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VMF importer scale now matches the Unity metric system and SabreCSG grid. #121

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May 21, 2018

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Henry00IS
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Some code I found used the real world equivalent of inches to meters which, while it may look correct on first glance, doesn't make any sense and it's definitely not the metric system. Using 1/32 (0.03125) yields results that look and feel a lot more accurate and match SabreCSG's grid 100%.

Portal Test Chamber

At first I would bump my head into the platform. Now I look up at it (even though my player is larger than the portal one, oops) and it would partially obscure the Weighted Companion Cube that's usually on top of there just like I vaguely recall. Comparing my image to images from the game it seems perfect.

Portal Game

Anyway I now declare this accurate.

@Henry00IS Henry00IS merged commit f056b93 into sabresaurus:master May 21, 2018
@Henry00IS Henry00IS deleted the VmfScale branch May 21, 2018 20:02
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