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Various feedback and bug reports from LT75 participants #1517
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This mostly reverts e9a0a32, because attempts at using it with Classic ended up badly. In addition to undoing these changes, this commit adds the ability to override colors in the theme configuration. Nightstalker colors will be restored in an upcoming commit. Eventually we should migrate all out-of-map colors to the themes. For now, rely on the nice-looking (with Classic) colors coming from the tilesets. Part of longturn#1517.
Use the opportunity to try and improve them. Part of longturn#1517.
This mostly reverts e9a0a32, because attempts at using it with Classic ended up badly. In addition to undoing these changes, this commit adds the ability to override colors in the theme configuration. Nightstalker colors will be restored in an upcoming commit. Eventually we should migrate all out-of-map colors to the themes. For now, rely on the nice-looking (with Classic) colors coming from the tilesets. Part of #1517.
Use the opportunity to try and improve them. Part of #1517.
That's a theme issue, it's quite clear with NightStalker. |
Text on disabled buttons (such as Turn Done during turn processing) had the same color as text on active buttons (black). Gray it out when the button is disabled. Part of longturn#1517.
Text on disabled buttons (such as Turn Done during turn processing) had the same color as text on active buttons (black). Gray it out when the button is disabled. Part of #1517.
I marked the "state of allies only button" to complete with PR #1574. While the value isn't saved between sessions, the default is always to be "public" at game start. The tooltip has been modified to tell the player if you are talking to "allies only" or to the "public". |
If the turn has a fixed length, Turn Done doesn't do anything. Ignore such packets on the server. See longturn#1517.
"Blocking" players don't mean anything when the turn has a fixed duration. See longturn#1517.
This causes the "state" column in the player dialog to be updated (it uses pplayer->is_connected). See longturn#1517.
If the turn has a fixed length, Turn Done doesn't do anything. Ignore such packets on the server. See #1517.
"Blocking" players don't mean anything when the turn has a fixed duration. See #1517.
This causes the "state" column in the player dialog to be updated (it uses pplayer->is_connected). See #1517.
Requested by horror-vacui on Discord. See longturn#1517.
With #1595 there will be a single item remaining, it's a bigger one so I propose to open an issue for it and close this one. |
Requested by horror-vacui on Discord. See #1517.
The last item is here #1599 |
Some feedback from LT75 participants, grouped into an issue so we don't forget about it. No particular order, but I added checkboxes so things can potentially be tracked as completed as necessary. Also provided links to Discord where appropriate in case more context is necessary
(network exception)
is shown in the/list connections
command output next to player names due toclosing_reason
inconnection
objects not being cleared when attaching a connecting player to an existingconnection
object/take
your nation when first connecting to a game, or it should be clearly documented that you need to do so. It causes unnecessary confusionThe text was updated successfully, but these errors were encountered: