaging labels Nov 23, 2022
lmoureaux added a commit to lmoureaux/freeciv21 that referenced this issue Nov 26, 2022
This mostly reverts e9a0a32, because attempts
at using it with Classic ended up badly. In addition to undoing these changes,
this commit adds the ability to override colors in the theme configuration.
Nightstalker colors will be restored in an upcoming commit.

Eventually we should migrate all out-of-map colors to the themes. For now, rely
on the nice-looking (with Classic) colors coming from the tilesets.

Part of longturn#1517.
lmoureaux added a commit to lmoureaux/freeciv21 that referenced this issue Nov 26, 2022
Use the opportunity to try and improve them.

Part of longturn#1517.
@lmoureaux lmoureaux removed the Untriaged This issue or PR needs triaging label Nov 26, 2022
jwrober pushed a commit that referenced this issue Nov 26, 2022
This mostly reverts e9a0a32, because attempts
at using it with Classic ended up badly. In addition to undoing these changes,
this commit adds the ability to override colors in the theme configuration.
Nightstalker colors will be restored in an upcoming commit.

Eventually we should migrate all out-of-map colors to the themes. For now, rely
on the nice-looking (with Classic) colors coming from the tilesets.

Part of #1517.
jwrober pushed a commit that referenced this issue Nov 26, 2022
Use the opportunity to try and improve them.

Part of #1517.
@jwrober jwrober added this to the v3.0-stable milestone Nov 27, 2022
@lmoureaux
Copy link
Contributor

Clicking "End Turn" doesn't provide enough visual feedback that it has been clicked this turn already

That's a theme issue, it's quite clear with NightStalker.

lmoureaux added a commit to lmoureaux/freeciv21 that referenced this issue Dec 4, 2022
Text on disabled buttons (such as Turn Done during turn processing) had the
same color as text on active buttons (black). Gray it out when the button is
disabled.

Part of longturn#1517.
jwrober pushed a commit that referenced this issue Dec 4, 2022
Text on disabled buttons (such as Turn Done during turn processing) had the
same color as text on active buttons (black). Gray it out when the button is
disabled.

Part of #1517.
@jwrober
Copy link
Collaborator

jwrober commented Dec 9, 2022

I marked the "state of allies only button" to complete with PR #1574. While the value isn't saved between sessions, the default is always to be "public" at game start. The tooltip has been modified to tell the player if you are talking to "allies only" or to the "public".

lmoureaux added a commit to lmoureaux/freeciv21 that referenced this issue Dec 9, 2022
If the turn has a fixed length, Turn Done doesn't do anything. Ignore such
packets on the server.

See longturn#1517.
lmoureaux added a commit to lmoureaux/freeciv21 that referenced this issue Dec 9, 2022
"Blocking" players don't mean anything when the turn has a fixed duration.

See longturn#1517.
lmoureaux added a commit to lmoureaux/freeciv21 that referenced this issue Dec 9, 2022
This causes the "state" column in the player dialog to be updated (it uses
pplayer->is_connected).

See longturn#1517.
jwrober pushed a commit that referenced this issue Dec 10, 2022
If the turn has a fixed length, Turn Done doesn't do anything. Ignore such
packets on the server.

See #1517.
jwrober pushed a commit that referenced this issue Dec 10, 2022
"Blocking" players don't mean anything when the turn has a fixed duration.

See #1517.
jwrober pushed a commit that referenced this issue Dec 10, 2022
This causes the "state" column in the player dialog to be updated (it uses
pplayer->is_connected).

See #1517.
lmoureaux added a commit to lmoureaux/freeciv21 that referenced this issue Dec 12, 2022
Requested by horror-vacui on Discord.

See longturn#1517.
@lmoureaux
Copy link
Contributor

With #1595 there will be a single item remaining, it's a bigger one so I propose to open an issue for it and close this one.

psampathkumar pushed a commit that referenced this issue Dec 12, 2022
Requested by horror-vacui on Discord.

See #1517.
@jwrober jwrober closed this as completed Dec 12, 2022
@jwrober
Copy link
Collaborator

jwrober commented Dec 12, 2022

The last item is here #1599

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

3 participants