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Merge from sabresaurus #2
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… Capsule # Conflicts: # Scripts/Brushes/PrimitiveBrush.cs # Scripts/UI/SabreCSGResources.cs
…urns a new Plane() to prevent severe 'nullable must have a value' errors. The face editor doesn't care and doesn't see it probably because the plane is invalid.
VmfImporter: World scale and UVs have been fixed.
VMF importer scale now matches the Unity metric system and SabreCSG grid.
Added a donation section.
Added the batch Texture to Material processor context menu.
…ITY_EDITOR_WIN and assume Windows is always DirectX.
* Fixed divide by zero error when the pallete windows are smaller than the drop zone size.
Fix divide by zero error with palette windows
…cale just scales linearly.
Unreal Gold Scaling Fixes
Screen.safeArea missing when using Unity 2017.2.0f3. Fixes #126.
Material Update Number 2
2DSE: Replaced "Load Project" with "Restore Project"
…dditional parameters related to them.
…lative to the volume brush or apply forces in world space.
… " Brush " with " Volume " instead of appending " (Volume)". This will let users give volumes a unique name so they can find it during play without us affecting their names (as they will likely not use the word Brush with spaces for these).
Introducing: Volume Brushes
Moved the Volume materials out of the Resources directory.
Providing download links and instructions will make it easier for Unity beginners to get started with SabreCSG. We also made the wiki a lot more obvious than some inline text now that it has grown.
…lumes selected resets all volume types to the first in the list. Thanks @kerfuffles!
Fixed volume types resetting in Unity 2018 when selecting regular brushes.
2DSE: Cross-Platform Rendering and Mac Retina display fixes.
* Fixed CS0169 in SabreCSGPreferences (Event cachedEvent was unused) * Fixed CS0618 in Tool and CSGModel * Fixed CS0252 in BrushBaseInspector (introduced with volume multi-edit fix)
…revent a potential exception casting "null" to "System.Type". Moved a comment around in CSGModel.cs.
2018.2 Update Patch
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